The Princess and the Goblin

“But, Mr. Author, why do you always write about princesses?”
“Because every little girl is a princess.”
“You will make them vain if you tell them that.”
“Not if they understand what I mean.”

The Princess and the Goblin, Chapter 1: Why the Princess Has a Story About Her

This is an enchanting fairy tale-type story about a princess. One of the best parts comes at the beginning of the book, when the reader supposedly interrupts the author as he starts to tell the story, asking him why he likes to tell stories about princesses. The author explains that princess stories remind every little girl that she is a princess, that they are all the daughters of kings (apparently in the sense that any man can be the king of his family with all the dignity and wisdom that implies, and it reflects well on them when their daughters behave well, as if they were raised with the manners of royalty), even if they sometimes forget that and behave in very un-princesslike ways. He wants to remind them that they are all princesses and can behave with the grace and dignity of princesses, and he can also pamper them a little because, in the course of the story, he can give them every beautiful thing he wants all the little princesses of the world to have. There’s kind of a behavioral caution in that explanation, but also a sweet sentiment. Even if you’re just an ordinary girl, you can still act with royal dignity and grace, and through the story, you can vicariously enjoy all the riches and adventure that a fairy tale princess can have.

The princess in the story, Princess Irene, is about eight years old, being brought up in a castle or manor house in the countryside because her mother was not physically strong when she was born and is now dead. She is largely raised by her nurse and only sees her father, the king, occasionally. Her father spends his time traveling between his castles and manors, visiting various parts of his country to make sure that everything is in order. Princess Irene cannot go with him because she is still too young to travel that much.

There are caverns under and around the castle-like manor house where Princess Irene lives. There are mines in the area, and the caverns are inhabited by creatures like kobolds or goblins. The story says that there are legends that these creatures once lived above ground, but having some quarrel with requirements imposed on them by the king or human society, they retreated underground to live there in secret. From generations of living underground, they have become physically altered into deformed creatures, but they have also acquired arcane knowledge and delight in playing mischievous tricks. Because of fears of the goblins coming out at night, Princess Irene is kept safely indoors before the sun goes down and has never seen the night sky by the age of eight.

One rainy day, Princess Irene is sitting in her nursery, bored. She has many fabulous toys (so amazing that the author of the book declines to describe them and cautions the illustrator against attempting to draw them, so readers can imagine any fabulous toys they like), but Irene in not in any mood to be amused by anything. Princess Irene is restless and doesn’t even quite know what she wants. When her nurse leaves the room, Irene takes the opportunity to run off and explore parts of the castle she has never before explored. She runs up some stairs into a passageway full of doors. She continues running through the passageways with doors leading to rooms with nobody in them until she becomes lost and confused. The corridors are empty, and there is no sound but the rain. One of my favorite quotes from this book says, “It doesn’t follow that she was lost, because she had lost herself though.” Just because Princess Irene doesn’t know where she is or where she’s going doesn’t mean that she isn’t heading in the right direction, where she needs to be.

Frightened, Princess Irene tries to find her way back to the nursery. Eventually, she finds her way to a room where she hears a humming sound. When Irene enters the room, she finds a beautiful old lady with silver hair sitting at the spinning wheel. Irene isn’t sure how old the lady is because she seems almost ageless. The lady notices that she’s been crying and asks her why, and Irene explains that she is lost. The lady is kind to her, washing her face and hands, and she introduces herself as Irene, too. She says that she is the princess’s great-great-grandmother and that Princess Irene was named after her. Princess Irene wonders why she’s never seen her before, and the elderly Queen Irene says that no one else knows that she is here. She shows Princess Irene the pigeons she keeps and promises that Princess Irene will see her again. Then, she guides the little girl to the stairs back to the nursery.

When Princess Irene is back in her nursery, her nurse is relieved because she’s been looking for her. The princess explains that she was with her great-great grandmother, but her nurse doesn’t believe her. Princess Irene is offended that her nurse thinks she made up the whole story. The next day, Princess Irene tries to find the old lady’s room again, but she can’t. She almost starts to wonder if she did just dream about her.

After the rain is over, the princess and her nurse spend some time outside. They wander farther than they should, and the nurse realizes in a panic that they cannot get back to the castle before the sun sets. The nurse grabs the princess’s hand and begins running for home. She becomes even more panicked when the princess thinks she sees little men and hears a sound like laughing. In their haste and panic, they get lost. The princess doesn’t understand why her nurse is so panicked because no one is supposed to scare her by telling her about the goblins.

Fortunately, they meet up with Curdie, a young miner boy. It scares the nurse that Curdie is singing about goblins, but Curdie says that goblins can’t stand singing. Goblins don’t bother Curdie because he’s used to them and doesn’t let them frighten him. This is the first time Princess Irene learns about the goblins. When the nurse tells him who the princess is, Curdie says that they wouldn’t have gotten lost if they weren’t frightened and that it was a bad idea to say the princess’s name because the goblins might have heard and will recognize her if they see her again. Curdie guides them back to the castle before anyone realizes that they are missing. Irene likes Curdie and wants to give him a kiss for helping them, but the nurse stops her. Curdie tells her that there will be another time, and she can keep her promise of a kiss later.

Curdie can tell that the goblins are angry with him for interfering with their pursuit of the princess by their behavior toward him the next day. It doesn’t bother him much because he knows exactly how to deal with them. Goblins are intimidated by songs and rhymes, probably because they can’t make any themselves. Miners who are good at remembering songs and rhymes or making new ones for themselves don’t need to worry about the goblins, and Curdie has a talent for this sort of thing.

While Curdie is in the mine after the other miners have left, he overhears a goblin family talking, and he learns some useful things. First, he finds out that goblins’ feet are a vulnerable point on their body. Their heads are very hard, but their feet are very soft, and they have no toes. The only one who wears shoes is the goblin queen, and the goblins say that’s because the goblin king’s first wife wore shoes, and the second queen doesn’t want to seem inferior to the first. The goblin king’s first wife was a human woman, who died giving birth to their son. Second, the goblins are building new homes further away from where the miners have been mining. Third, the goblins are planning some kind of disaster against the miners. Curdie secretly follows the goblins to find out where the goblin palace is and learn more of their plans. At the goblin palace, he hears them discussing their plans. They don’t offer many new details, but it is clear that they are planning some sort of revenge against humans.

Princess Irene finds her way to her great-great-grandmother’s room again one night. This time, the old Queen Irene shows Princess Irene what she is spinning. She is spinning spiderwebs to make something for Princess Irene. She heals a wound on the princess’s hand and invites her to spend the night with her. When Princess Irene wakes up, she is back in the nursery, but she now believes that it wasn’t just a dream.

Later, the princess is frightened by a horrible goblin creature that enters her nursery through a window that the nurse left open when it was getting dark. Terrified, Princess Irene runs out of the castle into the darkness (somehow missing the extra guards that her father left at the castle for her protection). Fortunately, her great-great-grandmother sends her a magical lamp that guides her back to the castle. There, she gives the princess the present that she has finished making: a ball of finely-spun spider silk. She also gives Princess Irene a ring with a fire opal. She tells the princess that these things will guide her to safety any time that she is frightened.

The magical spider silk thread helps Princess Irene to find Curdie when he is captured by the goblins. Curdie has been trying to learn more about the goblins’ plans. Curdie discovers that the goblins are planning to kidnap Princess Irene as both a hostage and a bride for their half-human, half-goblin prince. Worse still, if their plot to abduct the princess doesn’t work, they plan to flood the mines and drown the miners!

This book is in the public domain. It’s available to read online through Project Gutenberg (multiple formats) and Internet Archive (multiple copies). You can also hear a LibriVox audio reading of this book online through YouTube and other audio recordings at Internet Archive. The story was made into an animated movie in 1991, and you can see it online through Internet Archive. There is only one sequel to this book, The Princess and Curdie. Personally, I think the original is better than the sequel.

This is a classic children’s fantasy story! The princess is sweet, the villains pose a real threat, and the story doesn’t shy away from the goblins’ evil. When they’re describing what to do with the princess when they get her, they talk about how they’re going to make her toes grow together so she’ll be like them. As princess stories go, this one isn’t as sparkly and pink as many modern princess books. Still, as the author notes in the beginning, this story allows all little girls to think of themselves as princesses and imagine themselves going through the adventure with Princess Irene.

As with many other Victorian era children’s stories, there are moral lessons in this one. The author periodically reminds readers about how princesses should behave with bravery and should keep their promises. There are also various other morals in the story, like the value of hard work and duty to others, learning to understand other people and give them the benefit of the doubt, and having the courage to admit mistakes and make them right. All of these values are described as being noble, and it’s implied that Curdie might have princely blood for exhibiting these values. The book uses royalty or the behavior of princesses and princes as a sort of metaphor for moral behavior.

Princess Irene’s great-great-grandmother is never fully explained. At one point, Princess Irene brings Curdie to see her, but he can’t see her, even when the princess is sitting on her lap. However, the king himself goes to see her without the princess. The princess knows that’s where he’s going because he’s heading in that direction. He is aware that the old Queen Irene is there, but he doesn’t share that knowledge with anyone else. When Curdie tells his mother that the princess tried to show him her great-great-grandmother but nobody was there and he thought that she just made it all up, his mother tells him that there is something very odd about the royal family. She says that they’re not sinister, but there are rumors and implications that there is something magical about them or that they are not quite normal humans. At the end of the story, we never get a firm answer about what Queen Irene really is. When I first read this book, I thought that she might be a ghost because, as an ordinary human, she shouldn’t be alive anymore, and I figured that she only shows herself to members of her own family. However, that doesn’t fully explain her magic, and from what Curdie’s mother says, maybe she’s some kind of fairy or elf or maybe a powerful sorceress, who can either live forever or for a long period beyond the normal human lifespan.

One of the parts that I always liked best about this book is the illustrations. They’re charming and magical! These particular illustrations were made by Jessie Willcox Smith, a famous illustrator of children’s books in the early 20th century, in 1920.

Through the Looking Glass

Through the Looking Glass by Lewis Carroll, 1871.

The story of Alice in Wonderland is over 150 years old, and the sequel, Through the Looking Glass, is now 150 years old, as of 2021. These books have been reprinted in many different languages and editions. The edition that I’m using for this review is actually a combined edition of the two from 1960 with added notes by Martin Gardner. (Although I used a cover image from a different edition above.) I like editions with added notes because there is quite a lot to explain about both Lewis Carroll and his stories.

I explained a lot of Lewis Carroll’s background and some of the controversies surrounding his life in my review of Alice in Wonderland. One important point about the Alice stories is that they are full of puzzles, riddles, word games, in-jokes, and parodies of poems that were popular in the author’s time. Lewis Carroll (real name Charles Dodgson) was a mathematician and scholar at Oxford, and he liked to play with logic puzzles and word games. Sometimes he would hide people’s names within poems or parts of the story by rearranging the letters of their names or using them as the beginning of lines in a poem, as an acrostic. There is an acrostic poem which is dedicated to Alice Liddell, the real girl who inspired Alice in Wonderland. This poem is printed as part of some editions of Through the Looking Glass, including the one that I’m using. The acrostic poem also references Row, Row, Row Your Boat, which is apparently older although its origins aren’t completely certain. If you read down the beginning letters of the poem, you find out that Alice’s middle name was Pleasance.

The chess game in Through the Looking Glass is meant to be part of an actual chess game with real moves that can be mapped out on a board. The game and the moves in the story are explained in the preface of my copy of the book. Alice begins as a white pawn in the game, but when she reaches the other side of the board, she becomes a queen, which is part of the rules of chess – pawns that successfully reach the opponent’s side may be exchanged for other pieces. The colors of the chess pieces in Alice’s game are red and white instead of black and white because red and white are old traditional colors. Although black and white are common today, many different color combinations have been used, and the red and white combination dates back to the Middle Ages.

The story begins on the day before Guy Fawkes’ Night. (Alice has been watching the bonfire preparations out the window.) Alice is trying to wind some yarn, and her pet cat Dinah’s little black kitten keeps playing with it. Alice chastises the kitten, and then begins talking to the kitten about the way it was watching her play chess earlier in the day. Alice likes to play games of pretend, and she starts to pretend that the kitten is the red queen from the chess game. The kitten doesn’t cooperate in posing like the chess queen, so Alice holds it up to a looking-glass.

As they look in the mirror, Alice gets the idea of a “Looking-glass House” – a house on the other side of the mirror that can be reached by stepping through it. Alice starts to imagine what it would be like to enter the world on the other side of the mirror. She gets up on the mantle over the fireplace and steps through the mirror into the looking-glass house to see what is there.

Things in the looking-glass house are very strange. The clock and the pictures seem to be alive, and so are the chess pieces. Alice helps the pieces back onto their table after they’ve been knocked off, but they don’t seem to understand what has happened and are alarmed. Alice then picks up a book on the table near the chess board and reads the poem Jabberwocky, which is about the defeat of a horrible monster. The poem is written in backwards writing, and Alice has to hold it up to a mirror to read it. The poem is a nonsense poem that contains many made-up words, which are explained later on in the story.

Alice decides to see what is outside the house. She discovers that the flowers can talk to her, but they are rude and insulting. Then, Alice encounters the Red Queen, who has grown taller than she was in the house. (The flowers say that it’s because of all the fresh air outside.) The Red Queen is both commanding and contradictory, but she gives Alice directions to other “squares”, addressing her as a chess pawn.

Pawns get to move two squares on their first turn, so Alice gets to go by train. In the train carriage, Alice meets many strange characters, including a gentleman dressed in white, a Goat, a Beetle, and a Gnat, who keeps whispering in her ear and suggesting that she make jokes based on puns. Through the Gnat, Alice meets other strange insects, like the snap-dragon-fly, the rocking-horse-fly, and the bread-and-butterfly. The Gnat tells Alice that the creatures in the woods don’t have names, and when Alice goes through the woods, she temporarily forgets her name, getting it back again on the other side.

Soon after, Alice meets Tweedledum and Tweedledee. (Lewis Carroll didn’t invent these characters. They are nursery rhyme characters.) They ask Alice if she likes poetry, and they tell her the tale of The Walrus and the Carpenter. (This is one of the most-quoted poems in the Alice stories – many people remember the part where they “talk of many things” – “Shoes and ships and sealing wax and cabbages and kings.”) At the end, Alice can’t decide which of the two characters she likes the best because both are sneaky and eat the oysters that trusted them, so she decides that she doesn’t like either of them. (Yeah, I can think of others stories where I’ve felt the same way.) Alice hears a strange sound, and they tell her that it’s the Red King snoring and that the Red King is actually dreaming about her right now. Tweedledum and Tweedledee insist that Alice isn’t a real person, only part of the Red King’s dream, and that she’d disappear if he were to wake up, which upsets Alice. Alice starts to cry, which she thinks is proof that she’s real, but they claim that those aren’t real tears. Finally, Alice decides that they’re just talking nonsense and that there’s no point in crying over it. Tweedledum and Tweedledee want to have a battle (as in their poem), but a large crow interrupts them and frightens them away by producing a great wind.

Alice catches hold of a shawl that was being blown away by the wind and returns it to its owner, the White Queen. The White Queen speaks very strangely, and she says that it’s an effect of living backwards. Because she lives backwards, her memory works both ways, and she can remember things that haven’t happened yet. The White Queen screams with pain before she pricks her finger, so she doesn’t have to do it again after her finger is hurt. Alice cries when she talks about how lonely she is in the woods, and the White Queen distracts her by telling her to consider things because no one can think of two things at once (which is true). The White Queen talks about considering and believing impossible things (sometimes she believes “six impossible things before breakfast” – one of the most famous lines that is often quoted from this story).

As Alice asks the White Queen if her finger is better, she suddenly and inexplicably finds herself in a shop and talking to a sheep, who asks her what she wants to buy. Alice tries to look around, and the Sheep asks her if she’s a child or a teetotum (a kind of spinning top used in old games, sometimes by itself and sometimes as a replacement for dice or a spinner – dreidels are a kind of teetotum) because of the way she’s turning around. The Sheep is knitting and keeps picking up more needles to knit with. For awhile, the shop disappears, and Alice finds herself in a boat with the Sheep, but then the shop returns, and the Sheep asks her again what she wants to buy.

Alice decides to buy an egg, and the egg that she buys turns into Humpty Dumpty when she approaches it. Humpty Dumpty is a bit rude and insults Alice’s name because he doesn’t think it means anything. Alice mistakes Humpty Dumpty’s cravat for a belt because he’s egg-shaped and doesn’t have a true neck for wearing a tie. Humpty Dumpty reveals that the cravat was an un-birthday (a concept that Lewis Carroll invented) present from the White King and Queen. All through the conversation, Humpty Dumpty uses words in unusual yet strangely nit-picky ways, making words mean only what he wants them to mean in the moment. Because he’s so particular about the meanings of words, Alice asks Humpty Dumpty about all the strange words in the Jabberwocky poem, and he explains what the made-up words mean. Humpty Dumpty recites another poem for Alice that doesn’t seem to have a true ending and then abruptly dismisses her.

As Alice leaves, she meets the king with all of his horses and men (from the Humpty Dumpty nursery rhyme) and is introduced to one of his messengers. Alice is amused by the name and description of the messenger and starts playing a game of “I Love My Love” out loud with the messenger’s name. (The two messengers are called Haigha and Hatta and are shown looking like the March Hare and Mad Hatter from Alice in Wonderland in the illustrations.) The messenger informs the king that the lion and the unicorn are fighting for the crown again (another nursery rhyme reference). The king says that it’s all a joke because the crown is his and neither one of them is going to get it no matter which of them wins the fight.

The unicorn is amazed to meet Alice because he never knew that children were real before. As at the end of the rhyme, they are given plum cake, and they hand the dish to Alice for her to cut the cake. However, Alice finds that she can’t cut it, so they ask her to hand the cake around first and then cut it afterward, which surprisingly works.

After the others are drummed out of town, also as part of the rhyme, the Red Knight attempts to capture Alice, but the White Knight shows up to save her. The White Knight tells Alice all about his inventions, none of which make any sense, and sings her a song which apparently has several names and is set to the tune of a song Alice recognizes as “I give thee all, I can no more” (which is another name and the first line of the song which is really titled My Heart and Lute, which is part of the on-going joke about the song’s real name).

Then, Alice reaches the final square of the board and becomes a queen, finding a crown suddenly on her head. The Red Queen and the White Queen appear suddenly, and the Red Queen tells her that she must pass an examination before she can truly become a queen. The queens ask her a series of questions that are supposed to be math questions but are actually a combination of riddles and nonsense. Their general knowledge questions are a combination of nonsense and puns. Eventually, the Red Queen and White Queen both fall asleep to a parody of “Rock-a-bye Baby.”

Alice finds herself in front of a door labelled “Queen Alice,” but the old frog who comes to the door doesn’t seem to want to let her in. Alice enters anyway and sits next to the Red Queen and White Queen. They introduce her to the food being served at the feast, but they don’t actually allow her to have any because it isn’t polite to cut and serve something you’ve been introduced to, and the plum cake verbally protests when Alice tries to serve it anyway.

The White Queen tells Alice a riddle in poem form about fish. The riddle is never answered, but everyone drinks to Alice’s health. The Red Queen tells Alice that she should make a speech, and as she gets up, many strange things begin happening in the room. Alice thinks that the Red Queen is responsible and grabs hold of her, threatening to “shake her into a kitten.” Alice suddenly wakes up, holding her little black kitten.

Like in Alice in Wonderland, everything that Alice experienced was a dream. However, the end of the book poses the question of whether the dream was Alice’s or the Red King’s. The question is never answered; it’s just something to make the readers think. That’s actually what I like most about the Alice stories, that they are partly meant to make the reader think. The stories are somewhat disjointed and constantly changing, kind of like dreams do, but I appreciate all the references and parodies in the stories.

The book is now public domain and is easily available online through Internet Archive and Project Gutenberg.