The Secret of the Haunted Mirror

The Three Investigators

TIHauntedMirror

Mrs. Darnley has collected mirrors for years, and she has some pretty impressive ones in her collection. Her strangest mirror by far is the goblin mirror that her friend in another country, the Republic of Ruffino sent to her. There is a legend surrounding the mirror that says it was once owned by magician who used it to communicate with goblins under the earth. Supposedly, the magician went inside the mirror himself and now haunts it.

A man called Sr. Santora has been pestering Mrs. Darnley to sell the mirror to him, claiming he’s a descendant of the magician who created it. He insists that the legends about the mirror are true and that terrible things have happened to previous owners of the mirror. Mrs. Darnley didn’t believe these stories at first, but now, she and her grandchildren have seen this ghost in the mirror and heard unearthly laughter in the night. That isn’t the only strange phenomenon they’ve experienced. Someone tries to steal the mirror from Mrs. Darnley’s house, and Mrs. Darnley, not knowing what to do, asks the Three Investigators to find out what the mirror’s secret really is.

The Three Investigators are pretty sure from the beginning that someone is faking the ghost, although they don’t know exactly how. At first, they think that Sr. Santora hired the man who tried to steal the mirror, but when they follow the attempted thief, Pete sees him attack Sr. Santora!

Jupiter spends a stormy night at Mrs. Darnley’s house and has an encounter with the “ghost” that reveals how the haunting was accomplished and reveals connections to another magician who once owned Mrs. Darnley’s house and to the president of the Republic of Ruffino. It seems that the mirror contains secrets that aren’t entirely magical. There are two competing forces trying possess these secrets.

When Mrs. Darnley’s grandson is kidnapped, the kidnapper demands that she turn over the mirror in an abandoned warehouse. The Three Investigators must hurry to find the kidnapped grandson, discover which side in this power struggle is responsible for the kidnapping, and what the real secret of the mirror is before it’s too late!

The book is available to borrow and read for free online through Internet Archive (multiple copies).

The part I enjoyed the most about this mystery was the creepy legend and haunting of the mirror. One of the features of the Three Investigators books that I like is that they have some spooky mysteries in the pseudo-ghost story fashion of Scooby-Doo, and some of their supposed ghosts and supernatural creatures are much more original than in other series. The idea of a haunted goblin mirror and Jupiter’s encounter with it on a spooky, stormy night are delicious to a Scooby-Doo style mystery fan!

There are echoes of the first Three Investigators book in this one because there are secrets to Mrs. Darnley’s house that she doesn’t fully understand, and the haunting is based on magic tricks. There is some political intrigue to the story, too. The Republic of Ruffino isn’t a real place, so readers find out about its circumstances along with the Three Investigators. There is also a secret room and a clever hiding place for something in the solution to the mystery.

The Mystery of the Talking Skull

The Three Investigators

Jupiter reads in the newspaper about a public auction of luggage abandoned at hotels. He is curious about the auction and persuades Bob and Pete to come with him. On a whim, Jupiter bids on an old trunk at the auction and gets it for a dollar. Even the auctioneers don’t know what’s in the trunk because it’s locked. However, shortly after Jupiter buys the trunk, others show up offering to buy it from him.

It turns out that the trunk used to belong to a magician called the Great Gulliver, who disappeared about a year earlier. His signature trick was a talking skull called Socrates, which is still inside the trunk. The Three Investigators study the skull because Jupiter is curious to see how the trick works, but he can’t find anything about the skull that would explain how the trick was done. However, when the skull begins to speak to the boys, it suggests an even more puzzling mystery.

In the middle of the night, the skull tells Jupiter to go to a certain address and use the skull’s name, Socrates, as the password. When Jupiter goes there, he meets a gypsy fortune teller called Zelda, who tells him that Gulliver isn’t dead but he’s no longer among the living. She also tells him that there are people who want money, but the money they want is hidden. Zelda says that maybe Jupiter can help, and she tells him to protect the trunk and listen to anything else the skull might say.

When the Three Investigators look through the trunk again, they find a letter hidden inside, under the lining. The letter is from a man Gulliver once knew in prison, Spike Neely. The man was dying, and he wanted to tell Gulliver where he hid some money he stole years before. Because he knew the authorities would read any letter he sent, he could only hint at the location. The letter was short, and it doesn’t seem to say much, but The Three Investigators are sure that there’s a clue to where Spike hid the money somewhere in the letter.

However, The Three Investigators find themselves questioning how much they want to investigate this particular mystery. Jupiter was followed by a strange car on the way home from Zelda’s, probably the men Zelda spoke of who are looking for the money. Then, Jupiter’s Aunt Mathilda gets spooked by the skull when it says “boo” to her, and she tells Jupiter to get rid of it. The boys decide to sell the trunk to Maximilian, a magician who was interested in buying it for the sake of the talking skull and other tricks inside. When Maximilian takes the trunk, they think that’s going to be the end of the matter for them, but the next day, Police Chief Reynolds comes to see them because Maximilian was in a car accident. He says that another car forced him off the road and a couple of men stole the trunk!

Chief Reynolds tries to see Zelda, since she seemed to know something about the hidden money, but when he goes to the address where Jupiter met her, Zelda and the other gypsies are gone. Then, somebody mails the trunk back to Jupiter! When the boys open the trunk again, Socrates the skull says, “Hurry! Find–the clue.” It looks like they’re on a hunt for stolen money whether they like it or not!

The book is available to borrow and read for free online through Internet Archive (multiple copies).

The idea of a mysterious talking skull that used to belong to a vanished magician is exciting by itself, and I remember liking this story the first time I read it. As an adult, the parts about the gypsies seem a little cringey, the stereotypical stuff of vintage children’s books. A mysterious fortune teller is compelling and reminds me of similar type characters that appeared in the original Scooby-Doo cartoons, but The Three Investigators aren’t really big on accuracy when it comes to cultural representations. That sort of thing never occurred to me as a kid. All I cared about was an interesting story, and this book does have that. It’s just that, when you’re an adult and you know more about the world, you can tell when a character or culture is really just a cardboard cutout with no depth to it, more of a stock element pulled out of an old bag of tricks, and it hits you differently.

The talking skull element was cool, and I loved the idea of buying a mystery trunk cheaply and finding an amazing mystery in side. It’s the sort of thing I would have loved to do or envision doing as a kid, although in real life, the contents of the trunk would probably have turned out to be far less exciting, like a bunch of rusty hardware or somebody’s collection of water-damaged magazines. It’s that sense that, when you open it, there could be anything inside that’s compelling, and the best books have that sense of anticipation, too.

The solution to this mystery involves the Three Investigators examining the letter to figure out where Spike hid the clue to finding his loot. There is one part of his letter that seems to hint at something personal, a person who doesn’t really seem to exist, but that’s only half of the clue. The other part lies in the stamps he used and also in Spike’s distinctive trait of having trouble pronouncing words with the letter ‘L’ in them. It’s the sort of multi-layered clue that might appear in a Sherlock Holmes story. From there, the Three Investigators have to track down the house that Spike’s sister owned, where he was apprehended after the robbery, which proves more difficult than they anticipated because all of the houses from that neighborhood have been moved to a new location and were given new numbers. There were parts of the treasure hunt that were exciting and others that seemed to drag a little, but there are definitely some violent characters looking for the money, too.

Someone is obviously using the Three Investigators to try to find the money on their behalf, urging them on by using the talking skull, and that adds layers to the mystery. Who is trying to use them to solve the mystery, or is it more than one person or group of people? When people approach them with information or ask for their help, who can they trust? By the end of the story, we do learn where Gulliver is (if you haven’t guess it already) and the full story behind Spike hiding the money and what led to Gulliver’s disappearance.

The General Store

Historic Communities

GeneralStoreThe General Store by Bobbie Kalman, 1997.

Besides providing 19th century communities with needed goods, general stores were often centers for community life.  Everyone would need to come and purchase or barter for supplies they couldn’t make for themselves, and it was also where mail for the area was delivered and sorted.  People gathered there to pick up what they needed and to exchange news and gossip with other members of the community.  The book explains how general stores functioned, what kinds of goods they carried, and how they helped to build growing communities.

Basically, they were like small department stores, carrying a little of everything that people in the area needed, including food items, dishes and silverware, tools, plant seeds, ready-made clothes and shoes, bolts of cloth, books, newspapers, and medicine.  Store owners had to decide what they would carry in their stores and how much of it to stock.  If they stocked too little of an item everyone wanted, they would run out, and if they had too much of an item hardly anyone wanted, they would either have to sell it at a discount or keep it themselves.  If someone wanted something that the storekeeper didn’t have on hand, they would have to ask the storekeeper to order it for them from a catalog or get it themselves by making a trip to a larger town where they could find what they were looking for.

GeneralStoreDrawersStore owners also had to decide how much they should charge for each item or how much they would be willing to take in trade.  Farmers often bartered for goods with the produce from their farms, and it was common for store owners to use a form of credit to keep track of what their customers owed and what they owed to their customers.  Farmers would typically sell their goods at harvest time, and the store owners would give them a certain amount of credit at their store, based on what they thought the farmers’ produce was worth.  Then, the farmers could use the credit on their account at the store until the next harvest and selling time.  If a farmer ran out of credit before the next harvest, the store owner would usually extend credit at the store to the farmer to allow him and his family to buy some necessities, knowing that the farmer could make up for it when he came to sell his next batch of produce.

To keep their customers from disputing the prices they charged at the store, store owners often used a kind of code to keep track of the amounts they spent to buy each item and the price they wanted the customer to pay in order to make a decent profit.  The codes were usually something like a substitution code, using letters to represent numbers so customers would need the store owner to interpret the price tags and manage their credit account.  This code system became less common after the 1870s because more people were simply using cash instead of bartering for goods, but I thought that it was a fascinating piece of history.

GeneralStoreMailAnother odd kind of code that the book mentions was the kind that people would use on mailed letters.  Instead of the sender paying the postage, as they do now, people receiving letters were supposed to pay for them when they picked them up from the general store.  If a receiver returned a letter unopened, they wouldn’t need to pay anything, so some people would try to cheat the system by writing a message in code on the outside of the envelope so the receiver would know the most important part of what the writer wanted to tell them for free.

People who practiced special trades, such as blacksmiths or printers, would often set up shop near the general store, and that would be the basis for the main street of growing towns.  Later, when railroads connected more towns, more people began ordering what they wanted themselves through catalogs (not unlike the way people have begun ordering more goods through the Internet). Mail started being delivered to individuals’ homes, and general stores were replaced by more modern department stores and specialty shops.

I loved the pictures in the book, a combination of photographs from living history museums and drawings.

The book is currently available online through Internet Archive.

GeneralStoreFun