The Magician’s Company

The Magician’s Company by Tom McGowen, 1988.

This is the second book in the Magician’s Apprentice trilogy.

The story picks up where the previous book left off. Armindor the Magician, his apprentice Tigg, and their friend Reepah, who is a creature called a grubber, are on their way home with the “magical” devices that they retrieved in the last book, taking them back to their Guild for investigation. On their way home, they pass through a land consumed by civil war, and they pass a wagon surrounded by dead bodies. They can tell that the people were civilians, probably entertainers, and further down the road the find a young girl about Tigg’s age (around 12 years old), struggling along, carrying her belongings. They ask the girl about herself, and she breaks down crying, telling them how she and her family were fleeing the war, but her aunt and the other members of their puppeteer troupe were murdered by soldiers. The girl, whose name is Jilla, survived by hiding in a secret compartment in their wagon. After her aunt and the others were killed, Jilla gathered up what she could, taking the puppets that would help her to earn her living and a few other belongings not stolen by the soldiers, determined to continue her journey to a safer place, like the city of Inbal.

Armindor and Tigg have horses, and they offer to help the girl on her way to Inbal, a city in another territory. Along the way, Tigg tells Jilla the story of their previous adventures, and Armindor invites Jilla to stay with them awhile longer and even come home to Ingarron with them because it would be very difficult for a young girl to manage on her own in a strange city. Jilla is happy to stay with them because she is thankful for their help and worried about managing on her own yet.

In Inbal, Armindor and Tigg visit the sages in the city to show them their discoveries. They speak to Tarbizon, an old friend of Armidor’s, showing him what they found and explaining the threat posed by the reens, a species of intelligent but diabolical creatures that evolved/mutated from rats, have the ability to talk, use blowguns with poisoned darts, and are plotting to take over the world. (Yes, really. Even they think it’s weird.) Before they continue their journey to Ingarron, they decide to stay in Inbal for the winter because it would be difficult to travel until spring. Someone breaks into the place where they are staying and goes through their belongings. They have no idea who did it, but apparently, whoever it was didn’t find what they were looking for because nothing seems to be missing. Since they will be staying in the city for awhile, they decide to rent a house instead of staying in the guestinghouse (inn) where they have been staying.

While they are looking for a house to rent, Tigg is kidnapped. Fortunately, Reepah is able to sniff out where he is. Armindor pretends that his “magic” is what told him where his apprentice was in order to intimidate the kidnapper. Caught and frightened of the magician’s powers, the kidnapper admits that he was paid to abduct Tigg by Pan Biblo, who is the head servant of Councilor Leayzar, who is part of the High Council of Inbar and who has convinced the other sages that the reen do not pose a serious threat in spite of Armindor’s warnings. When they rescue Tigg, Tigg says that a man had questioned him about the spells that he and Armindor retrieved from the Wild Lands and Armindor would be willing to trade them for Tigg. From this information, Armindor realizes that Leayzar wants the lost technology they’ve discovered, but he can’t figure out why. It doesn’t take long for Armindor to realize that Leayzar is working with the reen. The reen have hired humans to work for them before, and they desperately want pieces of lost technology in order to gain dominance over humans.

Armindor and the others go to the sages in the city and tell them what they’ve discovered about Leayzar, and the other sages take it seriously. Some of them wonder why Leayzar would want to ally with a group that is an enemy of his own species, but Armindor says that it’s hard to say because they don’t know what the reen told Leayzar. Maybe Leayzar doesn’t understand what the reens’ full plans are and whatever they promised him in return was just too compelling to resist. At the end of the previous book, some of the weenitok gave Armindor a sealed box that they found, left over from the end of the Age of Magic. The sages decide that it’s time to open the box and study its contents in the hope of getting some answers. If the last book didn’t fully establish that their world is our world in the far distant future, the contents of the box explicitly state it.

Inside the box, there is a recorded message from the year 2003 (the future at the time this book was written, but the past to us in early 2021, and it’s interesting what this message has to say about the world in 2003). The message is from Dr. Dennis Hammond of the National Science Foundation Project for the Preservation of Civilization. He says that there has been a war between the “Pan-Islamic Brotherhood” (the closest real-life equivalent would probably be the Muslim Brotherhood, but that’s more of a social/political movement or terrorist group (depending on who you ask) rather than an official alliance of nations) and the United States and its allies, including Canada, Europe, China, and the Soviet Union (which stopped existing just a few years after this book was published in real life and would just be called Russia in 2003). Dr. Hammond says that thermonuclear war is pending, and he and other scientists are worried because they think the resulting destruction will be the end of civilization as they know it. (He doesn’t explicitly say this is World War III, but that’s basically what it amounts to. In real life, we haven’t actually had World War III yet as of early 2021, although in 2001 and the following years, there was some speculation that the destruction of the World Trade Center and other terrorist attacks might eventually lead to World War III, so it seems that the author has caught on to a source of world tension even if he didn’t predict how it would come out.) In order to preserve existing knowledge about science and world history, they made a series of these boxes containing small computers designed to last for about 10,000 years and hid them at various locations around North America (so now we know roughly where these characters are) so that future generations that find them will have access to knowledge that may have been lost. The computers even contain language tutorials just in case language has changed too much for this speech to be understandable. It’s fortunate that the early 21th century scientists thought of that because it turns out that none of the sages understood a word of what the voice in the box said. The readers now understand the full situation, but the characters don’t.

Everyone is astonished at this talking box. They’ve never even heard of such a thing, and they think that it must be a “spell” from a past “magician”, which he created to preserve his voice. They understand that the voice is speaking an unfamiliar language, and there is a picture on the included screen showing a finger poking one of the buttons in the box, so they get the idea that the box wants them to press buttons. When Armindor presses the red button indicated, the computer in the box begins a simple language tutorial, showing them pictures of familiar things and saying their names, like “sun” and “cloud.” The sages understand that they’re being taught an ancient language, and they quickly begin taking notes. Armindor is moved to tears because this is exactly what he has been hoping to discover for years, the secrets behind all of the ancient “magic.” They can tell that the “magician” who made the box was trying to teach them, and they’re more than ready to learn!

But, there is still the matter of Leayzar and the reen to deal with. When they learn that Leayzar is looking for Armindor, Jilla suggests a cover they could use to hide their identities: becoming a troupe of puppeteers with her puppets! Becoming puppeteers also gives them the opportunity to spread word of the reen threat to the public through their puppet plays.

The book is available to borrow and read for free online through Internet Archive.

My Reaction

I said in my review of the last book that Armindor and Tigg don’t find any easy answers or any miraculous device that instantly solves all of their society’s problems and launches them back into an age of technology. The computer in the box comes the closest to that, but it’s still not an easy answer because Armindor and the other magicians and sages of his time can’t understand the language it uses or how the computer works when they first find it. They understand enough to know that it’s trying to tell them something and that its creators are trying to teach them how to understand and use it, but it’s going to take some time before they reach the point where they will understand enough of the language to figure out all of the information that the computer has to share. There will be enough work cut out for future “magicians” (really, scientists) of their time, like Tigg, to figure out how the computer works, what information it has to share, and how they can teach the rest of their people what they’ve learned. It’s a turning point in their history, but it’s not an instant solution. Plus, although the characters don’t really understand it at first, the readers are told that there are other boxes that are still waiting to be found. Do these boxes all contain the same information, or are there other pieces of knowledge in each one? There are plenty of secrets for a new generation of scientist/magicians to unravel.

The Magician’s Apprentice

The Magician’s Apprentice by Tom McGowen, 1987.

From the title of this book and others in this series, it sounds like the stories take place in a fantasy world. When you’re reading this book, it seems like fantasy at first, but it’s not. It’s actually science fiction.

Tigg is a poor orphan boy who makes his living in the city of Ingarron as a pickpocket because he has no other means for survival. One night, he notices that a sage has left the door to his house open, and although it’s a risk, he decides to enter and see if he can find anything worth stealing. The sage, a man called Armindor the Magician, catches Tigg. In fact, Armindor had deliberately left the door open for Tigg to enter. When, Armindor questions Tigg about who he is, Tigg says that he’s about 12 years old (he’s unsure of his exact age and defines it in terms of “summers”) and that he has no family that he knows of. He lives with an old drunk who makes him pay to live with him with the money he steals.

Tigg asks Armindor what he plans to do with him. He can’t really punish him for stealing from him because Tigg hadn’t had a chance to take anything of Armindor’s before he was caught. Armindor says that’s true, but he was planning on stealing something, so Armindor tells him that he will do the same to him – plan to take something he has while still leaving him with everything he has. Tigg is confused, and Armindor explains his riddle. He witnessed Tigg picking someone else’s pocket and was intrigued by the boy because he seemed to possess courage, wit, and poise. He left his door open for Tigg because he has been looking for a young person with those qualities to be his apprentice. If Tigg becomes his apprentice, he will have to put his good qualities to use for him, but yet, he would keep these qualities for himself as well.

Tigg likes the praise but has reservations about becoming a magician’s apprentice because an apprenticeship would limit the freedom he currently has. His current existence is precarious, but the long hours of work and study involved in an apprenticeship sound daunting. However, Armindor isn’t about to let Tigg get away. He takes a lock of Tigg’s hair and a pricks his thumb for a drop of his blood and applies them to a little wax doll. He tells Tigg that the doll is a simulacrum and that it now contains his soul, so whatever happens to the doll will also happen to him. If Tigg runs away from his apprenticeship, Armindor can do whatever he likes to the doll as his revenge or punishment. Tigg, believing in the power of the simulacrum and feeling trapped, sees no other way out, so he becomes Armindor’s apprentice.

Although Tigg is fearful and resentful of his captivity as Armindor’s apprentice, it soon becomes apparent that life with the magician is better than what he used to have living with the old drunk. Armindor gives him a better place to sleep and better food. There is work and study, but it’s not as difficult or unpleasant as Tigg first thought. At first, he is daunted at the idea of learning to read and do mathematics, but Armindor is a patient and encouraging teacher, and Tigg soon finds that he actually enjoys learning things he never thought he would be able to do.

Armindor’s magical work seems to mainly involve healing sick people. When people come to him with illnesses, he gives them medicines that he calls “spells.” He keeps a “spell book” with instructions for remedies that he’s copied from other sources. Armindor teaches Tigg about the plants he uses in these spells. Armindor also does some fortune-telling, and he teaches Tigg that, too.

However, Tigg is still uneasy because, although Armindor treats him well, he still has that simulacrum of him, and he can also tell that the money he takes in doesn’t seem to account for his personal wealth. Armindor sometimes goes to meetings with other sages, and Tigg is sure that they’re doing something secret.

It turns out that Armindor is planning a special mission involving Tigg, one that will take them on a journey through uninhabited lands to the city of Orrello. Tigg realizes that if he leaves the city with Armindor, he will be committed to whatever secret plans Armindor has. At first, Tigg wants to take the simulacrum and escape, but when Armindor intentionally leaves the simulacrum unguaded where Tigg can easily take it, Tigg realizes that Armindor is telling him that he’s not really a captive and that Armindor is giving him a choice, trusting him to make the right one. Tigg realizes that he likes being trusted and that he trusts Armindor, too. He decides to stay with Armindor as his apprentice and go with him on his mission.

Tigg and Armindor leave town with a merchant caravan. On the way, the caravan encounters a wounded creature called a grubber. Grubbers are described as furry creatures about the size of a cat and have claws, but they have faces like bears and walk on their hind legs and may be intelligent enough to make fire and have their own language. One of the soldiers with the caravan things that the grubber is wounded too badly to save and wants to put it out of its misery, but Tigg insists on trying to save it. Armindor treats the grubber for Tigg, and it recovers. It is intelligent, and Tigg teaches it some simple human words, so they can talk to it. He tells them that his name is Reepah because grubbers have names for themselves, too. Armindor asks him if he wants to return to his own people when he is well, but by then, the caravan has taken them further from the grubber’s home and people, and he says that he doesn’t know the way back, so he’d like to stay with Armindor and Tigg, which makes Tigg happy.

However, Tigg soon learns that their journey has only just begun. They’re not stopping in Orrello; they’re just going to get a ship there to take them across the sea. Their eventual destination is the Wild Lands, an uninhabited area said to be filled with monsters and poisonous mists. Tigg is frightened, but also feels strangely compelled to see the place and have an adventure. Armindor finally explains to Tigg the purpose of their secret mission.

Years ago, there was another magician in Ingarron called Karvn the Wise, and he possessed some rare “spells” that no one else had. Armindor now has one of these “spells”, which he calls the “Spell of Visual Enlargement.” Tigg describes it as looking like a round piece of ice, and when he looks through it, things look much larger than they really are. Tigg is amazed.

Anyone reading this now would know from its description that what Armindor has is a magnifying lens. Tigg and Armindor don’t know the words “magnifying lens”, which is why they call it a “spell”, but that’s what they have. This is the first hint that this book is actually science fiction, and the “spells” are really pieces of lost technology and knowledge that are being rediscovered. One of Arthur C. Clarke’s Three Laws of science fiction is “Any sufficiently advanced technology is indistinguishable from magic.” Armindor the Magician thinks of himself as practicing magic with “spells” because he’s doing things and using things he can’t fully explain, but he’s actually a doctor and scientist. He doesn’t fully understand why these things work like they do, but he’s investigating how different forms of science, technology, medicine, and knowledge work, and he’s passing that knowledge along to his student and assistant, Tigg. So, you might be asking at this point, who made the magnifying lens and why doesn’t Armindor understand exactly what it is?

Armindor knows enough to understand that the lens is made of glass, not ice. He knows what glass is, but he says that their people don’t have the ability to make glass that clear and pure themselves. This lens is the only one of its type they have, and it’s more than 3000 years old, from what Armindor calls the “Age of Magic.” Tigg has heard stories and legends about the Age of Magic, when people apparently had the ability to fly through the air, communicate over long distances, and even visit the moon. The events that brought an end to the “Age of Magic” were “The Fire from the Sky and the Winter of Death.”

Spoiler: I’m calling it a spoiler, but it really isn’t that much of a spoiler because, by the time you reach this part in the story, it starts becoming really obvious, even if the characters themselves don’t quite know what they’re describing. This fantasy world is our world, but far in the future. For some reason, thousands of years in the future, so much of our knowledge and technology has been lost, society has reached the point where people don’t know what magnifying lenses are. Also, there are creatures in this world, like grubbers, that don’t exist in other times. Something major must have happened, and it doesn’t take too long to realize what it was. Even when I read this as a kid in the early 1990s, I recognized what the characters are talking about. This book was written toward the end of the Cold War, in the 1980s, and the concept of nuclear winter was common knowledge at the time and something that was pretty widely talked about and feared, even among kids. We know, without the characters actually saying it, that the winter was caused by nuclear weapons rather than an asteroid striking the Earth because Armindor knows from writings that he’s studied that animals mutated after the “Fire from the Sky.” An asteroid or massive eruption can cause climate change due to debris in the air, but they wouldn’t cause mutation like the radiation from a nuclear explosion would. People also mutated, and Tigg and Armindor and other people now have pointed ears. People have been like that for so long, they think of it as normal, and it’s only when Armindor explains to Tigg about the concept of “mutation” that Tigg wonders what people in the past looked like.

Armindor explains that Karvn had a nephew who was a mercenary soldier. One day, this nephew came home, seriously wounded. He died of his wounds, but before he died, the nephew gave Karvn this lens, explaining that it came from a place in the Wild Lands. He said that there were many other types of “spells” and magical devices there left over from the Age of Magic. The nephew and his friends had hoped to make their fortune selling the secret of this place, but there was a battle, in which the nephew was seriously wounded and his friends were killed. He told Karvn where to find this place in the Wild Lands, but Karvn was too old to make the journey himself. He wrote an account of his nephew’s story, and after his death, all of his belongings and writings became property of the Guild of Magicians, to which Armindor also belongs. Armindor has studied Karvn’s writings, and he thinks he knows where to find this place with magic and spells, and he is going there to claim whatever he can find on behalf of the Guild.

There is danger on this journey. These lands, which Armindor says were once one country long ago, are now smaller countries that war with each other. (This is probably the United States and the different lands were once individual states. When they travel across water, I think they’re crossing one of the Great Lakes, although I’m not completely sure. The author lived in Chicago, so I think that might be the jumping off point for the crossing.) There are bandits and mercenaries and the strange creatures that inhabit this land, and it’s difficult to say whether there is more danger from the creatures or the humans.

This book is available to borrow and read for free online through Internet Archive.

My Reaction

I remembered this series from when I was a kid. It made a big impression on me because of the way that technology was treated as magic. The types of futures depicted in science fiction books, movies, and tv series can vary between extremely advanced technology and civilization, like in Star Trek, and this kind of regression to the past, where even simple forms of technology that we almost take for granted today seem wondrous and are the stuff of legends. Nobody knows what the future actually holds, but I thought this series did a nice job of showing how people who had forgotten much of the everyday knowledge of our time might think and feel when encountering it for the first time, knowing that people who lived in the past were once able to make these amazing things themselves and use them every day.

Because of the mutations that have taken place in animals, probably due to radiation from nuclear fallout, some types of animals have become intelligent. The grubbers, who call themselves weenitok, are peaceful, but the reen (which Armindor realizes are a mutated variety of rat) actually want to gain access to old technology so they can conquer the humans and take over the world for themselves. These are Armindor and Tigg’s worst enemies, along with the human they’ve hired to do their dirty work. (Yes, the mutated rats are paying a human mercenary. Even the characters in the book realize that’s weird.)

When Tigg and Armindor finally reach the special place with the magical devices, it turns out to be an old military base. Much of what they find there has been destroyed by time. Armindor tells Tigg to look for things that are made out of glass, metal that hasn’t corroded, or “that smooth, shiny material that the ancients seemed so fond of” (plastic) because these are the things that are most likely to still be usable. Tigg makes a lucky find, discovering a “Spell of Far-seeing.” It’s a tube that can extend out far or collapse to be a smaller size, and it has glass pieces similar to the magnifying lens, and when you look into it, it makes things that are far away look much closer. (Three guesses what it is.) Tigg also discovers a strange, round object with a kind of pointer thing in the middle that moves and jiggles every time the object is moved but which always points in the same direction when it settles, no matter which way the object is turned. Most of what they find isn’t usable or understandable, but they do find four other objects, including a “spell for cutting” that Armindor thinks that they might actually be able to duplicate with technology and materials that their people have. Each object that they find is described in vague terms based on its shape and materials because Armindor and Tigg don’t know what to call these things. Modern people can picture what they’ve found from the descriptions, and it isn’t difficult to figure out what they’re supposed to be. Sometimes, Armindor and Tigg can figure out what an object is supposed to do just by experimenting with it, but others remain a mystery. Armindor explains to Tigg that is what magicians do, investigate and solve these types of mysteries, “to take an unknown thing and study it, and try it out in different ways, and try to think how it might be like something you are familiar with.” (They’re using a form of reverse engineering.) Tigg decides that he really does want to be a magician and make this his life’s work. He’s going to become a scientist.

I liked it that none of the objects they find are any kind of advanced super weapon or a miraculous device that instantly solves all of their society’s problems and launches them back into an age of technology (although there is an odd sealed box that proves to be important in the next book). There are no easy answers here. In the grand scheme of things, they risked their lives for things that nobody in modern times would risk their lives to retrieve, but they have to do it because, although these things are common in our time, they are unknown in theirs. If they can figure out not only how the objects work and what they were supposed to do but why they work the way they do, they can gradually rebuild the knowledge of the past. The objects that they find are generally useful. Some are labor-saving devices, some are examples of scientific principles they would use to create other things (demonstrating concepts like optics and magnetism) and one is a medical device, which if they can figure out how to use it, will help advance their medical knowledge and treatments.

One of the fun things this book inspired me to do was to look at the world around me while imagining that I had never seen some of the basic objects in the world before. This could be a fun activity to do with kids, something like the archaeology activity that some teachers of mine did with us years ago, where we had to intentionally create objects from some kind of “lost” civilization for our classmates to analyze, to try to figure out what they were supposed to do and how that civilization would have used them. But, you don’t even have to create anything if you use your imagination and try to think what a traveler from another time or another world might think if they saw some of the things in your own home right now. Imagine what someone from a world without electricity would think of something even as basic as a toaster. How would you explain such a thing to someone who had never seen anything like it?

Tomorrow’s Wizard

TomorrowsWizardTomorrow’s Wizard by Patricia MacLachlan, 1982.

In a way, this story is a collection of shorter stories, but they are all tied together. In the beginning, Tomorrow’s Wizard (that’s actually his name, he’s also called Tomorrow) has just been given an apprentice wizard named Murdoch. Their job is to listen for important wishes to grant. Each of the shorter stories in the book involves a different wish and how Tomorrow and Murdoch grant it.

The First Important Wish – Rozelle is a pretty girl but wild and given to fits of temper. Her parents had her later in life and never disciplined her, so she has never had a reason to learn to control herself. However, her tantrums drive everyone else crazy. Rozelle’s father, acknowledging how difficult it is to deal with Rozelle, wishes that he could find a man who was willing to marry her. Tomorrow hears the wish and sends a variety of suitors to meet Rozelle, but she doesn’t like them, and none of them really like her, either. Then, another possibility occurs to the wizards: the villagers have been complaining that they are afraid of a nearby giant. Tomorrow knows that he giant is really harmless and gentle, just lonely. Could it be possible that Rozelle is the company that he needs?

Three-D – Miller Few and his wife, Mona, are nasty people, two of a kind. Because he’s the only miller in town, Miller Few (known to his neighbors as Three-D for Dreadful Dastardly Demon) freely cheats his customers. He and his wife have no friends because they’re so awful. Then, one day, Three-D saves Murdoch’s life. To reward the miller, Murdoch agrees to grant him a wish. The miller and his wife decide that they want a nice, sweet child who would do their work for them. The child Murdoch grants them is indeed sweet. A little too sweet. Not only does little Primrose look pretty and do the housework, but she helpfully reminds the miller about his debts and the other things her parents do wrong. The miller and his wife become more careful and agreeable and gain new friends because of Primrose, but they aren’t very happy. They aren’t really being themselves, and they’re tired of being on their best behavior all the time. But, perhaps there is one thing that can stop Primrose from being overly sweet: the miller’s old cat, Clifford.

The Comely Lady and the Clay Nose – Geneva is a very beautiful young woman and has many admirers, but she knows that they are more in love with the way she looks than with who she is. It worries her, and she wishes for someone who would love her for the person she is. To help solve her problem, Tomorrow makes an ugly clay nose for Geneva to wear, telling her that it will help her to find the person she is looking for. When she puts it on, her former admirers flee, and for awhile, Geneva is very lonely, but she perseveres and ends up finding the love that she is looking for.

The Perfect Fiddle – Bliss, the fiddle-maker, is ironically an unhappy man. The reason is that, no matter how good his fiddles are, he can never make one that’s completely perfect. After Bliss tries several crazy schemes to capture perfection in his fiddles, Tomorrow goes to visit Bliss’s wife, Maude. Like Tomorrow, Maude has seen the problem with Bliss’s approach to his fiddles and finally asks Bliss the question that makes him reconsider whether perfection should be his goal.

The Last Important Wish – Although Tomorrow is impatient with his apprentice, Murdoch, he does like having him live with him, and he has also grown attached to the horse that lives with them both. However, he has come to see that the life of a wizard isn’t the one that Murdoch is really suited for. More than anything, Murdoch wants the experience of being born and living among humans. The horse, too, wishes for a kind master and a family. Tomorrow sees that it’s time to grant both of their wishes, giving the horse and Murdoch (as a baby) to a kind farmer with a wife and other children.

The book is currently available online through Internet Archive.

Felicity Saves the Day

American Girls

FelicitySummer

Felicity Saves the Day by Valerie Tripp, 1992.

This is part of the Felicity, An American Girl series.

FelicitySummerPlantationFelicity’s grandfather is a wealthy man who owns the Kings Cross Plantation.  Every summer, Felicity and her family go to visit him there, and Felicity loves it.  Her grandfather teaches her a lot of things, like which plants can be used for food and medicine, and takes her for horse rides around his estate.

This year, while Felicity’s father and his apprentice Ben are minding the store at home,  Felicity has a special surprise.  As her grandfather inspects a group of horses that a friend wants to sell him, Felicity is stunned to recognize Penny, the horse she freed from an abusive owner in the first book of the series.  Penny is a little thin and dirty but otherwise well, to Felicity’s relief!  Her grandfather purchases Penny for Felicity and promises to keep her safely at his plantation so that Felicity can visit her and ride her regularly.

Felicity is happier than she’s been in a long time and writes an enthusiastic letter home to tell her father and Ben, but soon, she learns that Ben is not at home with her father.  Felicity and her siblings have set up a bird bottle, a special bottle that acts like a bird house for birds to nest in, and she checks it daily to see if there are any birds to show to her little brother.  One day, she finds a message in the bottle from Ben, pleading for help, along with a map to a place in the woods and Ben’s whistle.  When Felicity goes to the spot in the woods and blows the whistle, Ben comes out of hiding.

FelicitySummerBountyHuntersBen tells Felicity that he ran away from his apprenticeship to join the revolutionary army.  He wants badly to fight for the colonies’ freedom from England, but he had a bad fall while traveling and hurt his leg.  Felicity tries to convince Ben to let her get help for him and to return to her father to finish his apprenticeship, but Ben doesn’t want Felicity’s grandfather to find out that he’s there or why he ran away because he knows that he disapproves of the revolutionaries.  Because Ben kept her secret when she used to sneak out to see Penny, Felicity reluctantly agrees to keep Ben’s presence a secret for awhile, sneaking him some food and supplies.  She tells Ben that, while she thinks that standing up for what he believes is good, he’s going about it in the wrong way because breaking his apprenticeship was dishonest.

Then, Felicity learns that her father has placed an advertisement in the newspaper with a reward for anyone who can find Ben, and some rough-looking bounty hunters show up at the plantation to inquire about it.  Felicity knows that she must try to convince Ben to return on his own before he gets hurt worse than he already has!

A large part of the Felicity books is about taking responsibility and whether or not it’s right to break rules in the name of a good cause.  Felicity herself broke the rules to befriend Penny and later free her from a master who would probably have killed her.  This story raises the question of whether Ben’s form of rule-breaking is similar to what Felicity did or not.  Their situations and the reasons for their rule-breaking are different.  In her situation, Felicity had tried to behave as lawfully as she could until it became apparent that the only way to save Penny’s life was through rule-breaking.  In Ben’s situation, although he wants to help what he sees as a good cause, his rule-breaking isn’t strictly necessary, and he never tried to discuss his feelings with Felicity’s father and to work out an arrangement before running away because he thought that he already knew what Mr. Merriman would say.  Felicity points these things out to Ben, along with the fact that Ben is not in any real position to help the cause that he supports because he is injured, wanted, and in hiding.  He started on this venture ill-prepared and inconsiderate of the other people who depend on him back home and his own future, and while his belief in the revolutionary cause is genuine, he is also afraid of admitting his mistakes and needs to be urged to make things right.

In the back of the book, there is a section that talks about what people in Colonial America would do during summertime.  The weather in Virginia is hot and humid during the summer, and not everyone would get a chance to travel to the countryside, like Felicity’s family did.  The book talks about various ways colonists would use to cope with heat (keeping the kitchen with its fire separate from the house, eating in an open breezeway in the house, wearing lighter clothes, boys would go swimming although girls didn’t, etc.).  It also talks about life on Virginia plantations, including slavery.

The Wizard’s Apprentice

WizardsApprentice

The Wizard’s Apprentice by S.P. Somtow, 1993.

WizardsApprenticePic1Sixteen-year-old Aaron Maguire thinks of himself as a typical teenager, even though his family is far from typical.  His mother is a buyer for a fashion boutique, and his father does special effects for monster movies in Hollywood.  They’re also officially “separated” and preparing for a divorce, even though they’re still living in the same house.  So far, they’ve just kind of divided the house in two in order to have their own space.  Aaron goes back and forth between the two halves of the same house as his parents share him.  It’s a little weird (and, to Aaron, also a little depressing), but there’s weirder to come.

An old man approaches Aaron and tells him that he’s destined to be a wizard and that he will teach Aaron what he needs to know.  At first, Aaron thinks this man is nuts and probably homeless, but what he says is true.  The old man is the wizard Anaxagoras.  Anaxagoras demonstrates to Aaron how the skateboarding maneuver he had just pulled off defies the laws of physics and tells Aaron things about his personal life that no one should know (how angry he is with his parents about their separation and about his crush on Penelope Karpovsky, a girl he knows from biology class).  He also changes the dollar Aaron had offered him into a $100 bill and shows him that they can travel to magical lands and even through time.  Although Aaron still has trouble believing what he sees (his father does special effects for a living, after all), he becomes Anaxagoras’s apprentice.

Partly because Aaron still has doubts and needs something physical to convince him of the wizard’s powers and trustworthiness, Anaxagoras gives him a mirror.  It looks basically like an ordinary pocket mirror with a neon pink frame, but Anaxagoras invites him to ponder it and figure out what it does, telling him that what he does with it is important.

WizardsApprenticePic2However, when Aaron meets the divine Penelope for pizza and she asks to borrow a mirror to check her hair, Aaron lets her borrow Anaxagoras’s mirror.  He instantly regrets it because the mirror suddenly changes in Penelope’s hands.  Now, it has a tortoiseshell frame and is shaped like a heart.  Penelope, who has low self-esteem in spite of her prettiness, is suddenly really happy when she looks in the mirror and refuses to give it back, insisting that she wants to borrow it for a few days.  Because Aaron is in love with Penelope, he finally agrees to let her keep it for awhile.

When Aaron tries to tell Anaxagoras about Penelope borrowing the mirror, he doesn’t seem concerned.  He just hurries Aaron on to his next lesson, which involves a plumbing problem.  Anaxagoras’s lessons are pretty weird, although Aaron finds himself learning that there is more magic in the everyday world than he ever suspected.

Aaron later attempts his own feat of magical plumbing at the studio where his dad is working and encounters a creature of darkness.  The mirror gets out of his hands, and he enchants a car in order to chase it down.  Finally, a dare from some classmates causes him to unleash a dragon on the unsuspecting city, one that only Aaron can understand and defeat, once he realizes the true nature of his magical mirror.

Aaron has a distinctive voice as a California teenager, and his first experiments with magic lead him to some surprising discoveries about himself which help him to understand and reconcile his feelings about his parents’ divorce.