Revenge of the Mummy

Clue

This book is a collection of short solve-it-yourself mini-mysteries based on the Clue board game. Each book in the series contains short mysteries that the reader is urged to attempt to solve before the characters do. The solutions to the mysteries come after each chapter.

Most of the mysteries involve a crime of some kind, but not all. Sometimes, characters try to steal things from each other, but there’s also a scavenger hunt, an ice cream tasting party, and a hot air balloon race.

In the final chapter of the book, it seems like Boddy, our host, has been murdered, and the reader has to solve his murder, just like in a game of Clue. However, Mr. Boddy doesn’t actually die. It’s a pattern in the series that he seems to have been killed in each book, but he always survives somehow to reappear in other books in the series.

At the end of the previous book of solve-it-yourself mini-mysteries, it looked like Mr. Boddy had been murdered, but at the beginning of this book, he explains how he survived. All of the books in the series follow this pattern. There’s generally a humorous twist to how he survives and explains the situation.

The book is available to borrow and read for free online through Internet Archive.

The Lion Ring – Mr. Boddy has obtained a new treasure for his collection: an ancient and valuable ring with a lion on it that once belonged to an African king. Naturally, his sticky-fingered guests all want it for themselves.

Full of Hot Air – Mr. Boddy and his guests are having a hot-air balloon race. Who will be the winner?

Urge to Earn an Urn – Mr. Boddy stops Mrs. White and Mrs. Peacock from arranging flowers in an old urn they found in the basement. It turns out that it’s a valuable Greek urn, and when the other guests realize it, someone plots to steal it.

Please Don’t Sneeze – Miss Scarlet is coming down with a cold and spreading it among the other guests. Mr. Boddy introduces them to his grandmother’s secret cold remedy.

For Goodness’ Snakes! – Mr. Boddy’s guests are frightened of his new pet boa constrictor, but when they try to catch the snake, the snake catches one of them.

The Inky Trail – Mr. Boddy has discovered that someone attempted to forge his signature on a $250,000 bond. Fortunately, the forger tried to use the pen that explodes ink if anyone other than Mr. Boddy uses it. Mr. Boddy thinks that it’s going to be easy to track down the ink-stained guest, but it’s more complicated than he thinks.

The Scavenger Hunt – Mr. Boddy’s guests are bored one evening, so he starts a scavenger hunt with them.

Screaming for Ice Cream – Mr. Boddy has an ice cream tasting party with his guests to determine the best flavor. However, not everyone is willing to eat certain flavors of ice cream. Readers have to determine who is the only person who tried every flavor.

Caught Bare-Handed – Someone attempts a daring but unsuccessful theft of Mr. Boddy’s priceless chandelier, which sends it crashing. Who was the attempted thief?

Revenge of the Mummy – Mr. Boddy shows his guests the mummy case that he has recently acquired. The guests are a little too fascinated after someone mentions that mummies were buried with their valuables. Mr. Boddy warns the guests that the mummy may get angry and seek revenge, but they don’t believe it … until someone has an encounter with the mummy.

The Screaming Skeleton

Clue

This book is a collection of short solve-it-yourself mini-mysteries based on the Clue board game. Each book in the series contains short mysteries that the reader is urged to attempt to solve before the characters do. The solutions to the mysteries come after each chapter.

Most of the mysteries involve a crime of some kind, but not all. Sometimes, characters try to steal things from each other, but there’s also an apple-bobbing contest at a Halloween party, a snowball fight, and a pie-eating contest.

In the final chapter of the book, it seems like Boddy, our host, has been murdered, and the reader has to solve his murder, just like in a game of Clue. However, Mr. Boddy doesn’t actually die. It’s a pattern in the series that he seems to have been killed in each book, but he always survives somehow to reappear in other books in the series.

At the end of the previous book of solve-it-yourself mini-mysteries, it looked like Mr. Boddy had been murdered, but at the beginning of this book, he explains how he survived. All of the books in the series follow this pattern. There’s generally a humorous twist to how he survives and explains the situation.

The book is available to borrow and read for free online through Internet Archive.

Murder in the Cockpit – Mr. Boddy wants to take his guests for a flight on his private jet, but a fight breaks out over seating arrangements.

Baby Booty – Mr. Boddy has to watch his young nephew for a while, and he bribes his guests into helping him. Various guests take turns trying to make baby Frank happy, and readers are asked to figure out who has Frank.

Dance Until You Drop – Mr. Boddy and his guests were planning to have a croquet tournament, but they had to cancel it due to rain. To cheer everyone up, Mr. Boddy starts a dance party, but a couple of his guests take advantage of the situation and steal Miss Scarlet’s necklace.

The Halloween Costume Caper – Mr. Boddy is having a Halloween party for his friends, and he wants everyone to come in costume. When the guests arrive, no one is sure who is wearing which costume, but their identities are gradually revealed during a highly competitive game of bobbing for apples, where the guests are trying to find the apple that contains a “gold nugget.”

The Snowball Effect – It’s snowing, and the guests are getting on each other’s nerves because they’re cooped up inside. To change the mood, Mr. Boddy enlists everyone in a snowball fight. It’s up to the readers to determine who won from the information given.

The Case is All Sewed Up – Mr. Boddy is having an heirloom quilt restored, but the guests become interested when he says that one his ancestors hid the family treasures in the quilt during WWI. What are the Boddy family treasures, and who gets their hands on them?

Pie in Your Eye – Mr. Boddy is holding a pie-eating contest with his friends that unfortunately ends in a food fight. But, who is the winner?

Pea is for Pretender – The guests are talking about fairy tales when Miss Scarlet says that, like the Princess and the Pea, she would bruise if she tried to sleep on top of a single pea. The guests decide to put her claim to the test, and Mr. Boddy promises her a crown if she really bruises from sleeping on a pea. However, Miss Scarlet enlists the help of another guest to fake the results of the test. Who is her confederate?

The Thanksgiving Murder – Thanksgiving starts off peacefully enough with various guests volunteering to help Mrs. White prepare the meal and set the table … at least until Miss Scarlet realizes that Mrs. Peacock has removed her valuable jade ring and set it aside while helping. After Miss Scarlet swipes the ring, it changes hands several more times as others notice and take it for themselves. It’s up to the readers to figure out who finally ends up with it.

The Screaming Skeleton – Mr. Boddy unveils his latest acquisition – a skeleton made entirely of platinum. He’s planning to sell it to a museum, but of course, his guests plot to either steal the skeleton (or parts of it) or intercept the money from the museum. But, knowing his guests as he does, Mr. Boddy has also installed a security device on the skeleton that screams when someone tries to touch it.

The Secret Secret Passage

Clue

#2 The Secret Secret Passage created by A. E. Parker, written by Eric Weiner, 1992.

At the end of the previous book of solve-it-yourself mini-mysteries, it looked like Mr. Boddy had been murdered, but at the beginning of this book, he explains that he was only knocked unconscious. All of the books in the series follow this pattern from this point on – Mr. Boddy seems to be murdered in the final story, but he’s okay again in the next book, mimicking the pattern in the Clue board game, where players solve our host’s murder in his mansion over and over again. There’s generally a humorous twist to how he survives and explains the situation.

The book is available to borrow and read for free online through Internet Archive.

Stories in the Book:

The Secret Secret Passage – Professor Plum accidentally stumbles on a secret passage in the mansion that nobody knows about it. As various other guests either try to rescue Plum or try to follow his explanation of what happened to him, they also get trapped in the secret secret passage, until someone eventually tries to shoot Professor Plum over it.

The Challenge – Colonel Mustard is in a bad mood because he lost a tiddlywinks tournament and starts challenging everyone to a duel. Mr. Boddy and the other guests try to calm him down, but Mr. Green, who won the tournament provokes him into losing his temper. The two of them actually fight a duel, and readers are challenged to keep track of which weapons they use. (Of course, everyone survives the duel to appear in the other stories.)

The Joke Contest – The guests start telling each other jokes, but then they start to argue about who’s the best at telling jokes. To settle the matter, they decide to vote on it by secret ballot. Mrs. White wins, but Miss Scarlet is angry about losing. She wants to get back at whoever voted against her, and then, she realizes who it must be.

Mrs. White’s Horrible Plan – Mrs. White discovers that all of the other guests have left her something in their wills, and she makes a plan to eliminate them, but it has unintended consequences.

Boddy Language – Mrs. Peacock is so obsessed with good manners that she gets upset about the new mystery movie that Mr. Boddy funded and wants to show to his guests when she finds out that there is a scene where a white horse walks through a mud puddle. She just can’t stand any kind of “filth” in films. Mr. Boddy refuses to call off the showing of the movie, so she decides that she’s going to do something about it herself, but various others notice her attempts and thwart her. Readers are asked to figure out which weapon she was holding when she was thwarted for the last time.

Plum’s Plasma – Professor Plum has invented a fantastic cure for injuries, and after a series of injuries involving the knife, the other guests could sure use it … if readers can help Plum remember which room he left it in.

A Show of Talent – Mr. Boddy and his guests are putting on a talent show. Unfortunately, because the guests include the various weapins from the Clue game intheir acts, people end up getting hurt.

Trick or Treat – Mr. Boddy invites his friends to a Halloween party, but when they all show up in costume and start scaring each other, Mr. Boddy has to admit that he’s confused about who is who. Can you figure out who’s wearing each costume?

The Wrong Briefcase – Professor Plum is going to give the guests a scientific lecture about relativity, but when he goes to check his lecture notes, he discovers that he has the wrong briefcase. This briefcase is full of money! Professor Plum’s first thought is that he must have picked up the wrong briefcase while he was at the bank and that he should call the bank to let them know. However, the other guests try to persuade him to keep the money … and share it with them. When that fails, naturally, they decide to steal it from Plum themselves.

Mr. Boddy’s Pyramid – Mr. Boddy has decided that, when he dies, he wants to be buried in the style of an Egyptian pharaoh. He’s had a pyramid built for the purpose on his property with secret doors and hidden chambers full of treasures that he plans to have buried with him. Of course, he tells his guests all about it, asking them to make sure this last request of his is fulfilled. Also of course, someone tries to kill him for the treasure.

Who Killed Mr. Boddy?

Clue

#1 Who Killed Mr. Boddy? created by A. E. Parker, written by Eric Weiner, 1992.

This book is a collection of short solve-it-yourself mini-mysteries based on the Clue board game. It’s the first in a series that uses the setting, characters, weapons, and other tropes from the board game. Each book in the series contains short mysteries that the reader is urged to attempt to solve before the characters do. The solutions to the mysteries come after each chapter.

The book, like others in the series begins with Reginald Boddy greeting you and welcoming you to his mansion. Then, he tells you about his other guests and asks you to be on the lookout for clues in case anything suspicious happens.

Most of the mysteries involve a crime of some kind, but not all. In the final chapter of the book, it seems like Boddy, our host, has been murdered, and the reader has to solve his murder, just like in a game of Clue. However, Mr. Boddy doesn’t actually die. It becomes a pattern in the series that he seems to have been killed in each book, but he always survives somehow to reappear in other books in the series.

The book is available to borrow and read for free online through Internet Archive.

Stories in the Book:

Who Killed Pitty-Pat? – Someone has killed Mr. Boddy’s annoying parrot!

Who Stole Miss Scarlet’s Diamonds? – Miss Scarlet asks Mr. Boddy to put her diamonds in his safe. Mr. Boddy is sure that he’s the only one who knows the combination to the safe, but someone else finds out.

Happy Birthday, Mr. Green – It’s Mr. Green’s birthday. Various guests give him presents that are the weapons in the Clue game, but Professor Plum really takes the cake by telling Mr. Green that one of his presents is a time bomb (which he says that he thought would be really exciting), and he can’t remember which room of the mansion it’s in. Can the guests find it before it goes off?

The Ghost of Mrs. Boddy – The guests hold a seance to try to contact Mr. Boddy’s late wife, Bessie. Mr. Boddy is happy when the seance is successful and his wife gives raps to indicate that she’s happy and waiting for Mr. Boddy. However, after he goes to bed, the guests realize that one of them was faking the raps just to make Mr. Boddy happy. (A rare instance where they care about his feelings.) Can you find the faker?

Hide and Seek – During a game of hide-and-seek, Mrs. White is accidentally knocked unconscious at the same time that the mansion catches fire. Can you help the other guests find her in time to save her?

Where There’s Smoke, There’s Fire! – There’s another fire in the mansion, and one of the guests is responsible. Can you determine from their statements which of them caused the fire?

The Secret Changes Hands – Mr. Boddy forms a photography club with his friends. However, Professor Plum, desperate for money to fund his research about which animal blinks the most, takes the opportunity to spy on Mr. Boddy and learn the secret of his discovery for making extra-long-lasting gumdrops to sell to a rival company. Unfortunately, he’s not the only one interested in Mr. Boddy’s secrets, and after he photographs Mr. Boddy’s secret documents, other people try to steal his roll of film. Can you find the person who ends up with it?

The Sleepwalking Killer – A member of Mr. Boddy’s house party starts sleepwalking. After having a midnight snack in the kitchen, this person finds a gun and thinks that they’re supposed to shoot someone. Who is the mysterious sleepwalker?

Miss Feather’s Gossip Column – One of Mr. Boddy’s guests writes a gossip column about the others. Since the gossip columnist is obsessed with analyzing everyone’s manners, it isn’t hard to figure out that it’s Mrs. Peacock. When the others confront her, she refuses to retract the article, and the other guests later try to attack her while wearing masks. Mrs. Peacock demonstrates that she knows who all of the masked people are and invites the reader to figure out who is who.

Who Was Fiddling Around? – Mr. Boddy invites his guests to join him for a musical evening. However, a strange, hunchbacked woman also shows up and plays the violin. Then, Mr. Boddy’s rare Stradivarius violin disappears. It seems that the strange woman took it, but who was the strange woman, really?

The Night the Maid Became a Zombie – Someone hypnotizes Mrs. White to steal Mr. Boddy’s new statuette.

April Fools – A series of April Fools jokes seems to end in murder.

Who Killed Mr. Boddy? – Mr. Boddy tells his friends how much he’s appreciated their companionship since his wife’s death and reveals that he’s made them all heirs in his will. Naturally, someone plots to kill him.

Games

Games by Godfrey Hall, 1995.

This book is part of the Traditions Around the World series, which explains different aspects of culture around the world. Each book in the series focuses on a different cultural topic and then explains traditions regarding that topic in different countries. This one is all about games of various kinds.

The games are organized into sections by continent, and the book covers a variety of board games, party games, and sports. Not all of the games are explained in detail. Many of them have brief descriptions, explaining what types of games they are and when they are usually played, and there are some with complete instructions.

I was originally interested in the histories of the some of the games, but the book doesn’t always explain the history of games or tell how old they are. There is some of that type of information, but some of it is a little vague, just mentioning that these are games are played or have been played in certain countries. Of course, when dealing with such a broad topic in a short book, it can be difficult to go into detail on everything, and when it comes to cultural topics, like games, their origins aren’t always known or obvious. Many games have their origins in many different countries. Sometimes, it’s because they are based on such universal concepts that many different societies naturally come up with their own variations (like games involving tossing a ball or hiding and seeking). Other times, it’s because the games have been played in many different countries over the centuries, and everywhere they’ve been played, rules have been altered or pieces and boards redesigned to take their modern form, like Checkers and Chess. Sometimes, this has happened so many times, it can be difficult to say exactly how the very oldest forms were played like with Backgammon. This book mention that people in China play Backgammon, but it’s actually a game played all over the world, related to ancient board games from Ancient Rome, Egypt, and the Middle East. The book doesn’t really go into its history.

I think that the two strength of this book are the variety of games it covers and the pictures it shows of real people playing different games. The book discusses ancient board games like Go (China and Japan), unusual sports like hurling (from Ireland), and children’s playground games, like How Deep Is the Water? (from Germany) as well as some common games that are played around the world, like jacks (an ancient game that has been played in many variations, called variously knucklebones, jackstones, etc.). Some games and game concepts are universal, but there are some unique gems that are particular to certain areas. Seeing the pictures makes the games come alive and also makes the descriptions easier to understand. That is one of the things that I really like about children’s books, and I wish more adult books would make better use of pictures. They really are worth a thousand words.

Ghosts, Witches, and Things Like That

GhostsWitchesThings

Ghosts, Witches, and Things Like That by Roderick Hunt, 1984.

This is a collection of information about the history of Halloween and other things related to Halloween, like folklore, games, recipes, crafts, and poems.  There are sections about specific topics, starting with the section about Halloween itself (spelled Hallowe’en, this is a British book).  The section about Halloween talks about the origins of the holiday and has tips for holding a Halloween party, including how to make costumes and decorations, the rules for games to play (including some old traditional games), and recipes for various Halloween treats.

Other sections of the book focus on various monsters and mythical creatures associated with Halloween, such as witches, ghosts, fairies werewolves, and vampires.  There is a section of ghost stories and some fascinating historical information about spiritualists and how people have faked ghosts in the past, including the Pepper’s Ghost illusion that is still used in the haunted house in Disneyland.  The sections about witches, fairies, and monsters also include a mixture of history and folklore along with some jokes and poems about the various creatures.

GhostsWitchesHistory

This is a fun book to read around Halloween.  It’s a mixture of historical background, folklore, party-planning tips, games, and recipes.  I think that the information about traditional games is still my favorite part.

GhostsWitchesApples

Zathura

Zathura

Zathura by Chris Van Allsburg, 2002.

This book begins where Jumanji ends. It’s not completely a sequel because it has a different set of children and a new game, but it’s connected because the two children from Jumanji left the board game in the park again after they finished it, and they saw two boys that they know pick it up and take it home.

ZathuraBrothersWrestling

However, the two boys, Danny and Walter, don’t end up playing the same jungle board game, Jumanji, that was in the previous book. They find a second board game in the Jumanji box called Zathura and decide to try it instead. Zathura is a space-themed game where players travel a path from Earth to the planet Zathura. Like in Jumanji, elements from the board game come to life as the boys play, and someone must reach the end in order to end the game.

ZathuraStartingGame

Danny and Walter, a pair of brothers, fight a lot. Walter hates doing things with Danny. However, when Danny starts playing the game, sending their house into outer space, Walter must join in and play with his brother in order to bring the game to an end so they can go home. The two of them learn teamwork as they help each other face the dangers of the game while trying to reach Zathura.

ZathuraOuterSpace

There is a movie version of this book, but there are major differences between the original book and the movie. The conflicts between the two boys are similar in the book and the movie, but the movie added a subplot about the boys’ parents being divorced (they weren’t in the original book), an older sister for the boys (it was just the two of them originally), and a kind of alternate reality where the older boy was trapped in the game by himself for years because he wished his brother away before finishing the game until his alternate self realized that he cared about his brother and wanted to cooperate with him.  In the original book, nobody was trapped in the game.

ZathuraAlienRobot

Chris Van Allsburg illustrations are always good, although I have to admit that I preferred the illustrations in Jumanji to the ones in Zathura.  It just seems to me that the pictures in Jumanji were more detailed and realistic.

The book is currently available online through Internet Archive.

ZathuraGoingHome

Jumanji

Jumanji

Jumanji by Chris Van Allsburg, 1981.

Judy and Peter, a brother and sister, are left home alone while their parents go to an opera. In spite of their parents’ warning not to make a mess because they’ll be bringing guests by later, the kids scatter all of their toys around while playing. Then, the kids go to the park to play for awhile, and they find a board game labeled Jumanji with a note that the game is free to anyone who wants to play it. Judy and Peter decide to give the game a try and take it home.

JumanjiPark

Jumanji turns out to be a kind of race game. Players are supposed to make their way down a path through a jungle, facing all kinds of dangers, until someone reaches the golden city of Jumanji. The instructions warn them that once a game has begun, it will not be over until one of the players reaches Jumanji.

JumanjiGameStart

At first, Peter thinks that the game is boring and easy, but it soon becomes apparent that things that happen in the board game are starting to happen in real life when a live lion suddenly appears after an encounter with one on the game board.  Peter is scared and wants to stop playing, but Judy reminds him that they can’t stop because the game won’t end until one of them reaches the end of the path on the game board. Until the game ends, they’re stuck with the lion and anything else that happens to appear because of the game. They have no choice but to keep playing, facing each danger as wild animals rampage through their house.

JumanjiLion

Chris Van Allsburg books always have amazing illustrations, and the pictures in this book are especially good!  At the end of the book, the children see two other children find the game, which leads to the sequel, Zathura.

JumanjiRhino

There is a movie version of this book, but the movie differs greatly from the original story. In the movie, the two kids were friends, not brother and sister, and the boy ends up trapped in the game for a period of years until, finally, a new set of kids starts playing and helps the original players to finish their game.  When their game ends, the original children are returned to their own time, and no one but them knows that they were ever gone.  Things turn out better for the future children as well because the older players make things better for everyone in their own time.  There were no players stuck in the game in the original book, and everything takes place during a single day.

The book is currently available online through Internet Archive.

JumanjiParents

Games From Long Ago

Historic Communities

GamesLongAgo

Games From Long Ago by Bobbie Kalman, 1995.

GamesLongAgoForfeitsThis book is about games people would play in 19th century America.  There is a variety of different types of games, although the main focus is on parlor games.  Many of them have been passed on for generations by word of mouth and are still played today, such  as Charades and Blind Man’s Buff, although the book discusses games that are no longer common.

One important concept in 19th century games was the “forfeit”, where losing players would have to perform a kind of silly stunt. The other players might hold onto an object belonging to the losing player, holding it as hostage until they performed the stunt.  Forfeits were a common part of parlor games.

The book also talks about popular tabletop games such as dominoes, cards, tiddlywinks, and pick-up sticks.  Because dice were often associated with gambling, movements in board games were often determined by spinners or special numbered spinning tops called “teetotums,” which look something like dreidels but with more sides.  Board games for children were often educational, teaching them about subjects like history or geography or moral lessons, rewarding “good” decisions and penalizing “bad” ones (although, since movements in these games were determined by spinners, the players were at the mercy of the random chance as to which of these choices their playing pieces landed on, not making actual good and bad decisions by themselves).

GamesLongAgoTeetotum

There are also examples of games played at work parties, parties or “bees” organized around farm tasks such as barn-building or harvests.  These parties might include a hay maze (like a corn maze, but with hay sheaves), a game of Gossip (an early version of Telephone, played exactly the same way), or Bobbing for Apples.

GamesLongAgoHoliday

There is a short section about games for specific holidays, although there are only three given.  Two of them are for Christmas (one of those is a basic version of Pinata called Bag and Stick), and one for Valentine’s Day.  There are also sections about outdoor games and sports.

The book is currently available online through Internet Archive.

GamesLongAgoOutdoor