Half Magic

HalfMagicHalf Magic by Edward Eager, 1954, 1982.

Jane, Mark, Katharine, and Martha are siblings living in the 1920s. Their father is dead, and their mother works for a newspaper. While their mother is at work, Miss Bick takes care of the house and the children, although she isn’t really good with children. The children are often free to amuse themselves on their own during the summer, and they like to pick out books from the library for entertainment. They particularly enjoy the fantasy books by E. Nesbit (a real author, and they reference her real books during the story), and they wish that exciting, magical things like the ones that happen in her stories would happen to them.

They get their wish (and a great many others) when Jane finds a strange coin on the sidewalk that they mistake for a nickel at first. By accident, they discover that this coin grants wishes, but it has a peculiar habit of only granting half of what a person wishes for (and the coin seems to interpret the idea of “half” pretty liberally, depending on the type of wish, so results can be pretty unpredictable).

Jane is so bored after she finds the coin that she wishes that there would be a fire for some excitement. Suddenly, the children hear a fire engine and discover that a child’s playhouse had caught fire. It could have been coincidence, except that their mother borrows some change from Jane, getting the magical coin by accident. While she is visiting the children’s aunt and uncle and finds their conversation boring, she wishes that she were at home, but finds herself unexpectedly by the side of the road halfway home. She is confused but thinks that she must just be very tired or something and forgot that she was walking home. She ends up accepting a ride from a very nice man who happened to be passing her on the road and thought that she looked lost and confused.

HalfMagicChildrenThese early experiences and a series of odd wishes Mark makes when he doesn’t realize that he has the coin demonstrate to the children not only that the coin is magical but that they have to be extremely careful what they wish for when they have it. They have to word their requests very carefully, asking for twice as much of anything they want in order to counteract the half magic of the coin. Even so, they can’t help but make mistakes and get themselves into trouble.

When Katharine uses her turn with the coin to take them back to the days of King Arthur, she ends up causing trouble and disrupting history by defeating Lancelot in a tournament. Fortunately, Merlin realizes what the children have done and forces them to explain themselves and show him the magic coin. After inspecting it, Merlin gives the children a stern lecture about interfering with the natural course of history. He uses the coin’s magic to undo what the children have done and further uses it to restrict the children’s wishes to affecting only their own time period. He warns them to be more careful about what they wish for, keeping their wishes smaller and more personal, adding that the coin’s magic will eventually be exhausted, so they should save their wishes for what is important.

HalfMagicTheaterThere is one more disastrous experience when the children go to the movies (a silent film because this is 1920s), and Martha accidentally wishes that she wasn’t there while touching Jane’s purse, which holds the coin. Martha, of course, ends up being only halfway “not there,” almost like a living ghost, which terrifies onlookers. Straightening out that mess brings them into contact with Mr. Smith, the nice man who gave their mother a ride home. He owns a bookstore, and he enjoys fantasy stories as much as the children do. He becomes the only adult who knows that the children have been using magic, and he’s fascinated by it, enjoying witnessing their adventures.

When the children’s mother comes to pick them up, Mr. Smith is pleased to meet her again and invites the family to join him for dinner. Mr. Smith is obviously fond of the children’s mother, and most of the children like him, too. However, Jane is uneasy. It’s partly that she worries that Mr. Smith will interfere with their use of the magic coin and partly that she worries about his new relationship with their mother. Of the four children, only Jane, as the oldest, really remembers their father, and she can’t stand the thought that Mr. Smith might become their stepfather and take his place.

HalfMagicSmithWhen Jane argues with the other children about Mr. Smith and rashly wishes that she belonged to another family, the other children call upon Mr. Smith to help them rescue Jane from her foolish wish, her unsuitable new family, and from herself.

In the end, Mr. Smith does marry the children’s mother, and even Jane is happy with the arrangement, having come to appreciate Mr. Smith much better.  Once their mother and Mr. Smith each have what they wished for most — each other and a happy family with the children — they forget about the magic coin.  Although none of the children realize it, the coin also grants Jane one final half-wish in which her father comes to her in a dream-like form, letting her know that he approves of her mother’s remarriage and the children’s new stepfather because he wants them all to be happy.  This gives Jane the reassurance she needs to fully accept Mr. Smith.  The children, deciding that the coin has given them all the wishes it’s going to, leave it in a convenient place for a new owner to find.

You don’t find out what happens with the coin’s new owner apart from when the children see a young girl pick it up and realize that it’s magic when she makes her first wish. However, there is a cross-over scene in another book in the series, Seven-Day Magic, which explains a little more about what happens next.  Books in this series frequently reference and sometimes parody other children’s books that were popular at the time they written, and individual books in the series even sometimes reference each other, even when the main characters have changed.

Speaking of literary references and parodies in this series, sometimes it’s a little difficult to tell for certain which scenes are really meant as parodies and which aren’t.  Knowing a bit about vintage children’s fiction helps, but there may be some scenes in the stories which can make modern readers a little uneasy.  One scene in the book that bothered me was near the beginning, when Mark wishes to be on a desert island.  This was before the children fully realize that the coin only grants half of a wish, so the children just end up in a desert, but not on an island.  The part that bothers me is that they are briefly kidnapped by a kind of wandering Arab man who seems to be planning to ransom or sell them.  This scene is like an old stereotype out of the sort of silent movies that the children would have been watching, and because of that, it was a little painful to read.  The man’s name is Achmed (still in keeping with the stereotype), and they keep referring to him as “Achmed the Arab,” in case you need reminding that that’s what he is.  They get out of their predicament with him by wishing for something that would make him really happy so that he’ll forget about them.  By then, they realize that they need to double their request in order to make the coin work properly, so their wish works.  The coin ends up giving Achmed a beautiful wife and “six plump Arab children” (in case you forgot that Achmed’s children would be Arab as well) and generally improves what Achmed owns, so Achmed becomes a happy family man and gives up his earlier, shady ways.  It’s eye-rollingly stereotypical and cliche, so I think it’s worth telling potential readers that this scene is there.

The cliches and stereotypes (not to mention the constant, unnecessary repetition of the word “Arab” just to remind you that that’s what everyone is, in case you were confused) in that scene were annoying, but unfortunately, things like that crop up pretty regularly in children’s literature from the 1950s and earlier when there are scenes that take place just about anywhere outside of the United States, Canada, or Europe.  That being said, there are a couple of things that make this scene easier to bear.  One is that Mark, realizing that the magic coin can get them out of this situation and that they have the power to put Achmed at their mercy, decides not to do it because it occurs to him that Achmed is probably a desperate man because he is poor.  Mark decides that Achmed would be a better person if he had whatever would make him feel the most fulfilled in life, so he wishes for that for him.  It’s nice that Mark sees him as being a person whose well-being needs to be considered, not just an enemy to be defeated.  Also, it occurs to me that it’s not completely certain that the desert they’re in is a real-life one, even in the children’s fictional world.  I think the assumption is that it is, like we’re supposed to assume that the world of Camelot that they visit is a real part of history, but it may not be.  In fact, the children in different books in this series in general sometimes get philosophical about their magical adventures, wondering about how their magical adventures fit into the real world around them or if they really do, and they never fully get all the answers.   Perhaps the coin took the children to their idea of what a desert or what Camelot would be like, not to those real places.  In 1921, there was a famous silent movie called The Sheik in which Rudolph Valentino played an Arab sheik named Ahmed (Achmed’s name could be a joke on that).  It’s not a movie for children, but it was very popular in the 1920s, and it inspired other movies with Arabian themes, at least a couple of songs, and probably a number of the stereotypes about Arabs of the time.  So, if the kids in the story were imagining an Arabian desert, it would probably be something resembling what they’d seen in movies like that.  This little adventure may have only taken place in the imaginary world, even from the children’s perspective, and the author may be poking fun at the notions children get from popular culture.  Even in the end, the children admit that there are many things they don’t understand about the coin and how it works, like where the other half of Martha went when she was only half there.   In a world where magic works, pretty much anything is possible.  Then again, since the entire book is fictional, it may be best not to worry too much about it.  Still, I just plain didn’t like this scene.  The rest of the book wasn’t so bad.

Overall, it’s a fun story.  Part of the fun for book lovers is in spotting the various literary references in the story because the children talk about the books they like and read and compare their adventures to ones they’ve read about.  The concept of the half-wishes also makes you think.  It’s worth pointing out that, although the children enjoy the general adventure of the coin, most of the children’s wishes, no matter how carefully they word them, don’t turn out the way that they expected, even when they get exactly what they asked for.  Mr. Smith marrying their mother is actually the best wish that comes true in the whole book.

The book is currently available online through Internet Archive (multiple copies).

Zathura

Zathura

Zathura by Chris Van Allsburg, 2002.

This book begins where Jumanji ends. It’s not completely a sequel because it has a different set of children and a new game, but it’s connected because the two children from Jumanji left the board game in the park again after they finished it, and they saw two boys that they know pick it up and take it home.

ZathuraBrothersWrestling

However, the two boys, Danny and Walter, don’t end up playing the same jungle board game, Jumanji, that was in the previous book. They find a second board game in the Jumanji box called Zathura and decide to try it instead. Zathura is a space-themed game where players travel a path from Earth to the planet Zathura. Like in Jumanji, elements from the board game come to life as the boys play, and someone must reach the end in order to end the game.

ZathuraStartingGame

Danny and Walter, a pair of brothers, fight a lot. Walter hates doing things with Danny. However, when Danny starts playing the game, sending their house into outer space, Walter must join in and play with his brother in order to bring the game to an end so they can go home. The two of them learn teamwork as they help each other face the dangers of the game while trying to reach Zathura.

ZathuraOuterSpace

There is a movie version of this book, but there are major differences between the original book and the movie. The conflicts between the two boys are similar in the book and the movie, but the movie added a subplot about the boys’ parents being divorced (they weren’t in the original book), an older sister for the boys (it was just the two of them originally), and a kind of alternate reality where the older boy was trapped in the game by himself for years because he wished his brother away before finishing the game until his alternate self realized that he cared about his brother and wanted to cooperate with him.  In the original book, nobody was trapped in the game.

ZathuraAlienRobot

Chris Van Allsburg illustrations are always good, although I have to admit that I preferred the illustrations in Jumanji to the ones in Zathura.  It just seems to me that the pictures in Jumanji were more detailed and realistic.

The book is currently available online through Internet Archive.

ZathuraGoingHome

Jumanji

Jumanji

Jumanji by Chris Van Allsburg, 1981.

Judy and Peter, a brother and sister, are left home alone while their parents go to an opera. In spite of their parents’ warning not to make a mess because they’ll be bringing guests by later, the kids scatter all of their toys around while playing. Then, the kids go to the park to play for awhile, and they find a board game labeled Jumanji with a note that the game is free to anyone who wants to play it. Judy and Peter decide to give the game a try and take it home.

JumanjiPark

Jumanji turns out to be a kind of race game. Players are supposed to make their way down a path through a jungle, facing all kinds of dangers, until someone reaches the golden city of Jumanji. The instructions warn them that once a game has begun, it will not be over until one of the players reaches Jumanji.

JumanjiGameStart

At first, Peter thinks that the game is boring and easy, but it soon becomes apparent that things that happen in the board game are starting to happen in real life when a live lion suddenly appears after an encounter with one on the game board.  Peter is scared and wants to stop playing, but Judy reminds him that they can’t stop because the game won’t end until one of them reaches the end of the path on the game board. Until the game ends, they’re stuck with the lion and anything else that happens to appear because of the game. They have no choice but to keep playing, facing each danger as wild animals rampage through their house.

JumanjiLion

Chris Van Allsburg books always have amazing illustrations, and the pictures in this book are especially good!  At the end of the book, the children see two other children find the game, which leads to the sequel, Zathura.

JumanjiRhino

There is a movie version of this book, but the movie differs greatly from the original story. In the movie, the two kids were friends, not brother and sister, and the boy ends up trapped in the game for a period of years until, finally, a new set of kids starts playing and helps the original players to finish their game.  When their game ends, the original children are returned to their own time, and no one but them knows that they were ever gone.  Things turn out better for the future children as well because the older players make things better for everyone in their own time.  There were no players stuck in the game in the original book, and everything takes place during a single day.

The book is currently available online through Internet Archive.

JumanjiParents

Journeyman Wizard

JourneymanWizardJourneyman Wizard by Mary Frances Zambreno, 1994.

This book is the sequel to A Plague of Sorcerers.

Jermyn Graves has finished his apprenticeship and is ready to move onto his Journeyman studies.  As a Spellmaker, an especially rare type of wizard, he really needs to study with a Master Spellmaker, and for years, there has only been one in the Wizard’s Guild: Lady Jean Allons.  Jermyn’s current teacher, Theoretician William Eschar, once studied under her himself.

Mistress Allons is a formidable old woman, and Jermyn is nervous about going to live with her and completing the next part of his training. Master Eschar says that she is strict but an excellent teacher, and he has fond memories of her from his own youth.  However, much has changed for Mistress Allons since those days.

Mistress Allons lives in her manor house in the small town of Land’s End with her widower son-in-law, Duncan, and her granddaughter, Brianne, who is only a little younger than Jermyn himself. Since the death of her only daughter, Annalise, in a mysterious accident during a magical experiment, Mistress Allons has not really practiced magic and no longer even keeps a familiar.  As Jermyn soon learns, everyone in Land’s End is still haunted by Annalise’s death.

Although Brianne has magical talent, both her father and grandmother refuse to let her study magic.  In defiance and because her talent will not allow her to leave magic alone, Brianne has taken to studying magic with a local Hedgewitch, Maudie.  Hedgewitches, or Wise Women as they call themselves, practice a very natural form of magic, but it can also be very dangerous because of its raw, undisciplined nature.  Although magical accidents are usually rare, that type of magic is more prone to them than the more formal kind that Jermyn is studying.  Jermyn tries to convince Brianne of the danger, but Brianne sees it as her only hope for learning anything, in view of her father and grandmother’s opposition.

Jermyn is not there for very long before Mistress Allons herself dies, the victim of another strange magical accident. Was it really just a terrible accident, or was it actually murder?  Jermyn struggles to find the answers while some people believe that he may have been responsible for Mistress Allons’s death himself.

I enjoyed the fascinating combination of mystery and fantasy in this short series.  While Jermyn’s magical studies are fictional, the book has some interesting insights into cross-disciplinary studies as Jermyn comes to understand something that Mistress Allons was trying to explain to him about using lessons from art and science to solve magical problems because different fields of knowledge are connected and the principles of one discipline have some bearing on the other.

There is also something interesting that Jermyn says to the evil wizard who is responsible for everything about how he can’t really do all the things that he thinks he can do (specifically flying) because the kind of drugs that evil wizards use to boost their powers also cause hallucinations.  When I was in college, I did a report about witchcraft trials, and some of the plants used by supposed “witches” in their potions also had hallucinogenic properties, which is probably the origin of the belief in flying witches.  Just an interesting little cross-over from real history.

Kat and the Missing Notebooks

KatMissingNotebooks

Kat and the Missing Notebooks by Emma Bradford, 1999.

KatMissingNotebooksDaVinciThis book is part of the Stardust Classics series.

This time, Kat and her aunt, Jessie, find themselves in Florence during the Renaissance. They appear shortly before someone attempts to steal some very important papers belonging to the Florentine City Council from Signor Millori. Kat and Pietro, Signor Millori’s son, both run after the thief, and Kat helps to get the papers back. To thank Kat for her help, Signor Millori invites her and Jessie to stay with him and his family in their palazzo during their stay in Florence.

Signor Millori is a wealthy banker, and the palazzo is a grand place. Kat and Pietro become friends, and he confides in her how much he loves art. Pietro’s father wants him to become a banker, but Pietro’s dream is to study painting with Leonardo da Vinci. In fact, he takes Kat and her aunt to see Leonardo painting a mural at the Palazzo del Vecchio.

Leonardo notices Kat’s aunt and thinks that she has an interesting face. When he asks her to come to his studio to pose for some sketches, she eagerly accepts. Kat hopes that she can use the opportunity to show Leonardo Pietro’s artistic talent and convince him to take Pietro on as a student. However, although Leonardo likes the sketch of Pietro’s that he sees, he says that he has enough apprentices at the moment. Pietro cannot resist the opportunity to study Leonardo’s work, however, and borrows a couple of his notebooks to study.

KatMissingNotebooksFlightBesides being a great artist, Leonardo da Vinci is also a scientist, and along with his notes on art, there are sketches and plans for possible inventions in the notebooks. Kat and Pietro go to return the notebooks the next day, but before they can get to Leonardo’s studio, the same thief who tried to steal Signor Millori’s papers steals the notebooks.

Florence has been at war with Pisa for some time, and the Florentine City Council has consulted with Leonardo da Vinci to see if he can come up with some inventions that would give them the upper hand. They know that the thief must be a spy for Pisa who is trying to see what Leonardo has been working on. However, Kat knows that if they do not retrieve the notebooks, history may be changed. Soon, it becomes obvious that the spy has an accomplice who is living in the Millori’s palazzo. Can Kat and Pietro find the notebooks and stop the spies before it is too late?

Although this is a fantasy story that involves time travel, it is based on historical events, and there is a section in the back that explains more about the Italian Renaissance and Leonardo da Vinci.  At the time of the story, Italy was not a united country.  The Italian peninsula was covered with many small city-states which frequently fought each other.  In 1494, Pisa broke away from Florence, and Florence fought for several years to bring it back under their control, until they eventually succeeded in 1509.  This conflict was the basis for the story, and the artist and inventor Leonardo da Vinci was consulted by the Florentine Council during the struggle.

Also in the back of the book is an explanation of mirror writing, which Leonardo da Vinci used in his notebooks.  There are also instructions for making fresco ornaments and a recipe for Nutty Biscotti.

The Mysterious Queen of Magic

KleepQueenMagicThe Mysterious Queen of Magic by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Kleep and Till meet a strange young man who is looking for Kleep’s grandfather, Arko.  The young man, Mikkel, tells them a wild story, that an evil wizard is after him.  He is controlling Mikkel’s people on the planet Durth, putting them under a spell and forcing them to become his slaves. Mikkel believes that Arko may have the key to getting rid of him because an old wise man told him to ask Arko how to find Queen Stellara.  Queen Stellara was a legendary queen who could do magic, and Arko has some old write-rolls, scrolls of the kind people used to use before people began using computers alone for learning, that talk about her and her kingdom.  However, Arko doesn’t believe in wizards or magic spells or anything of the kind.

Kleep remembers Arko telling her the old stories from the write-rolls when she was little, and unlike her grandfather, she believes that wizards and magic may be real and wants to try to help Mikkel.  When Arko says that he doesn’t believe in magic and can’t help Mikkel, Kleep and her friend Till decide to use the scrolls to try to help Mikkel find Queen Stellara.  Taking Kleep’s robot, Zibbit, with them, they journey to the planet Loctar, where Queen Stellara was supposed to live.

Although this series is mostly sci-fi with a bit of mystery thrown in, this book is more fantasy.  When Kleep and her friends arrive on the planet Loctar, they discover that they must face a series of challenges to reach the legendary queen’s palace, like heros in a fairy tale.  Magic is real, and they must prove themselves worthy in order to meet the queen and ask her for the solution to the problem of the evil wizard.  But, their ordeal doesn’t quite end there because, while Queen Stellara provides them with the means to fight the wizard, they must face him themselves!

A little corny, but fun, although it’s not my favorite book in the series.  The others were more sci-fi, and this is more fantasy.  Also, for a “detective” series, there isn’t much mystery, more adventure.  It sort of reminds me of the original Star Trek episode Catspaw, except that the magical beings in this one are apparently really magical and not just aliens.  Like the other books in this series, I like the pictures, too.

KleepQueenMagicPic3

A Wizard’s Dozen

WizardsDozenA Wizard’s Dozen: Stories of the Fantastic edited by Michael Stearns, 1993.

This is a collection of fantasy stories (roughly middle school level) by different authors.  The tone of the stories varies from light and humorous to dark and serious.  The stories in this collection are:

The Sixty-two Curses of Caliph Arenschadd by Patricia C. Wrede

Caliph Arenschadd has a temper, but unlike other rulers, who have been known to cut off people’s head when they’re angry, Arenschadd is also a wizard.  Because he likes to show off his magic, he has thought of something more creative than executing people: a list of curses to inflict on those who anger him.  As people get him angry, he progresses through the curses in the order that he thought of them, each one worse than the last.  Worse still, he also inflicts the curses on the families of people who annoy him, which is how Imani, the young daughter of the caliph’s vizier has experienced so many at her young age.  However, the caliph has made a serious miscalculation in his latest curse.  This time, he has turned the vizier and his family into werewolves without being able to remove the curse.  As far as anyone knows, it’s impossible to cure lycanthropy.  As the vizier and his family find themselves becoming a threat to those around them, can Imani and her friend Tumpkin find a way to break the curse?

Fairy Dust by Charles De Lint

When Marina’s friend Jason manages to catch a real, live fairy in a jar, she tries to convince him to let it go, but he refuses.  He wants to keep it, just overnight.  But, the fairy ends up dying, and suddenly, Jason himself is severely ill.  Marina is sure that Jason is suffering from a fairy’s curse, but is there anything she can do to save him?

This experience touches on Marina’s absent father, an impractical dreamer, although it does turn out that he has taught Marina an important lesson, and she learns for herself that when she sees someone doing something that she knows is wrong, it is also wrong for her to keep silent.

The Princess Who Kicked Butt by Will Shetterly

In a mystical kingdom, people’s names tell everyone something about their destiny and character.  When a new princess is born in the kingdom, the Fairy Who Was Good With Names comes to bestow a new name on her.  However, the fairy sneezes and no one clearly hears the name that the fairy gave her.  Thinking that the fairy said the princess was “the Princess Who Read Books,” the king and queen make sure that she has plenty of reading material while she’s growing up and don’t give it much more thought.  Later, when the Evil Enchanter tries to force the princess to marry him and her parents to hand over the kingdom, the princess’s true name and her real skills become known.

The Sea Giants by Betty Levin

A great-grandmother translates whale songs for her family to tell them an ancient story: There was once a family that was barely surviving on small fish, small prey, and the little berries that they were able to forage for themselves.  The father wished that he were bigger, stronger, and more powerful so that he could catch bigger prey for his family.  One day, the father and mother paddled out to sea in search of food, and they met a group of giants in their own canoe.   The giants took them back to their own village and gave them food, but although the food they were offered was much larger than anything they could catch themselves, next to the giants, it was about as small as the small prey that the people ate back home.  After while, the couple returned home to their children, guided by a strange gray dog which turns out to be a porpoise.  From then on, the family’s luck begins to change, and they do become more prosperous.  However, the father is unable to forget about the giants, and he feels called to join them again.

Efrum’s Marbles by Joy Oestreicher

Efrum is a giant, but he’s no ordinary giant.  Although Efrum is big (being a giant), he hasn’t grown at all since the age of six.  He is over 30 years old, and he is still a child, which is weird, even for a giant child.  He spends his days playing with other giant children, and his favorite game is marbles.  In fact, he has a favorite marble.  No one knows quite what this marble is made of because no one has ever seen another like it.  It’s strange, and it kind of looks like . . . an eye?  Then, a young giant girl named Brinda plays marbles with Efrum, and for the first time ever, Efrum is tempted to let someone else win his precious, mysterious marble, which clever Brinda realizes may be the first step in helping Efrum to grow up.

“Come Hither” by Tappan King

Meg hates being the middle child in her family.  Her older sister is praised for being responsible, and her younger sister is pampered.  Meg feels like getting into trouble is the only way that she can get attention.  When she gets into trouble and is grounded from her older sister’s birthday party, she decides to amuse herself by messing with her sister’s computer.  She makes a mistake while typing and ends up receiving an invitation from a mysterious elf to join her for a party in his land.  Has Meg just made a serious mistake?

With His Head Tucked Underneath His Arm by Bruce Coville

In a kingdom constantly at war, few young men survive to become old.  Young Brion escapes for a time by pretending to be crippled, but one day, his pretense is exposed, and he is executed for refusing to fight.  However, Brion’s death doesn’t prevent him from returning to end the suffering of his land and hopefully save more people from his fate.

The Queen’s Mirror by Debra Doyle and James D. MacDonald

This is a re-telling of the story of Snow White.  An older servant tells the young princess about the history of the magic mirror, which belonged to the princess’s grandmother, who ordered her own daughter’s death because she feared and resented her beauty.  There are no dwarves in this version, and it’s a slightly different take on the story.  There are hints that the events in the story repeat with the generations.

The Breath of Princes by Alan P. Smale

When Stephanie is kidnapped from her town by a dragon, the dragon tries to convince her that being a dragon’s prisoner is a much better fate than the one that awaits her in small-town life: drudgery, boring marriage, children, etc.  Of course, he plans to eat her eventually, when he gets tired of her.  Young men try to rescue her, but in a way, Stephanie fears that one of them will succeed.  If they do, she will no doubt be obligated to marry the rescuer, and considering what some of them are like, it might even be worse than being eaten by a dragon.  The man she has always dreamed about is a prince she was lucky enough to meet once, but no prince has come to save her.  There may be a way for Stephanie to save herself from either fate, but she has to sacrifice her innocence in the process.

Harlyn’s Fairy by Jane Yolen

Harlyn lives with her Aunt Marilyn, and when she spots a fairy in the garden one day, her aunt begins to worry about her.  Harlyn’s mother is mentally unstable and prone to paranoid delusions, so Aunt Marilyn keeps a close eye on Harlyn.  She discourages her from reading fantasy stories (although Harlyn loves them) for fear of the effect they might have on her mind.  But, Harlyn really did see a fairy.  The question is, what is she going to do about it?

Lost Soul by Vivian Vande Velde

A young man meets a beautiful, mysterious woman by a stream.  She charms him so much that he no longer loves the woman he was going to marry.  In fact, he is so obsessed with her that he can think of nothing else.  What will he do when he realizes that she doesn’t feel the same?  Is she even . . . human?

The Way of Prophets by Dan Bennett

The royal family of the Stuard Isles has a tradition.  At the age of seventeen, each of them must make a journey alone along an old road known as The Way of Prophets.  The things that they see and the things that happen to them along their journey tell them what their destinies are.  They learn what really matters to them and find a focus for their time as rulers.  So many centuries have passed that no one can be quite sure where the original Way of Prophets was, so mostly, the journey takes on a kind of symbolic meaning, but there are stories that say that, every once in awhile, a young ruler finds their way to the true Way of Prophets, and the kingdom changes in some important way.  When Prince Ransom sets out, he hopes to find the true path himself.  However, when he does, it doesn’t turn out to be quite what he imagined, and it makes him question what he really wants most from his destiny.

I love this story for what the prince’s father told him, “When I am gone, when you take the throne, you will be powerful.  That is guaranteed.  Your knights and armies will make sure of it.  And you will be loved and respected.  That, too, is guaranteed.  No matter what you say and do, there will always be those ready to smother you with love and respect, if you let them, simply because you wear the crown.  Because of who you are, Ransom — because of who you will become when I am gone — you need never be hungry or alone.  But there is no guarantee that you will matter.”  If what Prince Ransom wants most is to matter, can the Way of Prophets make it happen?

Faith by Sherwood Smith

Faith tells her friends fantastic stories all the time.  She comes from a poor family with a lot of problems, so most people assume that she just makes up stories to try to make her life sound better than it really is and avoid thinking about the problems.  Usually, her two best friends don’t mind much, but lately, Melissa has been getting tired of hearing Faith talk about how her dog can talk or how her radio can tune in to Middle Earth.  She’s growing up and losing patience with fantasy stories.  Even the girls’ other friend wishes that Faith would stop asking them to believe these wild stories.  Then, after a visit to the trailer where Faith lives, she begins to change her mind.

The book is currently available online through Internet Archive.

The Witch King

WitchKingThe Witch King by Maeve Henry, 1987.

Robert is the son of a fisherman in a small village by the sea. All his life, he’s grown up hearing stories of a mysterious City to the south that was fashioned ages ago from a silver tree. Wondrous things are said to happen there. People from the City used to visit the Witch Women in Robert’s village for advice, but no one has come there from the City in a long time, and people now doubt whether the City really exists. People have even stopped believing in the Witch Women. However, Robert believes in the old stories, and he wants desperately to see the City for himself.

The stories say that someday the Witch King will come to the City and plant a seed so that a new tree will grow. Robert wants to see this story come true, and Granny Fishbone, a strange old woman who tells Robert the old stories, says that the time of the Witch King is close. She gives him a pendant in the shape of a fish and tells him that it came from the City and that it is time for Robert to take it back there.

With some misgivings, Robert’s family lets him set off on his seemingly crazy quest of finding the City. To Robert’s surprise, he is met on the road by the Royal Wizard of the City. As Granny Fishbone said, the time of the Witch King is near, and there is trouble in the City. The Spell that controls the City is failing, and the King has been seeking a remedy for the problem.

The City has become corrupt because a usurper murdered the rightful king years ago and took over the City. He had his wizards cast a spell on the City that let him control everything in it, and he manipulated historical accounts to make it seem as though he was the founder of the City himself. Robert knows differently because Granny Fishbone is really one of the Witch Women, and she told him the true story about the miraculous tree and the founding of the City. The king’s grandson, David, is also corrupt and wants to learn to control the spell over the City for his own power. He believes that he is the prophesied Witch King, and he tries to convince Robert of it so that he will help him.

When Robert learns that David’s plans for controlling the spell may mean sacrificing his own sister, Princess Sophie, who Robert loves, Robert does his best to thwart his plans by telling the king and the Royal Wizard.  Although David at first seems to have the upper hand, he is not the true Witch King. Granny Fishbone was correct that the time of the true Witch King has come, and Robert has a much bigger role to play in the story than he thinks.  As the ancient prophesy says, the City will have to be destroyed in order to be saved.

The Battle for the Castle

battlecastleThe Battle for the Castle by Elizabeth Winthrop, 1994.

This is the sequel to The Castle in the Attic.

William is growing up.  As William’s twelfth birthday approaches, he feels like he and his best friend, Jason, are growing apart. Actually, what he fears is that Jason is out-growing him. Jason has grown taller than William and much more muscular, thanks to his off-road bike training sessions with his father. William, on the other hand, is still short and feels like a shrimp next to Jason.

In their town, it is traditional for boys to “jump the trains” when they turn twelve. It involves grabbing hold of a ladder on the side of one of the cars as the train reaches a point on the track when it slows down, climbing over the top of the car, and jumping off the other side. It’s a dangerous trick to pull, and parents try to keep the kids from doing it. Still, the boys who don’t do it are considered to be wimps by the others. When Jason and William try, Jason makes it, but William gives up when his hand starts to slip. William is not hurt, but he is embarrassed at his failure.

To show Jason that he’s not just a wimp, William decides to let him in on the secret of the castle in the attic. Mrs. Phillips decided not to drop the magic token into the sea along with Alastor as she said she would (see previous book), and she sends it to William as a birthday present. After William explains to Jason how the token works, he convinces him to become small with him and visit Sir Simon and William’s other friends. When the boys arrive, they are welcomed by Sir Simon, who is about to leave for a tournament. William and Jason agree to help look after Sir Simon’s castle until he returns, along with his friend Dick, Dick’s son Tolliver, and Dick’s niece Gudrin. Sir Simon’s old nurse, Callendar, has died, but before her death, she made a prophecy of death and danger. Almost everyone believes that she was just raving, but Gudrin knows that danger is approaching. A strange ship of skeletons has been seen approaching the town, and bones have been floating down the river. Sir Simon had the ship towed out to see again, and Dick thinks there’s nothing more to fear. However, the ship has returned, and the boys and Gudrin know that something must be done in order to keep Callendar’s prophecy from coming true.

There is an army of rats aboard the ship, led by a giant rat that walks on its back legs like a human. The boys and Gudrin attempt to burn the ship, but the rats escape and begin attacking people across the countryside. When one of these people makes it to the castle to warn everyone, Dick finally believes them that something needs to be done. Most of the people are sent away from the castle, Tolliver is sent to bring Sir Simon back to help, and the others stay to wait out the siege. Although William is scared, he manages to keep his head and come up with a plan that defeats the rats once and for all.

In the end, when the boys return to their own world, William declares that he will never jump the trains because he thinks it’s a crazy stunt. Jason doesn’t mind because, as he says, “there’s more than one way to jump the trains.” William doesn’t need to prove that he’s grown up by performing a crazy stunt because he’s already behaved with courage and maturity while facing real problems and saving the lives of other people.

The Blue-Nosed Witch

BlueNosedWitchThe Blue-Nosed Witch by Margaret Embry, 1956.

Blanche is still a very young witch, but because of her magnificent blue nose (which she can make glow at will), she’s allowed to join a group of adult witches, Scurry No. 13.  Their specialty is beautiful flight formations on their broomsticks, and they’re planning a special one for midnight on Halloween.

But, Blanche has a bad habit of being late to everything.  Some of the other witches have started complaining about her, saying that she’s too young and irresponsible to be part of Scurry No. 13.  If she’s late for the flight on Halloween, they might decide to send her back to Scurry No. 2 1/2 with the other young witches, where she’d only be allowed to ride a whisk broom.

To make sure that Blanche will be on time for Halloween, her friend Josephine sets her alarm ahead a couple of hours to give her extra time to get ready.  Unfortunately, Blanche doesn’t know that Josephine did that, so she sets her alarm ahead herself.  When she wakes up on Halloween night, it’s still early evening, instead of late at night.

BlueNosedWitchPic1Blanche looks for her fellow witches but ends up joining a group of trick-or-treaters by mistake.  They love her blue nose and introduce her to the idea of trick-or-treating.  Thinking that even the grumpiest man in town would be impressed by Blanche’s amazing nose, they stop at his house, too.  The old man isn’t impressed by anything and plays a mean trick on the kids.  However, Blanche is a real witch, and she and her cat Brockett give the old man a real Halloween scare.

Blanche is having fun on Halloween, but will she keep track of time well enough to join the other witches in their flight?

Even though this wasn’t written to be an historical novel, in a way, it kind of is now.  One of the interesting things about this book is that you can tell from the way the kids are trick-or-treating that it’s the 1950s.  Kids today don’t get jelly donuts or apples while trick-or-treating, and in this day of giving out only prepackaged treats for safety reasons, the kids would probably have to throw them away if they did (sigh).  Also, there is still the implied threat of Halloween tricks when the kids go asking for treats, something less common today.  Instead of saying “Trick or treat!”, the kids say “Candy or cake or your windows we’ll break!” (although the kids later promise the adults that they’re not going to soap any windows).  My mother said that the popular saying when she was young was, “We are the beggars of the street.  Do we soap, or do we eat?”

The book is available to borrow and read for free online through Internet Archive.

BlueNosedWitchPic2