
Tapenum’s Day by Kate Waters, 1996.
This is about a day in the life of a Wampanoag boy living in the area around Plymouth, Massachusetts during the 1620s. His life is reenacted by Issac Hendricks, who was a participant in the Wampanoag Indian Program at the Plimoth Plantation living history museum.
In the beginning, Tapenum introduces himself, explaining a little about his people and the strangers who have only recently come to their land, the English colonists, whom the Wampanoag call wautaconuoag (meaning “coat-men”). Tapenum has just learned that he was not among those young men chosen to train as pniesog, a special kind of warrior among the Wampanoag who also possessed spiritual powers and acted as advisors and diplomats for their chief. It has come as a great disappointment to him that he was not chosen for training. To improve his chances of being chosen later, Tapenum has decided to train himself to improve his strength and hunting abilities.

Tapenum goes out hunting early in the morning, while his mother and sister are still asleep. He starts before eating anything because he says that being hungry “makes the hunter more serious.” Eventually, he catches a rabbit and a squirrel. His mother is pleased with his catch, although his father has done even better by bringing home a wild turkey, which is even more difficult.

Later, Tapenum meets up with a friend, Nootimis. The two of them go fishing in a canoe. Nootimis knows that Tapenum is disappointed about not being chosen, but Tapenum says that at least he can still spend time with him before (hopefully) going away for training next year.

After fishing, Tapenum goes for a run as part of his training, and he sees smoke. When he investigates, he finds an old wise man named Waban making a canoe. Waban was a pniese himself when he was younger, and Tapenum offers him the fish he caught, hoping that Waban can tell him some things that will help him to be chosen for training.

Tapenum ends up spending the rest of the day with the older man, learning and perfecting his skill at fletching arrows. Waban also explains to him the importance of patience. Tapenum is in too much of a hurry to grow up and begin serious training, but growing up takes time and so does developing the kind of strength and wisdom that he will need as warrior.

There is a section in the back of the book that explains more about the Wampanoag people, the the Wampanoag Indian Program, the Plimoth Plantation living history museum (now called Plimoth Patuxet), and the boy reenacting Tapenum’s life.
This is part of a series of books focusing on the lives of children in Colonial American history. It is available to borrow and read for free online through Internet Archive.

This book is about games people would play in 19th century America. There is a variety of different types of games, although the main focus is on parlor games. Many of them have been passed on for generations by word of mouth and are still played today, such as Charades and Blind Man’s Buff, although the book discusses games that are no longer common.















This is the first book in the
The Twin in the Tavern by Barbara Brooks Wallace, 1993.


April Hall has come to live with her grandmother (the mother of her deceased father) because her actress mother is touring with a band as a singer. April’s mother isn’t a big star, although April likes to brag about her and their Hollywood life. Really, her mother is mostly a vocalist who occasionally gets parts as an extra, hoping for that big break. April is sure that when her mother gets back from her tour, she will send for her, and they will live together in Hollywood again. Although, from the way her grandmother behaves, it seems as though April may have to prepare herself for living with her for the long term. April resents her grandmother’s apparent belief that her mother has dumped her because she is unwilling or unable to take care of her.
The children are uneasy about this unexpected game player because frightening things are happening in their neighborhood. The kids wonder if the mysterious messages could be from the crazed killer who murdered the young girl. People have been looking suspiciously at the loner who owns the antique store, an older man who everyone calls the Professor. However, the kids have become too enmeshed in the Egypt game to give it up in spite of their fears.

It’s 1851, and Professor Carver of Boston is living in an apartment above a candle shop with his wife and two children, his son Jamie and daughter Lorna. One day, a man named Mr. Giddings comes to see Professor Carver to request his help. For years, he has wanted to buy a particular farm with a beautiful house called Windy Hill. However, when he finally succeeded in buying the house and he and his wife went to live there, his wife became very upset. She said that she felt strange in the house and that she had seen a ghost. Now, she is too upset to return to Windy Hill. Mr. Giddings has heard that Professor Carver once helped a friend get rid of a ghost haunting his house, and he asks the professor if he would be willing to do the same for him.
Jamie and Lorna are thrilled by the house, which is much bigger than their apartment in town. They can each have their own room, and there is an old tower in the house that was built by a former owner, who was always paranoid about Indian (Native American) attacks (something which had never actually happened). However, their new neighbors are kind of strange. Stover, the handyman, warns them that the house is haunted and also tells them about another neighbor, Miss Miggie. Miss Miggie is an old woman who wanders around, all dressed in white, and likes to spy on people. There is also a boy named Bruno, who apparently can’t walk and often begs at the side of the road with his pet goat, and his father, Tench, who is often drunk and doesn’t want people to make friends with Bruno.
Then, strange things do start happening in the house. The quilt that Lorna has been making disappears and reappears in another room in the middle of the night. At first, the family thinks maybe she was walking in her sleep because she had done it before, when she was younger. However, there is someone who has been entering the house without the Carvers’ knowledge, and Jamie and Lorna set a trap that catches the mysterious “ghost.”