Aria Volume 4

Aria Volume 4 by Kozue Amano, 2004, English Translation 2008.

This is the fourth volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Neverland

Alicia and Akira arrange a special, surprise trip to the beach for the trainees, a happy day that reminds Akari of Neverland. It starts out with an invitation for each of the trainees that supposedly comes from Peter Pan, inviting them to Neverland, but it turns out to be a fun day at a beach that President Aria found.

Akira wanted the day to be a day of training, but Alicia convinced her that a day of rest and relaxation would benefit the trainees more. The girls put on their swimsuits and enjoy a day of swimming.

Akari thinks that the beach and their day there really is like Neverland, and Alicia realizes that it is because of the way that Akari looks at things. Akari’s strength is the ability to enjoy the simple pleasures in life for what they are, finding the magic in daily life.

This story emphasizes the theme of the series, which is that the most important thing is to choose to be happy.

Traveling Water

Summer on Aqua is very hot, and Akari experiences her first mirages. People on Aqua sometimes call them “traveling water” because they can look like water that you can never reach. (I grew up in Arizona, and I grew up seeing that. On a straight road, the heat waves will look like distant water, waving and reflecting the scenery, but they appear to dry up or move further away as you go toward them.)

On a very hot day, Akari sets out to buy a night light chime and, oddly, seems to find herself all alone, except for President Aria. She follows President Aria, hoping that he will lead her to a place where she can cool off.

Akari finds herself at a mysterious cafe, which is nice and cool. The server gives her and President Aria ice cold milk, and Akari feels better, but the cafe is no ordinary cafe.

It turns out that the cafe is a secret hangout for cats and their king, Cait Sith. Humans do not ordinarily find their way there. They give Akari a special night light chime and urge her to go on her way …

Unless it was all just another mirage.

I love this story for its “was it all a dream” theme and for the cat-shaped chime that helps confirm that it all really happened. I also like the idea/warning that the server offers to Akari, that maybe it’s a good thing not to completely catch up to a mirage. Akari is sometimes a special guest of the magical characters that inhabit their world, going to places and seeing things that others don’t, but she can’t stay among them because her life is in the human world, and she has to let the fantasy elements slip away to return to her ordinary life that is a little less ordinary for the experiences she’s had.

Flying Fish in the Sky

Akari notices that some of the professions on Aqua relate to the four elements: water, fire, earth, and air. The Undines represent water because they spend their time rowing their gondolas, the Salamanders represent fire because they control the heat levels in the atmosphere to control the weather, and the Gnomes represent earth because they work underground to control gravity. The fourth element-based profession is Sylph, which represents air. They are flying deliverymen.

Akari helps a sylph called Woody, a flying deliveryman with a poor sense of direction, after he falls off his flying bike and loses the map he depends on in order to make his deliveries. It’s kind of a scary ride, but it’s also exciting, and Akari gets a bird’s-eye view of her city.

Woody also appears in later stories.

The Legendary Major Fairy

The trainees go to meet the founder of Aria Company, who is considered the Legendary Major Fairy, the grandmother of the younger Undines. She now lives in the countryside, and as the girls help her with some chores and enjoy other activities, Aika keeps looking for hidden tests of their skills or lessons slipped into the activities.

When hidden tests and lessons don’t seem to be in these activities, and the activities just are what they appear to be, Aika gets impatient and worries that maybe the older woman thinks that they’re hopeless and not worth teaching. She asks the Legendary Fairy, who asks them to call her “Grandma”, directly for some advice about being a great Undine, and what she tells them is both simple and yet something that is easy for people to forget.

Grandma’s advice is another repetition of the themes of the entire Aria series, but it’s worth repeating. She tells the girls to enjoy themselves in everything they do (the activities she gave them earlier were for them to enjoy, nothing more), remember that the world and life itself is full of things to enjoy, give yourself credit for your hard work, and when you encounter pain and sadness, try to turn it into something better.

The Redentore

The Undines celebrate Rendentore, a special festival of thanksgiving, with a party on a boat for all of their friends, organized by the trainees. In keeping with the tradition, the trainees invite special guests and use the opportunity to improve their hostess and entertaining skills, designing invitations and planning the meal and entertainment.

The party is a success, and one of the best parts is that the girls have brought together a group of people who otherwise would not have spent time together, except they are tied together by their roles in the lives of the girls.

Aria Volume 3

Aria Volume 3 by Kozue Amano, 2003, English Translation 2004.

This is the third volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

First Gale of Spring

It’s been a full year (full Martian year, which is equal to two Earth years) since Akari moved to Aqua and began her Undine training, and she’s happy that it’s spring again! While Akari and Aika are practicing their rowing one day, they meet another trainee Undine, Alice.

Alice is a young prodigy, only 14. Even though she is rather young and still in school, she’s really good at handling a gondola. However, Aika takes an instant dislike to her, partly because she belongs to Orange Company, a rival of Aika’s gondola company, Himeya. Akari tries to be friendly to Alice and tries to invite her to join them for lunch, but Alice is rude and unfriendly to them.

Aika thinks that Alice has an uppity attitude and is disrespectful to them even though they’re higher level trainees than she is. (There is some mild swearing in this part of the story. Most of the Aria series doesn’t have any swearing at all.) To prove her point and put Alice in her place, Aika decides to challenge Alice to a race.

Part of the reason why Alice is so prickly and unfriendly is that she thinks that people look down on her for being young and because they’re jealous of her skills , but she doesn’t realize how her abrasive attitude affects the people around her and their perceptions of her.

Aika has Akari row their gondola in the race, partly so she can use her secret ability to row a gondola backwards really fast, but Akari has her own ideas of how the race will end. Akari is still thinking of the beauty of spring, and even though she makes sure that her gondola will come in second by stopping to pick flowers (the fact that they had time to pick an entire boatload of flowers indicates just how much of a lead they had), she uses them to remind the other girls

Alice actually appeared in one of the prequel books to the Aria series, Aqua Volume 2, as the friend who went with Akari to visit Aika when Aika had a cold. It was the only Aqua story she was in, and this story in the third volume of the Aria series is the true introduction to her character.

Under the Cherry Blossoms in Full Bloom

Alicia and Akari decide to go on a picnic to enjoy the beauty of nature in spring. Alicia has a special place in mind for a picnic, but the two of them get lost on the way. Although Alicia remembers that getting to her special spot involves following some old train tracks, when they split off in different directions, she can’t remember which way to go.

Akari picks a random direction. It turns out that the direction she picks doesn’t take them to Alicia’s special place, but they find something else interesting: an abandoned train car underneath a cherry tree in full bloom.

The girls explore the train car and find that part of the roof is missing. They lie in the train car and enjoy the cherry blossoms raining down on them. Akari apologizes to Alicia for not finding her special place, but Alicia says that’s fine because this place is nice, too. She says that sometimes, you have to get a little lost to find something new.

Town Treasure

Akari, Aika, and Alice find a message in an old gondola that they borrow from the gondola repairman while Aria Company’s gondolas are being service. The message is in a small box in a hidden compartment of the gondola, and it turns out to be the first clue in a treasure hunt with a special surprise at the end.

Curious to find the treasure, the girls follow the clues through Neo Venezia, and their search leads them to take a second look at places they pass by all the time with little notice and takes them to lesser-known parts of the city that even Aika and Alice, who were born there, haven’t seen.

The treasure hunt finally ends on an often over-looked stairway that actually provides an excellent view of Neo Venezia, and the treasure they find there is the one that made Akari enjoy the treasure hunt from the very beginning.

The girls decide to put all the clues back where they found them, and to their surprise, they notice that there are marks that indicate that many other people have done the same.

Three Water Fairies

Akari and Aika are training under two of the Three Water Fairies, the best-known Undines on Aqua. However, Aika’s mentor, Akira, is much more strict than Alicia. One day, Aika gets fed up with Akira’s strictness and decides to run away and train under Alicia.

When Akira shows up to reclaim her wayward trainee, Akari learns more about Alicia, Akira, and especially about Aika. Akira was seen briefly in Aqua Volume 2, when Aika snuck out of her room to go buy some pudding, and she was the person Aika was trying to avoid because she was the one making her rest from her cold. However, Akira wasn’t actually introduced until this book, like Alice. This story reveals that Alicia and Akira were friends as trainees, like Akari and Aika, and have had a bit of a rivalry, being considered among the three best Undines, but they haven’t seen each other much in recent years.

Aika had reveals that the reason why she admires Alicia so much is that Alicia was nice to her when she was a child. One day, when she was upset about something, Alicia found her and gave her a ride in her gondola and cheered her up by trying different hairstyles with her hair. This experience is what made Aika want so badly to become an Undine herself. However, Aika could not train under Alicia at Aria Company because her parents actually own Himeya Company, something that Aika has never told Akari before. Aika’s family expects her to work her way up through the ranks as an Undine and eventually take over Himeya Company.

To settle the matter of Aika’s future training, Akira proposes a contest, a race between Aika and Akari, to determine whether Aika will become Alicia’s student or return to Himeya Company with Akira. As Alicia guesses, the “race” between their trainees gives Aika an opportunity to return to Himeya without sacrificing her dignity. It also gives both Akira and Aika an opportunity to consider how they really feel about each other and how much they appreciate each other.

While Akira and Alicia talk about Aika and how she’s both similar to and different from her mentor, Akari and Aika aren’t really having a race. Instead, they talk about how Aika feels about Akira.

Aika says that her position as the future heir of Himeya Company doesn’t matter much to her because she just wants to be an Undine, like Alicia, but she admits that people at Himeya treat her differently from the other trainees because they know who she is. They are extra nice to her and try to avoid getting on her bad side because they want to be friends with the boss’s daughter, who will be their future boss someday. Aika admits that, strict as Akira is, she’s also the one who’s the most honest with her, correcting her when she needs it and not worrying about making her angry. Aika realizes that she needs that honesty in her life and that Akira’s training is helping her. At Aika’s insistance, the girls end their “race” and go buy some walnut pastries for Akira, which Aika offers to her as an apology before returning to Himeya with her. Akari realizes the the bond between Aika and Akira is stronger than either of them wants to admit, and she hopes that, someday, she’ll have a bond that strong with Alicia.

This story is important for explaining more of the backstory of the characters and how they relate to each other. There is a running theme in these stories of having characters whose names begin with the letter ‘A’. In most cases, I don’t mind because the names are usually different enough that it doesn’t matter, but Akira and Akari are rather close.

Festa del Boccolo

Festa del Boccolo is the time when men give red roses to the women they love. Akatsuki has had a crush on Alicia for a long time, and he enlists Akari’s help to give her a boatful of roses to impress her. He needs her help because the town is flooded during high tide again, as it is every year during late spring.

Unfortunately, his elaborate gesture doesn’t go as planned because Alicia has already received many other roses from other people, and she assumes that Akatsuki has bought all of his roses for Akari.

Akatsuki accidentally spills the roses in the water, while trying to get Alicia’s attention. He thinks that he’s completely screwed everything up, but Akari points out that his gesture wasn’t futile because, like the roses floating on the water, his love for Alicia spreads out around him and touches everyone, and one day, Alicia is bound to notice. Akatsuki gives Akari a single rose to thank her for her help, and the two of them enjoy a walk together through the flooded city.

Aria Volume 2

Aria Volume 2 by Kozue Amano, 2003, English Translation 2008.

The is the second volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

In the second volume of the Aria series, winter comes to Neo Venezia, and Akari experiences the delights of the changing season and the celebration of a New Year as well as continuing to learn more about her new home.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Snow Bug

Snow Bugs (a kind of fluffy aphid) appear on Aqua at the onset of winter. They are larger than Earth aphids, and they look like cute little puff balls with eyes.

Akari makes friends with one of them when she and Alicia go out to gather some firewood, and she brings her Snow Bug friend home with her for awhile.

However, the Snow Bugs appear at this time of year because they are migrating to their winter home, and as snow comes to Neo Venezia, Akari has to accept that her little friend must move on with the other Snow Bugs as it gets colder. Fortunately, Snow Bugs have long life spans, so Akari can count on seeing her little friend again next winter.

Utopia

Akari has trouble adjusting to the winter in Neo Venezia because it’s much colder than the winters she is accustomed to on Earth. Aika suggests visiting a hot spring, which Akari has never done before because people on Earth are more technological and not so much into the beauties of nature. Alicia takes Akari and Aika to visit a very special hot spring where the baths are built into a magnificent old mansion.

The mansion has been there for years, and parts of it are now crumbling with disuse, but the hot water from the spring beneath it is now allowed to flow through the lower floors of the old mansion, giving it a mysterious atmosphere, yet it’s still a very relaxing hot bath.

The girls indulge themselves in the baths and have dinner on one of the upper floors with a grand view of the ocean. (Alicia is older than the other girls and a legal adult, so she drinks alcohol. She lets the teenage trainees try a small amount to see what it’s like, but mostly, the younger girls have iced coffee milk.)

After the younger girls have a nap, they go back in the baths, and Alicia shows them a special part of the hot springs. Akari feels a little guilty for taking the day off and indulging themselves, but Alicia says that a break now and then is good.

This is one of my favorite stories in the Aria books because I just like the idea of a mansion being turned into a giant hot spring bath, with water flowing through it. The crumbling bits look a little dangerous to me, but it’s fun to imagine what the rest of the house might be like.

A Day in the Life of the President

President Aria may be an intelligent Martian cat, but he is still a cute kitty. He does cute kitty things, like climbing into bags and boxes, worrying about Akari’s hair dryer, and fighting with a hair brush. It even says that he doesn’t like baths, although he didn’t mind going to the hot spring in the previous story.

Martian cats are supposed to be as intelligent as humans, and it’s established in the series that President Aria and other cats have their own community with Cait Sith, the king of the cats, sneaking off sometimes to meet with each other, but President Aria also does things that people would expect from ordinary pet cats, and it’s not clear why. Then again, it might not matter. The Aria stories are mostly atmospheric and about emotions, so not everything has to be completely explained.

Voices of the Stars

Akari learns about the Gnomes, a group of people who control the gravity on Aqua. Alicia tells her about the gnomes one day when she explains why the gravity on Aqua seems to be the same as on Earth even though its natural gravity would be much less strong. The Gnomes live in their own community underground and only come up to the surface from time to time to go shopping.

One day, Akari and Aika see a group of Gnomes shopping. They help one of them, who is having trouble loading his supplies into his boat. Akari offers to take him home in her gondola, and he accepts, taking her and Aika to see where the Gnomes live underground.

The Gnome, Al, is a trainee Gnome, just a few years older than Akari and Aika, although he is short and looks younger and, oddly, speaks like an older, old-fashioned man. He explains to the girls how the Gnomes control the gravity on Aqua by conducting special high-mass gravitational rocks through a network of pipes surrounding Aqua’s core. As always, the science and technology on Aqua are borderline magical.

Al shows them where he works, and the machinery that controls the sending of rocks through the pipes is like a large pipe organ, making beautiful musical sounds as it works. Al becomes a recurring character in the Aria stories.

Auguri Di Buon Anno

Akari celebrates New Year’s Eve with her friends. It’s interesting how they compare Japanese New Year’s traditions with ones from Venice, from the types of food eaten during the holiday to the way that Japanese people traditionally consider New Year’s Eve a family holiday, while Akari’s friends consider it a holiday to spend with friends in public. Alicia explains to Akari that one of the traditions of Neo Venezia is similar to a traditional Italian custom of throwing out old things on New Year’s Eve as a way of throwing off bad memories from the previous year.

Akari and Alicia join their other friends in the public square on New Year’s Eve, and Akari reflects on how much her life has changed during the last year, since she came to Aqua. During that time, she’s had many new experiences and made many new friends, and she’s grateful for everything that’s happened and all of the good memories she’s had.

Akari and her friends stay out all night and see the sun rise on the first day of the new year.

Carnival

Akari is introduced to the traditions and wonders of a Venice Carnival! Alicia explains the origins of the tradition to her.

However, Akari becomes intrigued by mysterious figure dressed as Casanova. Rumor has it that the same person has played the role of Casanova for 100 years, but no one knows who it is.

Aika and Akari try to follow a member of Casanova’s entourage to see if they can find out who Casanova really is. The two girls get separated, but Akari meets up with Casanova, and he invites her to join his entourage to parade through the crowd.

In the end, Akari does get a look at Casanova without his mask, and it’s a magical end to Carnival!

Aria Volume 1

Aria Volume 1 by Kozue Amano, 2002, English Translation 2004.

The is the first volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Neo-Venezia

As autumn comes to Neo Venezia, Akari encounters a grumpy old man, a visitor from Earth, who has gotten separated from his daughter and lost in the city. He is frustrated with the confusing and inconvenient nature of Neo Venezia.

Akari says that she can help him find his daughter and gives him a tour of the city, showing him the beauty of the city and changes his mood with the help of some baked potatoes and green tea. A slower pace of life and appreciation for the little pleasures has benefits.

Drydocking

It’s time for the gondolas to be cleaned, so they are moved onto dry land. Akari and her friend, Aika are in charge of the cleaning, but it is Akari who makes it fun.

The Bridge of Sighs

Like the original Venice, Neo-Venezia also has a “Bridge of Sighs.” Akari goes there one day to meet Aika and finds her friend, Akatsuki, waiting for someone. Akatsuki is impatient while he is waiting, so he convinces Akari to give him a short tour to pass the time. Akari tells him about the original Bridge of Sighs and how she thinks the name is still appropriate but for a different reason.

The original Bridge of Sighs, as Akari explains, was between an old courthouse and a prison, and the prisoners were said to sigh as they crossed the bridge because they were being led away to be incarcerated. However, Akari sighs because she likes living in the beautiful city of Neo-Venezia and feels like she’s lucky to be there. Her sigh is a sigh of contentment.

When the person Akatsuki is waiting for shows up, it turns out to be his older brother, who also appears in later stories.

Sun Shower

Although Akari lives in Neo-Venezia, which is designed to look like Venice, there are other parts of Aqua designed to look like different parts of Earth. Alicia takes Akari to an area much like Japan to see the changing autumn leaves and get some inarizushi.

They see a shrine on the island, and the woman at the sushi shop tells them a Japanese legend about the fox’s wedding, giving them a warning that the Inari fox might spirit them away to another world.

While admiring the red autumn leaves, Akari finds herself separated from Alicia, and she witnesses a strange wedding procession. When she seems to be invited to join it, she thinks quickly and gives the procession her inarizushi instead.

The story explains that a Japanese term for a sun shower (when it rains while the sun is still shining) is “the fox’s wedding.” Sun showers happen quite often when it rains where I live in Arizona, and I now think of this when I see one. I also know where to get some inarizushi. The Aria stories are good for making me want different types of food, whether it’s inarizushi or baked potatoes and green tea or pudding (from a previous book).

Vogare Longa

This story is based on a real gondola race that takes place in Venice.

Akari and Aika are told about the Vogare Longa gondola race, which all of the gondoliers, including the trainees, will participate in. Aika is determined to make a good showing in the race because there’s a rumor that it is used to judge trainees, but Akari gets caught up in the beauty of the day.

In the end, Akari admits to herself that she never forgot what Aika said about the race being used to judge trainees, but she just didn’t want to hurry because she was enjoying herself, and that’s the way she feels about her training in general. Akari wants to become a full Undine, but she wants to do it at her own pace and enjoy herself along the way.

It turns out to be just as well because the rumor about the race being used to judge trainees was only a rumor.

Aqua Volume 2

Aqua Volume 2 by Kozue Amano, 2003, English Translation 2008.

The is the second volume a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

In the previous volume, a young girl, Akari Mizunashi, came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people.

The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

My First Customer

Akari gives her first customer a ride in her gondola. Although she makes mistakes, it is still a memorable experience, and she makes a new friend. Her ability to row a boat very fast backward even comes in handy!

It’s good to read the books and stories in this series in order because characters reappear. Akari’s first customer is Akatsuki, who is a trainee “Salamander” who lives on the floating island of Ukijima above Neo Venezia, which is reached by cable cars. Because Akatsuki spends most of his time on Ukijima, he tends to get lost when he comes into town. He becomes an important character who makes regular appearances through the books. There’s a story later in this book that explains more about his job.

It’s Hard Being President

President Aria feels useless because he can’t help with the spring cleaning. He decides that he isn’t a good president to Aria Company and tries to run away from home but learns that there is nowhere else where he is happy and that his friends still love him.


Night-light Bells

In the summer, people in Neo Venezia buy special night-light bells, chimes that glow in the dark.

These bells do not last forever because the glowing center eventually falls out, but sometimes they leave something special behind besides happy summer memories, a tiny crystal.

Akari goes to a night light bell festival and gets a night light bell of her own. The night light bells are a cheery part of summer, and when it’s time for them to expire, the people of Neo Venezia have a special ritual to return the glowing centers to the water when they fall out. However, Akari is lucky and gets one of the bells that has a tiny crystal when the center falls out.

I like this story because I think that the idea of having glow-in-the-dark wind chimes is really charming.

Enter the Hero!

President Aria dreams of being a super hero, like the hero of his favorite television show.

His attempts to be an ally of justice aren’t very successful until he discovers that even doing something small can make a big difference, returning a lost toy to a grateful child.


Fireworks

Akari and her friends visit the floating island of Ukijima where her friend, Akatsuki, is learning to be a Salamander. Salamanders help control Aqua’s climate. Because Ukijima is anchored above Neo Venezia, they have to use a cable car to get there, and Akari thinks that the view is amazing, like she’s flying when she’s there.

Akari and her friends have dinner wtih Akatsuki, and he shows them around and explains more about how Ukijima works and what his job as a Salamander involves. Neo Venezia experiences different seasons and different types of weather, but the Salamanders help to regulate it and keep it safe for the residents by controlling the amount of heat released into the atmosphere. The processes behind some of the technology on Aqua sound almost magical.

There are many amazing things on Ukijima, but Akari is most entranced by her first fireworks show. Even though Akari has never seen fireworks before, she finds herself connecting with the nostalgia surrounding them, which she realizes is a feeling that surrounds everything on Aqua and in Neo Venezia because the style of living is more old-fashioned than on Earth/Manhome.


Colds and Pudding

Akari and another friend, Alice (who you don’t really get to meet until the Aria series begins – she’s another trainee Undine), go to visit Aika, who is sick with a cold. They find her upset and learn how a simple trip to get some pudding led to a disturbing epiphany for her.

Aika was bored, hungry, and tired of staying in her room, so she decided to sneak out to get some pudding.

While she was walking through the streets, enjoying her freedom without anyone knowing she that she was gone, she caught sight of Akari and Alice practicing their rowing. At first, Aika is amused that she can spy on them without them noticing her, but then, she gets a strange feeling, realizing that, under normal circumstances, she would be practicing with them, but she can’t be with them now.

It feels eerie to her to see people going on with their day without her, as if she didn’t exist or that her absence doesn’t matter. Aika gets so spooked by the feeling that she runs home and goes back to bed, crying.

However, Aika’s friends do miss her and are thinking about her while she’s sick, and they know exactly what she needs. Trust your friends to help you feel better (and bring you pudding) when you need it!

This is the story that convinced me to learn how to make pudding from scratch one day when I was sick at home. You don’t have to go out and get creepy feelings when you know how to make pudding yourself! Pudding is an easy dessert to make; it just takes awhile to thicken on the stove.

Aqua Volume 1

Aqua Volume 1 by Kozue Amano, 2003, English Edition 2007.

I debated at first about whether or not I wanted to include any Japanese manga or light novels in this blog. When I was in high school and college, I knew a lot of people who were really into anime and manga, and I know that there are teens who still are, and my overview of children’s literature in different decades wouldn’t be complete if I didn’t mention that. However, the variety is pretty extensive, some of the series run very long, and it’s impossible to just skip around in some series because the story-telling is very linear, and I didn’t want them to take over the blog. Also, I tend to like the less popular ones, so I’d be bound to get some grumbling from manga fans about why I chose these when there are so many others that are more exciting or more iconic. Notice that I didn’t say “better.” “Better” is subjective, and I like what I like. I decided to go ahead and make an exception in this case because this is one of my favorite manga series and because I think this is something that people could really use right now. The stories are very calming, and they’re good to read during stressful times.

This book is the first volume of a series. I don’t have them all because they haven’t all been published in English yet, but know how it ends, and it’s a really good series with a happy ending. If you’re not familiar with manga, they’re basically graphic novels from Japan. I can’t read Japanese, so I rely on the English translations. However, manga like this typically follow the Japanese format of reading from right to left instead of left to right, like in English, so the books open and the pages flow in the opposite direction. When you look at the panels on a page, remember to look at them in right to left order.

The Aqua and Aria series is unusual because it combines elements of science fiction and fantasy, but most of the stories themselves aren’t really either science fiction or fantasy. That’s just the setting for the stories. The stories themselves are more slice-of-life, about daily events or small adventures in the lives of the characters and sometimes lessons they learn from them. There is a lot of emphasis on slowing down and enjoying the simple pleasures in life.

The series takes place in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

A young girl, Akari Mizunashi, comes to Aqua to learn to become a gondolier in the city of Neo Venezia, which resembles Venice. Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people.

There are two parts to this series, called Aqua and Aria. The two Aqua books are the prequel to the main series, Aria. Aqua is only two volumes long, and it covers Akari’s arrival on the planet, her introduction to life on Aqua, and the people who will be her friends. In the Aria books, Akari progresses in her training as an Undine. All of the books in both series contain several short stories.

This book, the first one in the Aqua series, focuses on Akari’s arrival on Aqua and her friendship with Aika, the first fellow Undine trainee she meets.

The stories included in this first volume are:

The Water Planet

The series begins with Akari Mizunashi on the shuttle carrying her from Manhome to Aqua. She is typing a message to someone on her computer, but there is nothing to indicate who she is writing to. This is a running theme throughout the series, but the identity of Akari’s pen pal isn’t revealed until the very end of the series, and it wouldn’t make sense if I told you who it is right now. Akari explains a little about the history of Mars/Aqua, and how the melting of Mars’s polar ice caps during the terraforming of Mars 150 years earlier has turned it into a water planet, earning it the name Aqua. Currently, the year is 2301.

One of the nice things about the Aqua/Aria series is the imagery. As Akari’s shuttle arrives at Mars/Aqua, the walls of the shuttle turn transparent, so the travelers can feel like they’re flying in with the seagulls.

On Earth/Manhome, Akari lived in Tokyo, Japan. The modern cities of Manhome are very tidy and convenient, with people able to work and shop from home. Still, Akari has felt like something is missing from her life in all the convenience and tidiness. In Neo Venezia on Aqua, people rely on boats constantly to help them get around town, which is inconvenient, but Akari finds it calming and peaceful, which is why she wants to become an Undine, one of the female gondoliers who act as tour guides and help travelers to navigate Neo Venezia. Overall, life on Aqua and in Neo Venezia has a much slower pace than that on Manhome.

Akari arrives on Aqua and meets a friendly mailman and the only two employees of the gondola company she will work for: her mentor, Alicia, and the company’s president, a Martian cat named Aria. All gondola companies on Aqua have a Martian cat as their mascot/president. Alicia explains that Martian cats are as intelligent as humans, even though they can’t talk, but in many ways, President Aria still acts like a very large kitty.

The Guide on the Water

Akari wakes up on her first morning at the gondola company Aria, and she meets Aika, who is a trainee at Himeya, another gondola company. She catches sight of Aika hanging around, watching Alicia, and Aika witnesses Akari’s first time practicing in a gondola under Alicia’s watch.

Akari is embarrassed to learn that when she practiced rowing on Manhome, she was doing it backwards, standing in the front of the boat, which would block the view of her passengers. Because Akari practiced the wrong way on Manhome, she can row very fast the wrong way, but is clumsier when she tries to row the correct way.

However, Aika tells Akari that Alicia is the best of the Undines, and Akari is reassured that under Alicia’s guidance, she will do better. Aika hero-worships Alicia (for reasons that are explained further in later books), and she agrees to become Akari’s friend partly so that she can see more of Alicia. Aika and Akari become best friends through the course of the books, sharing their training and adventures.

The City Submerged

Akari wakes up one morning and is shocked to find that the lower floor of Aria company has flooded, but Alicia explains to her that this is a natural phenomenon in Neo Venezia in Spring.

Much of the city is flooded during this high tide, causing many of the businesses in town to close temporarily and making it unsafe to go out in gondolas. However, when President Aria needs more of his favorite food, Akari decides to venture into the city on foot.

On the way home, Akari and Aria are stranded when it starts to rain and travel become more dangerous, but Aika sees them and invites them to spend the night at Himeya Company with her. Himeya Company is a much larger gondola company than Aria Company, with many more employees living there.

Aika and Akari have a sleepover in Aika’s room, and Aika asks Akari who she’s always writing to, but Akari tells her that it’s a secret. When the rain stops, Akari admires the view of the water by moonlight. (There are two moons in the sky because this is Mars.)

The Kingdom of Cats

President Aria sometimes ventures off alone, and Alicia tells Akari the story of Cait Sith and the mythical kingdom of cats.

When Akari and Aika practice their rowing together, Akari convinces Aika to help her follow President Aira to see if there’s any truth to Alicia’s story perhaps get a look at the kitty kingdom ruled by the legendary king of the cats, Cait Sith.

However, the trip is stranger than they bargained for. The girls find themselves on a strange waterway through apparently abandoned buildings, going around in circles until President Aria points the way out. Akari only gets a glimpse of the cats before they leave.

The Hill of Hope

Aika shows up at Aria company one morning to brag about how she has been promoted to single (the next step up in gondola training, as shown by the gloves that the girls wear – as the trainee Undines learn the techniques to row their boats more skillfully, they get fewer callouses and need their gloves less, removing them one at a time as they are promoted to new levels).

Akari tries to ask Aika what the promotion test is like, but Aika refuses to tell her. The Undines traditionally keep the test a secret from their trainees until they pass the test. When Alicia hears about Aika’s promotion, she decides to take Akari on a special picnic, giving her the opportunity to prove her skills and introducing her to the concept of aquatic elevators, or canal locks. There is a special surprise for Akari at the end of the journey.

Aliens Don’t Wear Braces

The Adventures of the Bailey School Kids

#7 Aliens Don’t Wear Braces by Debbie Dadey and Marcia Thornton Jones, 1993.

One day, while Mrs. Jeepers’ class is getting ready to take a science test, they hear a strange sound, and the lights mysteriously flicker.  Eddie tries to ask Howie what’s going on, but Mrs. Jeepers sends him to the principal’s office for talking during a test. 

In the office, things are chaotic because the art teacher, Mr. Gibson, is missing, and the second grade teacher is there with her students, asking where the art teacher is.  Eddie meets a strange, pale woman with long, white hair and braces on her teeth.  She says that her name is Mrs. Zork and that she is there to apply for a teaching job.  The principal asks her if she can teach art, and she says that art is her specialty, so the principal hires her as an emergency replacement for the art teacher.  The principal is relieved that a substitute was so handy, but Eddie thinks that it’s a creepy coincidence.

When Mrs. Jeepers takes her class to the art teacher, she is also surprised that Mr. Gibson is gone and questions Mrs. Zork about it.  Mrs. Jeepers says that she saw Mr. Gibson only that morning, and Mrs. Zork tells her that he “had to leave . . . unexpectedly.”  Mrs. Jeepers tells her class to behave for the substitute, but she also seems somewhat suspicious of Mrs. Zork.

Mrs. Zork ignores Mr. Gibson’s previous lesson about totem poles and starts teaching the children pottery.  She seems confused by ordinary expressions, like “you’re all thumbs” and “This place is a zoo.”  When Mrs. Zork escorts Liza to the nurse for a nose bleed, the kids make other discoveries.  A jar of green paint has suddenly turned white, and Mrs. Zork has an old newspaper clipping about a UFO and a star map with a course plotted on it.  Howie, whose father works for the Federal Aeronautics Technology Station, suspects that Mrs. Zork might be an alien.

The kids spy on Mrs. Zork while they’re at recess.  They see her watching a cartoon show on tv, and suddenly, all of the color drains out of it.  It could have been because there was something wrong with the tv, but the kids notice that Mrs. Zork’s braces flash pink afterward, and her hair starts to look more blonde and her cheeks more pink.  Worse still, after Mrs. Zork admires Mrs. Jeepers’ green brooch, suddenly the brooch (as well as Mrs. Jeepers’ hair and eyes) loses some of its color and no longer works in its usual magical way.  Eddie sees it as an opportunity to goof off, and Mrs. Jeepers seems alarmed and leaves the room abruptly.

The children are worried about Mrs. Jeepers, and they can’t help but notice how the art room is looking increasingly drained of color while their new art teacher is getting more and more colorful.  It becomes more and more obvious to Howie that Mrs. Zork is stealing colors from Earth!

This is one of the books where the kids get the most proof of their suspicions, actually seeing Mrs. Zork’s spaceship in her garage.  Even so, Howie’s father doesn’t believe him when he tries to explain the situation to him.  Mrs. Zork tries to convince the children that the spaceship is actually her pottery kiln.  The kids know that somehow, they have to get their colors back to help Mrs. Jeepers and get rid of Mrs. Zork!  Mrs. Jeepers may be creepy, but at least she doesn’t steal colors or give them eternal math problems, like Principal Davis.

The book is available online to borrow for free through Internet Archive.

Alien Secrets

Alien Secrets by Annette Klause, 1993.

Robin Goodfellow, nicknamed Puck (her parents were fond of Shakespeare), is a human girl from Earth in the future.  When the story begins, she has been kicked out of boarding school on Earth and is traveling by space ship to join her parents, who are scientists who have been working on another planet.  They left Robin with her grandmother on Earth, who enrolled her in an English boarding school in order to give her some discipline and some friends her own age, but she was expelled for failing her classes (not to mention throwing a fit and burning her books when she discovered that she had failed).  Puck dreads what her parents will say when she arrives on the planet where they are now living because they had always hoped that Puck would also become a scientist and work with them, but this journey will change Puck’s life.

Before the ship she will be traveling on leaves Earth, Robin witnesses a man attacking someone else, possibly killing him.  Robin does not report the attack because she doesn’t know whether or not the other person was killed, and she doesn’t think that anyone will believe her anyway.  She witnessed this attack while sneaking around a place where she wasn’t supposed to be, and she is being sent to her parents in disgrace after being expelled, so she doesn’t sound like a very credible witness.  However, the man in the fight, Mizzer Cubuk (“Mizzer” is how they say “Mister” in the book), turns out to be traveling on the same ship as Puck.  All Puck can think of to do is to try to avoid him on the ship and hope that he didn’t get a very good look at her after she ran away from his fight.

To Puck’s surprise, the captain of the ship she is traveling on, Captain Cat Biko, asks her if she could make friends with an alien who is also traveling on the ship.  The alien is one of the Shoowa, who were enslaved by another group of aliens called the Grakk.  Now, he is free and finally traveling home to Aurora, the same planet where Puck is going.  The captain feels sorry for him and thinks that he might appreciate a friend and that he might find a human child less intimidating than an adult.

Later, Puck and other passengers are woken out of their sleep by the sounds of wailing and moaning.  One of the women on board, Leesa, says that she saw something that looked like a ghost that walked straight through her. Other people, who didn’t see or hear it, assume that it was nightmares or imagination, but Puck knows that it wasn’t.  One of the crew members, Michael, tells Puck that there have been rumors that the ship is haunted and that other people have seen and heard strange things.

Strange things are happening on the ship, and some of the passengers seem to be hiding something. Who can Puck trust, and who isn’t who they seem to be?

The alien who is traveling on board the ship understands Puck’s feeling of failure.  The alien, called Hush, says that he carries shame because he lost something important, something that his people were counting on him to take home to their planet.  Puck and Hush discuss how people from Earth had fought the Grakk and sought to learn about Grakk technology from Shoowa slaves who were freed after the war.  Even the ship they are now traveling on was once a Grakk ship.  The Earth people kept delaying sending the slaves home because they wanted to pump them for more information and because they were trying to decide if they could really trust them more than the Grakk.  After negotiating with the Earth people about returning home, the Earth people agreed, with some provisions.  They arranged for some of the Shoowa to stay on the Grakk home planet, still working with humans.  Some of them would travel on ships with Earth people, and some others could go home to their own planet.  Hush is the first one to head home, and he was entrusted carrying home an important symbol of his people that his family had protected for generations: a statue that represents a child because children are the future and a source of freedom, according to an ancient Shoowa prophecy. Unfortunately, the statue was stolen from Hush before he could return it to its rightful home. He reported the theft to the Earth security personnel at the station, but they didn’t take him seriously. They thought that he probably just lost it by accident.

The haunting is real in this book.  On a tour of the ship, Puck learns that the ship’s navigator has also seen the ghost aliens.  One of the characteristics of a ship’s navigator is the ability to see hyperspace, something that not everyone has the ability to do, although even scientists in Puck’s future time don’t seem to know why some people can do that and others can’t.  Slowly, it becomes evident that people who are able to see hyperspace are also able to see the ghosts.

On the journey to Aurora, Puck also learns that she is one of the rare people who are able to see hyperspace, giving her a possible future in navigating a space ship, something that she would really enjoy learning.  When she arrives at Aurora and is greeted by her parents, who have missed her while they were apart, Puck also comes to realize that her parents will always love her, even in spite of failing her classes. Even Hush’s people tell him that, although they are happy to have the statue back, his safe arrival was always the most important thing, and they wanted him to come home, whether he successfully brought the statue or not. Both Hush and Puck come to realize that their families will always love and value them even with their imperfections and failings.  With parents who love her and a new vision of the future ahead of her, Puck is ready to make a new life on Aurora.

The book is available to borrow and read for free online through Internet Archive.

Monster Manual

MonsterManual

Monster Manual by Erich Ballinger, 1989, 1994.

This book was originally written in German and then translated into English.  It’s not a story about monsters but a kind of guide to monsters and other creatures found in fantasy, horror, and science fiction books and movies.  There are articles about different types of monsters, fictional characters, and monster-related concepts that are organized in alphabetical order, like a encyclopedia.  The creatures in the book range from traditional monsters from folktales and classic literature, like vampires, mummies, dragons, ogres, and creatures from Greek mythology, to modern ones from popular fiction, as seen on this monster family tree.

MonsterManualFamilyTree

Some topics, like vampires, actually have more than one entry in the book.  There is the Vampires article, which talks about the general idea of vampires and traditional beliefs about them. Then, there are the articles about Dracula and Nosferatu, specific vampires from classic literature.  In the Nosferatu section, they tell you that the famous silent movie Nosferatu was actually based on Bram Stoker’s Dracula, just with the location and character names changed.  Unlike the suave-looking Dracula, who is not obviously a vampire at first sight, the vampire in Nosferatu was also depicted as an unearthly creature.  One thing they don’t mention is that Bram Stoker’s widow sued the studio that made Nosferatu for copyright infringement.  The studio went bankrupt, and all copies of the movie were supposed to be destroyed.  The only reason that we can see the movie now is that copies of it had already been sent overseas and preserved.  It’s now considered a classic silent film and has a cult following.

MonsterManualVampires
MonsterManualNosferatuOgres

Some articles are also activities, like the one about Drawing Monsters and the quiz to see how fearful you are.

MonsterManualFearQuiz

All throughout the book, there are also segments of a comic strip at the bottoms of various pages in which a monster tries to frighten a young girl, who is unimpressed.  By the end of the comic strip, the girl and the monster become friends.

The book is available to borrow and read for free online through Internet Archive.

Escape to Witch Mountain

EscapeWitchMountain

Escape to Witch Mountain by Alexander Key, 1968.

This is the book that the Disney movie of the same name was based on.  In fact, there have been three movie renditions of this book, although the 1975 Disney version is the one I know the best, and it’s the only film version to call the children by their original book names, Tia and Tony (other versions use the names Danny and Anna or Seth and Sara).  There are some major differences between the book and each of the the movies.  For one thing, most people in the book think that Tia is mute because she speaks at a frequency that ordinary humans can’t hear.  Only her brother, Tony, can hear what she’s saying.  She uses the little case with the double star emblem that she’s had ever since she can remember to carry paper and pencils so that she can write messages in order to make herself understood by other people.  In the 1975 movie, Tia can speak to Tony telepathically, but both children can speak aloud normally and be understood by everyone.

When the book begins, Tia and Tony know that they’ve always been different from other children.  They look different: they have olive skin, pale hair, and very dark blue eyes, which is a somewhat unusual combination. They can do things that others can’t: Tony can make things move with his mind, Tia can open locks without using a key or any other device, and only Tony can understand the strange way that Tia talks that others can’t even hear. They can’t remember any other home than the one they had with Granny Malone, the woman who adopted them, but now that she’s dead, they find themselves wondering who they really are and where they came from.  Tia has shadowy memories of a time before they came to Granny Malone, when they were on a boat and something bad happened to them, but she can’t quite remember what.

With no known relatives to go to, the children are taken to an orphanage, Hackett House, after Granny Malone’s death.  It’s a tough, inner-city environment, where no one has any patience with Tia and Tony’s strangeness.  However, when the children from the orphanage are sent to Heron Lake Camp in the mountains during the summer, a nun recognizes the double star symbol on Tia’s case as one that she had seen before on a letterhead, giving the children their first clue to finding their origins.

Then, a figure from one of Tia’s memories, Mr. Deranian, comes to the orphanage to claim them, saying that he’s their uncle. The children can tell that he’s no relative of theirs. They run away to see a kind priest, Father O’Day, an associate of the nun they met earlier. Father O’Day is the only one who believes the children when they talk about what they remember of their past and isn’t frightened by their strange mental powers. When the children show him a map that they found in a hidden compartment in Tia’s case, he offers to help them find the place marked on it and, hopefully, someone who knows who the children are and where they belong.

The book is currently available online through Internet Archive.  There is a sequel to this book which was also made into a movie, Return from Witch Mountain.

My Reaction and Spoilers

As the children and Father O’Day try to elude Deranian and the others who are chasing them, more of Tia’s memory returns. The children are from another planet. Years ago, their planet was destroyed when it crashed into one of their twin suns. Their people, who call themselves the Castaways, knowing that their planet would not be habitable for much longer, had already begun looking for a new home. Earth was the nearest habitable planet, so some scouts arrived early and began to create a home for them in the mountains of North America, which was the closest environment to their former home.

Unfortunately, when the rest of the children’s people came to Earth, the group that Tia and Tony were with crashed in Eastern Europe. The book was written during the Cold War, so the place where they crashed was controlled by Communists. When the Communists realized the powers these people possessed, they planned to make use of them themselves. One of Tia and Tony’s people escaped with the children and managed to get them aboard a ship heading for America. Before he died of a gunshot wound, he placed some money and a map in Tia’s case so that the children would know where to find the rest of their people. However, the children were traumatized by the experience, and Tia blocked the memory out of her mind. The ship’s captain, upon reaching the United States, gave the children to Deranian, a friend of his. Deranian, not knowing who the children were or what powers they possessed, gave them to Granny Malone to raise. Later, he found out about the children’s abilities from his contacts in Eastern Europe and tried to get the children back.

In the end, Father O’Day manages to reunite the children with the rest of their people, who take them to the community they have built on Witch Mountain, a place where locals are too superstitious to go, named for the odd things they’d seen there when the Castaways first arrived. Father O’Day plans to go there and join the community along with the children someday.

In spite of the Communists being enemies during the Cold War, Tia and Tony say that one of the reasons why their people had trouble establishing themselves in America at first was that they were unaccustomed to the idea of having to buy land to live on.  On their world, no one owned land; land was just there for people to live on and care for.  Their people’s early scouting expedition included selling pieces of their ships in order to raise enough money to buy some land in order to build their community.  Father O’Day is impressed with the Castaways’ commitment to the common good of all people and unselfish sharing.  So, although the oppressive Communist regimes of the Cold War are enemies in the book, some of the ideals of sharing and supporting the common welfare of everyone are still attractive ideals in the book.  The implication in the book is that Tia and Tony’s people are socially as well as technologically advanced and have created the best of all possible systems, a blending of ideals to create the ideal balance.

I can understand why the movies did not include Tia speaking at a frequency no one else can hear and appearing mute.  That would be difficult to show in a movie that relies on characters being able to communicate with each other, and it makes sense to replace it with an ability to communicate telepathically by choice instead.  None of the movies include the Cold War references that were present in the book, and the character of O’Day or the person who helps the children to reach Witch Mountain changes from movie to movie, but the plot of the 1975 Disney movie is still the closest to the original book.