The Incredible Adventures of Professor Branestawm

Professor Branestawm is a classic absent-minded professor. He’s is a balding man who wears several pairs of glasses, one of which is for finding the other pairs of glasses when he inevitably loses them. He’s a very clever man, but everyone knows that his inventions are likely to cause chaos. He’s not an easy person to talk to, so he doesn’t have many friends. His best friend is Colonel Dedshott, who is a very brave man.

Every chapter in this book is about another of the Professor’s inventions and the adventures that the Professor, the Colonel, and the Professor’s housekeeper, Mrs. Flittersnoop, have with them and with various situations that the Professor creates with his absent-mindedness. The stories are accompanied by pen-and-ink drawings. I love the way almost every picture of the professor shows him shedding one or more of his many pairs of glasses and that the Colonel’s weapon of choice is a slingshot!

One day, Professor Branestawm invites the Colonel to his house to see his latest invention, which he says will revolutionize travel. When the Colonel arrives, Professor Branestawm explains his idea. First, he points out that, if you’re traveling somewhere, you’ll arrive in half the amount of time you ordinarily would if you travel there twice as fast. The Colonel says that makes sense. Then, Professor Branestawm says that, the faster and faster you travel, the sooner you arrive at your destination. That also makes sense. Further, Professor Branestawm says, you eventually start traveling so fast that you arrive before you even start, and if you go fast enough, you can arrive years before you start. The Colonel doesn’t really understand this, but he takes the Professor’s word for it. The Professor has built a machine that will allow them to travel that fast, and the Colonel is eager to try it. He suggests that they try going back in time to a party he attended three years earlier. The Professor insists that they take some powerful bombs with them, just in case of emergencies (don’t try to make sense of it, there isn’t any), and the Colonel has his trusty catapult (slingshot) and bullets with him.

It turns out that, rather than going to the party three years earlier, they arrive at the scene of a battle that took place in another country two year earlier. Although they already know how the battle turned out, the Professor and Colonel can’t resist joining in with their bombs and catapult, and they end up wiping out an entire army and changing the result of the battle in favor of the revolutionaries. The revolutionaries are so grateful to them for their help that they take them to the palace of their former king, put the two men on the enormous throne there, and make them the new presidents of the country. Professor Branestawm realizes that they’ve made a terrible mistake and changed history because the king’s army was the one that was originally supposed to win the battle. The Colonel, however, doesn’t care because he thinks it sounds like fun to be a president and can’t wait to do some ruling.

Of course, the ruling of the two presidents doesn’t go well. Neither one of them really knows anything about running a country. Since they blew up all the country’s troops, there are no troops left for the Colonel to review, and he ends up playing with toy soldiers. Meanwhile, the Professor really just wants to get back to his inventing. Eventually, the revolutionaries get tired of this and tell them that they’ve decided that they don’t want any presidents, so they’re giving them a week’s notice before they’re out of a job. The Professor and the Colonel try not to take any notice (ha, ha) of the revolutionaries’ attempts to dethrone them. This just leads to the revolutionaries trying to imprison them in the dungeon, so the Professor and the Colonel are forced to escape in the Professor’s machine, which takes them back to the exact time and location where they started. They arrive just as the Professor’s housekeeper brings them some tea, so they have their tea, go about their usual business, and leave it to the historians to deal with the complications of the two of them changing history.

When Professor Branestawm’s housekeeper puts a bottle of cough syrup with no stopper into the waste-paper basket, it accidentally creates a waste-paper monster! It turns out that it wasn’t really cough syrup in the bottle. It was a special life-giving formula that the professor invented. He only keeps it in a cough syrup bottle because cough syrup is the only thing that neutralizes the life-giving formula and stops it from bringing everything it touches to life, including the bottle holding it. Now that they’ve accidentally created a waste-paper monster, what can they do to stop it, especially since it seems to have the ability to use tools and is currently trying to saw down the tree where the Professor and his housekeeper are trying hide?

Professor Branestawm accidentally loses a library book about lobsters, so he goes to another library to get the same book. By the time that he needs to return the library book, he has found the first one and lost the second one. For a while, he manages to avoid library fines by continually returning and checking out the same book from both libraries because the libraries don’t notice which library the book is from. Of course, he eventually loses the first book, too. He tries to fix the situation by getting the same book from a third library and then one from a fourth library, when he loses the third book. Where will it all end? How many libraries will have to share this one book, and where on earth are all these books about lobsters going?

Professor Branestawm and his housekeeper go to the movies to see a documentary about brussels sprouts. (The housekeeper doesn’t care about brussels sprouts, but there’s a Mickey Mouse cartoon included with the feature, and she wants to see that.) When they get back, they discover that the house has been robbed! Professor Branestawm decides that he’s going to invent a burglar catcher, but the only burglar he catches is himself.

Professor Branestawm’s clock stops, so he takes it to a clock repair shop. It turns out that the clock has only wound down because the Professor has forgotten to wind it. The Professor decides that he’s going to invent a clock that will go forever and never need winding. (This story is set before clocks that don’t need winding became common.) The Professor does invent a clock that will never stop and never need winding, but he makes a critical mistake: the chimes never reset after they strike twelve. They just continue counting up and up, endlessly, with no way to stop them! Just how many times will they endlessly strike before something terrible happens?

The Professor visits a local fair and invites the Colonel to join him. The Colonel ends up winning most of the prizes for the various games, and the Professor accidentally gets left behind in the waxworks exhibit, being mistaken for a wax statue of himself. When the Professor decides that it’s finally time to get up and go home, the people who work in the waxworks think that a wax statue has come to life!

Professor Branestawm writes a letter to the Colonel, inviting him to tea, but because he is distracted, thinking about potatoes, he accidentally writes a muddled letter and then mails the paper he used to blot the letter instead of the letter itself. The message that arrives at the Colonel’s house is a backward, muddled mess, and he has no idea who sent it to him. Since it looks like it’s written in some strange language he doesn’t know, the Colonel decides to take it to the Professor to see if he can decipher it. The Professor fails to recognize the letter as what he sent and has forgotten that he sent it. Will the two of them figure out what the letter is about, or will they eventually just give up and have some tea?

Professor Branestawm’s housekeeper’s spring cleaning creates some chaos in the professor’s house, and the Colonel suggests that Professor Branetawm invent a spring cleaning machine. Predictably, the spring cleaning machine creates an even bigger mess and far more chaos.

Professor Branestawm invents a very smelly liquid that brings things from pictures to life. The things from the pictures go back to being pictures when the liquid dries. Of course, there are some things that cause big problems when they’re brought to life. Possibly the most chaotic pictures that come to life are pictures of the Professor and the Colonel and the professor’s housekeeper. Who is who and which is which?

Professor Branestawm is invited to give a talk on the radio, and the Colonel helps him to rehearse. However, because he gets mixed up, he almost misses his own talk, and when he finally gives it, he speaks too fast and discovers that the time slot for his talk is much longer than he thought it was. Listeners are confused, but everything is more or less all right when the Children’s Hour comes on.

The Professor and the Colonel are going to a costume ball. Since the Professor doesn’t know what to do for a costume, the Colonel suggests that the two of them dress as each other. This causes some confusion, and neither of them likes each other’s clothes. The Professor’s social skills aren’t even great at the best of times, and the truth is that he’d rather be inventing things at home in his “inventory” (pronounced “invEnt – ory” as in a laboratory where you invent things, ha, ha). Then, the Countess at the ball raises the alarm that her pearls are missing! Everyone is confused when they try to get “the Colonel” to find the thief, and he doesn’t seem to know what he’s doing. It takes a while for things to get sorted out, but at least the Professor and the Colonel develop a new appreciation for being themselves instead of being each other.

Professor Branestawm’s house has gotten so full of his inventions that it’s become difficult to live there, so he’s decided to move to a new house. Moving to the new house is an escapade, and when Professor Branestawm and his housekeeper get there, they discover that the water and gas haven’t been connected up yet. Professor Branestawm’s attempts to remedy the situation render the new house unlivable, so he is forced to move back to his older house.

Professor Branestawm invites his friends and various members of the community to his house for a party, where there will be tea and pancakes. Everyone is happy to go because of the promise of pancakes, but when they’re all there, Professor Branestawm reveals that the party is to unveil is newest invention: a pancake-making machine! As the library man predicts, the pancake-making machine goes wrong (just like the Professor’s other inventions), but it’s all right because the town council comes up with a new purpose for it.

Professor Branestawm takes a trip to the seaside. He asks the Colonel to join him and bring his book about jellyfish, but unfortunately, he neglects to tell the Colonel where he’s staying (partly because he forgot where he was supposed to stay and is actually staying somewhere else). When the Colonel tries to find the Professor, he accidentally mistakes an entertainer dressed as a professor for Professor Branestawm. When the entertainer isn’t acting like himself (so the Colonel thinks), the Colonel becomes worried and decides medical intervention is necessary.

The book is available to borrow and read for free online through Internet Archive (multiple copies). It’s the first book in a series about Professor Branestawm, and it was also adapted for television multiple times.

Kids won’t learn anything about real science from Professor Branestawm, but the stories in the book are funny and not meant to be taken seriously at all. Most of the stories are about some pretty silly things that don’t really mean much in the end, but when you think about it, the Professor’s antics do lead to some pretty serious consequences, from wiping out an entire army just for the fun of it (pretty horrific in real life) and changing the course of history to accidentally blowing up someone’s house with his perpetually-chiming clock. No matter what the Professor does, though, there never seem to be any lasting consequences.

Even when people around him brace themselves for when the Professor’s latest project inevitably goes wrong, everybody still thinks that the Professor is pretty clever. The Colonel always thinks the Professor is clever, and even when he knows that the Professor is bound to do something that’s going to cause chaos, he enjoys the excitement. The housekeeper sometimes goes to stay with her sister, Aggie, when the chaos and excitement get too much for her.

The stories are just meant to be enjoyed for their zaniness, and there’s no point in analyzing them much. You don’t have to worry about whether anything the Professor does makes sense or exactly how he got any of his inventions to work. You can just enjoy seeing how everything develops and watch the craziness unfold! It sort of reminds me of Phineas and Ferb’s summer projects, which cause some chaos but are ultimately funny and always disappear at the end of the day. Enjoying these stories is what they used to say in the theme song for the tv show Mystery Science Theater 3000:

“If you’re wondering how he eats and breathes
And other science facts,
Just repeat to yourself “It’s just a show,
I should really just relax …”

I can promise you that, no matter what happens in any of the stories, the Professor and his friends will ultimately be fine and will probably have a cup of tea (or “a cup of something”) afterward. This book was originally published in Britain the early 1930s, and it was read by children during the Great Depression. I can imagine that it might have given children then a good laugh and some escapism during troubled times.

Strangely, at least one of the Professor’s inventions, the clock that never needs winding, is a real invention that we have every day because time has moved on (ha, ha) since this book was originally written and published. In fact, it’s very unusual to find clocks that need to be wound these days. Of course, the part about the clock perpetually chiming more and more and blowing up when it gets to be too much is just part of the craziness of Professor Branestawm.

Danny Dunn and the Swamp Monster

Danny Dunn

Professor Bullfinch receives a cryptic message, which he says is written in the style of a telegram (he calls it “cablese” – a way of shortening messages because people pay for telegrams by the word). As Professor Bullfinch and Danny study the message further, they can draw more conclusions about the sender, who is not specified. They know it’s someone with money because the hotel it was sent from is expensive. From one of the terms used, they think the sender is a scientist, and because he sent a message written to be a telegram as a letter, he’s probably absent-minded. That description seems familiar to Professor Bullfinch.

Then, a strange man comes to the door who seems oddly distracted and confused. He greets Danny as if he were an old friend, but Danny has no idea who he is. He thinks the man is crazy, but Professor Bullfinch recognizes him as his old friend Dr. Benjamin Fenster. Of course, Dr. Fenster is the person who sent the confusing message. It turns out that Dr. Fenster meant to send that message to Dr. Ismail at the University of Khartoum, but he accidentally got it mixed up with the message he was going to send to Professor Bullfinch. Dr. Fenster is an absent-minded professor type, and he’s always doing things like that. Although, he does correct Danny when he mentions this, saying that he’s not actually a professor, and it’s not so much that he’s absent-minded so much as that he has a lot to think about and can’t think of everything at once.

Their conversation is interrupted when something goes wrong with the experiment that Professor Bullfinch and Danny were working on before Dr. Fenster arrived. A warning goes off, and Professor Bullfinch yells to Danny to shut off the machine. However, Danny can’t find the shut off switch, so he panics and pulls an electrical cord, sending an electrical current through the project before Professor Bullfinch turns off the switch. When they examine the results of the experiment, they’re surprised. Professor Bullfinch was trying to develop a new polymer, but the accident with the machine and the electrical current have turned the polymer into a superconductor and a very powerful ring magnet with a circular magnetic field.

While they’re examining the results of the experiment, Dr. Fenster wanders off, lost in thought. Danny worries if he’ll be okay, wandering around on his own, but Professor Bullfinch says that he’ll be fine. Dr. Fenster often does this when he’s thinking something through. Danny’s friends, Joe and Irene, arrive, commenting on seeing a man who was acting strangely and wondering if there’s something wrong with him. Danny explains to them who Dr. Fenster is and tells them about the ring magnet. Then, Dr. Fenster bursts back in, very excited, because he’s figured something out. He thinks the magnetic polymer ring might be the solution to a problem he’s been trying to solve.

Dr. Fenster is a zoologist, and one of his projects is to investigate accounts of legendary animals. Although many scientists tend to disregard stories of unknown animals as purely legendary, sometimes, they turn out to be previously unreported/undiscovered species. (“Undiscovered” in the scientific sense. Obviously, people have seen them, or they wouldn’t tell stories about them. These are species that haven’t been officially documented as having been discovered among the scientific community.) Investigating rare or possibly unknown species is what Dr. Fenster does.

Dr. Fenster is currently investigating reports of a creature called the lau, which apparently lives in swampy areas around the source of the Nile River in Uganda. The lau is supposed to be an enormous serpent with tentacles on its head. The legend around it says that if a person sees the lau first, the lau will die, but if the lau sees the person first, the person will die. When the others ask him if he thinks that’s real, Dr. Fenster says that he thinks that’s more metaphorical, like when someone says they felt petrified, it doesn’t mean that they literally turned to stone, or if someone says that their blood froze, it just means that they felt horrified. He thinks that the idea is that a serpent could kill a person, if they didn’t see it and disturbed it, but if the person saw the serpent first, they would kill it to avoid the threat.

The problem that Dr. Fenster has been trying to solve is how to move around the swamp and keep the area under observation during the night as well as the daytime, without possibly disturbing the creature he’s trying to find. It’s difficult to get around that swampy area in daylight, but it’s even more difficult at night, and he doesn’t want to use lights because that could frighten away the lau. He’s been thinking that he would like to mount some specialized cameras in certain strategic areas, but he couldn’t figure out how to mount them, and the cables he would have to use would be long and heavy. Having seen what the magnetic polymer can do, though, he thinks that could be the solution to the problem. It doesn’t weigh much itself, but when they test it, they discover it can support the weight of a grown man.

Dr. Fenster invites Professor Bullfinch and the children to join him on his expedition. He’s independently wealthy, and he can afford to pay for all them to come along. However, Danny’s mother has reservations about how safe this expedition is, and she can’t imagine that Joe or Irene’s parents will allow them to go on the trip, either. It takes time for Dr. Fenster to persuade the children’s families that the trip is safe enough for them. Eventually, they give in and allow the children to travel to Africa as a special Christmas present. Dr. Fenster doesn’t have any time limit on his own investigations, but the parents limit the children to only two weeks.

When they get to Africa, the first place that Dr. Fenster takes them is to Khartoum University in Sudan, where he introduces them to Professor Ismail, the Director of the Department of Zoology. Professor Ismail has helped Dr. Fenster with travel arrangements, equipment for the expedition, and the necessary government permits. Danny asks Professor Ismail what he thinks about the stories of the lau and whether it could be something like a dinosaur that has somehow survived. Professor Ismail says that many things are possible because there known oddities among animals, like the platypus, which lays eggs even though it’s a mammal. He shows them a fish called clarias lazera, which has the rare ability to leave water and live on land for a period of time.

The children get something to eat at a local cafe and talk excitedly about what the lau could really be and how its discovery could be “the most important discovery of the century.” Irene notices that a man in the cafe looks very interested in what they’re saying and follows them when they leave.

When the expedition reaches the site Dr. Fenster wants to investigate, they persuade some of the Nuer people who live there to show them where they’ve see the lau. They are initially reluctant and warn them that the lau is dangerous, but they do show them an area, and the members of the expedition start setting up cameras to watch it. As they begin exploring, they do find large trenches that are like the paths supposedly left by the giant serpents.

Dr. Fenster explains to the disappointed children that he won’t take them along to confront the lau directly, even if they do find it because of the possible danger. He and Professor Bullfinch will handle the creature, using the tranquilizer gun that Dr. Fenster brought along. They plan to have the children watch on the monitors and keep an eye on the base camp. However, the children see something unexpected when they’re looking at the monitors: the same strange man who was following them in Khartoum. Who is he and why has he followed their expedition?

When the children tell Professor Bullfinch and Dr. Fenster about him, they meet up with the man, and he introduces himself as a rare animal collector. He offers to join their expedition and help them, but Dr. Fenster refuses. One of the Nuer recognizes the man as a disreputable character who would do anything for money, and Dr. Fenster thinks he’s a poacher, who would try to capture rare animals and sell them, rather than simply study them scientifically. It seems that, aside from protecting themselves from the possibly dangerous lau while they study it, they might also have to protect the lau.

The book is available to borrow and read for free online through Internet Archive (multiple copies).

The lau is a cryptid in the real world as well as in the story, and the details Dr. Fenster offers about where it supposedly lives and historical mentions of the creature are accurate. Accounts of what the lau might actually be in real life vary. It could be a type of python or a very large fish, like a catfish. In the story, when they do find the lau, it turns out to be an enormous catfish, the kind that can live without water for a time and move on land, but it also turns out to be electrical, like an electric eel. Professor Bullfinch and Dr. Fenster decide that it’s related to the malapterurus, which is in keeping with real world theories about the lau.

The story makes some good points about known animals in the real world that are considered oddities because they have qualities that don’t normally apply to other animals of their type, like how the platypus is an egg-laying mammal. Just because something sounds unusual doesn’t mean that it’s impossible. There are wide variations among creatures in the animal kingdom. I thought it was interesting that they brought up the clarias lazera, which is a type of catfish that can live and move on land. A similar type of catfish that can live and move on land appeared in the children’s mystery book The Mystery of the Other Girl.

I’m not sure whether the accident that produced the magnetic polymer makes any reasonable scientific sense, but there a few interesting facts in the story. When they get to Africa, Dr. Fenster explains to them that there are actually two Nile rivers – the White Nile and the Blue Nile. They get their names because the soil they pass through gives them each a different color.

There are some words of another language included in the story when they reach Uganda, but I’m honestly not sure whether they’re real words or just made up to make it seem like Dr. Fenster can speak the local language. I tried putting them through Google translate to see if it could recognize them as anything, but it came out as nonsense. However, it’s supposed to be a language spoken by the Nuer people, so it might be something that Google translate doesn’t know.

Sometimes, I’m a little suspicious when I encounter obscure foreign words in old children’s books. I’ve read other old children’s books which use made-up words in place of an actual foreign language, probably because the writers didn’t know how to write something in a real foreign language but they wanted something that looked like it could be from another language. They were probably also acting with the assumption that kids wouldn’t know the difference, so it wouldn’t matter. I could be doing these authors a disservice by being a little suspicious here. Perhaps they did some extra research to learn a few phrases in a language that would be very obscure in the United States. It’s just that, having seen fakery elsewhere, it’s something I find myself looking for when I see instances of languages that would be difficult to fact-check.

Faking words in a real spoken language is less tolerated in the 21st century than it used to be, especially in a book that’s supposed to have educational qualities, so I hope they didn’t attempt to do that. Faking lesser details in a fiction book that’s supposed to have some real facts tends to cast suspicion on just how many of the other “facts” in the book are fake. This is an adventure story, not a textbook, so it’s true that some creative license is allowed. I still don’t know if their magnetic polymer concept is at all plausible, but the Danny Dunn stories are science fiction adventures, so some creative license there is allowed. However, readers like to feel that they can trust a certain amount of supporting detail to be correct. It’s also considered a cultural insult to use fake nonsense words in place of actual words from a language people really speak. Hopefully, that’s not the case here, but I wanted to point out the concept so readers can see how the use of real words strengths a story while faking them weakens it.

The story offers about the Nuer people, but I’m not sure how accurate they are. I don’t know where the authors got their information. They say that Nuer people don’t have chiefs and don’t follow orders from anybody, but according to the eHRAF World Cultures collection through Yale University, their clans do have headmen, and they also have sub-chiefs.

Danny Dunn and the Homework Machine

Danny Dunn

At the beginning of the book, Danny develops a device that allows him to do his homework and his friend Joe’s homework at the same time by using a system of pulleys and a board that holds two pens at once. (This seems like an unnecessarily complicated device, since he and his friend could accomplish the same thing just by sitting next to each other and talking over their answers as they both write them down at the same time, although Danny says that he plans to build a second pen board so Joe can work on their English homework at the same time as Danny does their math homework.) Danny thinks that it would save even more time if he could find a way to build a robot that will just do the homework for them, but Joe warns him to be careful because things often go wrong with his inventions.

Joe leaves to get more materials for their homework device, and suddenly, Danny is surprised by a tapping at the window, and he sees a girl’s face looking in at him. It’s surprising because Danny is on the second floor of his house. At first, he thinks that this girl who seems to be hovering in the air must be from outer space or something, but it turns out that she’s just an ordinary girl on a ladder.

The girl tells Danny that her name is Irene Miller and that her family just moved in next door. Her father, Dr. Miller, is an astronomer who will be working at Midston University. The reason why Irene is up on a ladder is that she’s built a weather balloon, and now, it’s stuck on the roof of Danny’s house. Unfortunately, she’s just discovered that her ladder isn’t quite long enough to reach the roof. Danny, who loves science, is intrigued by Irene’s weather balloon, and he helps Irene retrieve it by climbing out an attic window and onto the roof.

Danny shows Irene his device for doing homework, but Irene says it doesn’t seem quite honest because it’s basically like copying from someone else. Danny defends his idea, saying it’s not really cheating if the second person actually does know how to do the homework and would give the right answers anyway. He just sees it as a time-saving device. He also says that Professor Bullfinch, an inventor and physicist at the university, says that homework isn’t relevant to the learning kids do in the classroom. Danny’s father is dead, and his mother is Professor Bullfinch’s housekeeper, so Danny and his mother live with him.

Danny is surprised at how much Irene knows about science because he didn’t think girls would be into science. Irene says that there have always been female scientists, like Marie Curie, and she also wants to study physics. Although Danny has learned a lot from Professor Bullfinch, he’s a little intimidated that there are things that Irene knows that he doesn’t.

When Joe returns, he isn’t enthusiastic that Danny has made friends with a girl. When Joe is derisive about women and girls, Danny even defends Irene and how much she knows. Irene confesses to Danny that getting her weather balloon stuck on the roof wasn’t an accident. Her mother had already talked to Danny’s mother, so she knew Danny was interested in science. She purposely got the balloon stuck on the roof to get his attention and give them a reason for meeting. Joe uses that as part of his assertion that women are trouble.

Irene joins Danny and Joe’s class at school, and she starts making some other friends there. There is one boy in class, Eddie, who seems to have a crush on Irene. She’s a little flattered that he thinks she’s pretty, but she begins to feel uncomfortable with his attention because he keeps staring at her. Danny explains to Irene that people call Eddie “Snitcher” because he’s always telling on somebody for things they do, seemingly out of spite.

When Danny invites Irene to come to his house for cookies after school, Professor Bullfinch surprises them by telling them that he’s going on a business trip, and while he’s gone, he’s going to let Danny take care of his new computer. The computer is called Miniac, which is short for “miniature automatic computer.” It’s much smaller than most computers of its time. During the 1950s, computers could take up an entire room. The Miniac is about the side of a large sideboard.

Joe asks Professor Bullfinch how the Minaic works, and he explains that they can ask it questions through a microphone. The computer prints out answers with an electric typewriter. Irene asks if they can ask it a question to see how it works, and she asks the Miniac a question from their homework. Joe is amazed at how quickly the computer answers the question, and Professor Bullfinch explain a little more about how computer work, with a memory unit that stores information. He says that facts are stored on magnetic tape. (This was true at the time this book was written, although 21st century computers are constructed differently, in ways that allow them to be made much smaller than 1950s computers. What he says next about the nature of computer intelligence is still true, although I’m going to have some things to say about AI in my reaction section.)

Irene marvels at how the computer seems almost like something from science fiction (for her time) and how amazing it is to have a device that can give you the answers to everything. Professor Bullfinch explains to her that’s not quite true, and that there’s something more amazing: the human mind.

It is only a kind of supertool. Everything in this machine is inside the human head, in the much smaller space of the human brain. Just think of it — all the hundreds of thousands of switches, core memory planes, miles of wire, tubes — all that’s in that big case and in this console — are all huge and awkward compared to the delicate, tiny cells of the human brain which is capable of doing as much as, or more than, the best of these machines. It’s the human brain which can produce a mechanical brain like this one. … The computer can reason … It can do sums and give information and draw logical conclusions, but it can’t create anything. It could give you all the words that rhyme with moon, for instance, but it couldn’t put them together into a poem. … It’s a wonderful, complex tool, but it has no mind. It doesn’t know it exists.”

Danny’s assignment while the professor is away is to feed data to the computer. The professor has laid out the information and code tables that Danny will need, although the professor says that Danny can add some extra information if he comes across something new and interesting in Scientific American or one of the other science magazines he reads. Irene asks if she can help with this task because she finds it interesting, and the professor gives her permission. Before he leaves, he warns Danny not to get too carry away with his enthusiasm. He knows that Danny likes to experiment, and sometimes, he gets carried away when he has an idea, without stopping to think first. The computer is a tool, not a toy, and the professor wants him to treat it as such.

However, a few days after Professor Bullfinch leaves, Irene has a question about their homework that Danny and Joe can’t answer because they also don’t really understand the subject. Then, Danny gets the idea of asking the computer about it. Inspired by how easily the computer answers the question, Danny suggests to the others that they use the professor’s computer as a “homework machine.” After all, it can answer questions and supply them with information, and Danny thinks he could even program it to write short compositions. Irene is a bit dubious about it, but Danny amends his idea to say that the computer would “help” them with their homework.

The book is available to borrow and read for free online through Internet Archive (multiple copies).

One of the interesting things about reading a vintage book like this that focuses on the technology of its time is seeing how things have changed and how people’s perceptions of technology have changed. The kids in this book are amazed by the professor’s computer, which is cutting edge for their time, although 21st century children grow up accustomed to computers in their homes that they are allowed to use. Modern children do use computers as toys, playing computer games, and they are also tools for doing homework.

However, even though things have greatly changed in the decades since this book was written, some of the issues surrounding the ethical use of technology are still concerns in the modern world. This story brings up the issue of how much a reliance on technology to do homework borders on cheating and keeps students from gaining the skills they’re supposed to use. This has become a major issue in modern education in the 2020s, with the rise of AI technology. In the story, Professor Bullfinch says that a computer cannot write poetry, which might get a smirk from modern readers because AI has achieved compositional writing skills. What I’d like to point out, though, is that there are still limits on that. As of this writing, the ideal way to use AI in writing is as a starting point for writing and research but not as a replacement for human writers or the human mind to edit and control the content of the writing. AI also uses human writing as the basis for its compositions, not writing everything from scratch:

“… an AI writing tool will gather information based on what other people have said in response to a similar prompt. The bot will search the internet for information about what you’ve asked it to write, then compile that information into a response. While this used to come back as clunky and robotic, the algorithms and programming for AI writers have become much more advanced and can write human-like responses. … AI writers are, so far, limited in their abilities to create emotional and engaging content. Humans, by nature, are storytellers. We have been since the beginning. Robots, however, are not. They are limited by what they’re programmed to do, and AI bots are programmed to gather information and make an educated guess about what you want to hear.”

(AI Writing: What Is It And How Does It Work?, July 2023)

Computers, even those in the 21st century, which are both smaller and more efficient than the ones from the 1950s, still rely on input from human sources to do anything. AI work is not original, it only builds on what humans have given it to use. In spite of the word “intelligence” in the name “artificial intelligence”, it still “has no mind“, as Professor Bullfinch put it. It’s literally artificially intelligent. It knows nothing independently of human beings, and one of the current problems with AI is that, although it can write convincingly and sound almost human, it not only does so only because it’s basing its writing on human writing that has been supplied to it but also, it has no idea whether or not anything it says is true or not. As the Microsoft article points out, it’s only using predictive technology to guess at what you want to hear and just tell you what you want to hear. It still takes a human being to reason out how much sense AI writing actually makes or whether or not it’s accurate.

One of the current problems with AI in the 2020s is AI hallucinations. Sometimes, AI seems to make things up that aren’t true at all because the way it processes information sometimes produces errors, and by itself, AI has no way of knowing when this has occurred. It has no understanding of the subject its writing about. It’s only attempting to predict and supply what it thinks the human who supplied the prompt wants it to supply.

“AI hallucination is a phenomenon wherein a large language model (LLM)—often a generative AI chatbot or computer vision tool—perceives patterns or objects that are nonexistent or imperceptible to human observers, creating outputs that are nonsensical or altogether inaccurate.

Generally, if a user makes a request of a generative AI tool, they desire an output that appropriately addresses the prompt (that is, a correct answer to a question). However, sometimes AI algorithms produce outputs that are not based on training data, are incorrectly decoded by the transformer or do not follow any identifiable pattern. In other words, it “hallucinates” the response.”

There are currently problems with students relying too much on AI to do both their thinking and writing for them, and even professionals who rely too much on AI tools to get through their work faster sometimes fail to notice when the AI writing says things that don’t make sense or are just blatantly untrue. The AI doesn’t know what’s true or not, it’s just telling you what it thinks you want to hear, based on information given to it, put together, and rearranged in its logic programming. Because it doesn’t actually understand the information fed into it, it has no idea when it gets the story wrong. Computers are faster at processing data than a human, but actual understanding of information is still entirely a human quality. A computer cannot understand anything on behalf of a human mind because it “has no mind” of its own to do the understanding.

There have been cases where professional lawyers who have relied on AI writing instead of doing their writing themselves have been sanctioned when AI hallucinations included information that was not only inaccurate but actually fictitious, citing court cases that never actually existed. The lawyers who received disciplinary action about this did not proofread the writing produced by AI, just trusting it to do all of their writing and thinking for them. Yet, the errors jumped out immediately when actual humans read the writing.

The more complex the writing is, the more the limitations of AI become apparent. AI can sound convincing in a short article (especially if you’re not doing any fact checking to see whether it’s talking about something real or not), but it isn’t always consistent or coherent in longer writing. The drama department of one of the local colleges where I lived put on a performance of a play written entirely by AI as a kind of thought experiment, and the results were hilarious. It was a mystery play, and the script was confusingly written. The AI had trouble keeping track of which characters were currently on stage and which were not, so actors who were not actually present in particular scenes had dialogue. At one point, when the detective was questioning everybody, he even talked to the person who was murdered, and the corpse responded. The play didn’t make sense because the AI doing the writing didn’t really understand the story it was telling. It just told a story in the pattern that was requested of it. It was, technically, a complete play, and if you gave it a cursory glance, it would have looked like a fully written play. It’s just that it had absent people and dead people talking. Perhaps at some point in the future, AI can do its own proofreading and learn to catch these types of problems, but for it to do so with the accuracy of an actual human, it would have to have a human level of understanding about the world and the subject matter it writes about. That is, it would have to have real intelligence, not just artificial intelligence.

This video from Wired on YouTube features AI and machine learning professor Graham Morehead from Gonzaga University, answering common questions about the nature of AI. In the video, he explains some of the differences between how AI “thinks” and how a human brain thinks, which help explain why AI can do some things that a human being would find pretty stupid. AI often thinks in terms of two-dimensional images as opposed to the three-dimensional world we live in as humans, and it doesn’t always understand the consequences of actions because, to AI, everything comes down to simple numbers and data as opposed to a physical world where actions have context and consequences.

Overall, I think this story did a good job of evaluating the differences between the human brain and the electronic brain at a point in history where the technology was relatively new and evolving. It also did a surprisingly good job of anticipating some of the developments and problems associated with the use of artificial intelligence, although the form it takes in this story isn’t quite what we’ve seen in the 21st century, and the kids in this story encounter an issue that modern students attempting to use AI to do their homework aren’t likely to encounter.

At the end of this story (spoilers), Danny and his friends come to realize, to their surprise, that they’ve actually been doing more homework than their classmates in order to make their wonderful homework machine function. They had to teach the machine the subjects they’re studying in order to have it do the assignments because the machine doesn’t innately understand the subject matter. The kids have to supply the knowledge base for the machine learning to function, and that ultimately takes more work and study for them than simply understanding the subjects in their own minds and just doing the assignments themselves. Danny’s mother and his teacher allow the kids to continue using the machine once Danny’s mother explains to the teacher how the process works so the kids can experience how a seeming shortcut can actually take more effort.

This is a little different from the 21st century AI tools, where someone else has already done the basic programming work, and students don’t have to actually understand the subjects themselves to use the AI tools. Of course, if the student doesn’t understand the subject matter of the assignment, there’s less chance that they’ll even notice when the AI produces an AI hallucination and says something that isn’t true or doesn’t make sense. There is an incident in the book where the computer messes up and outputs something that makes no sense, and the kids have to figure out why it did that.

The kids also consider the issue of whether or not using the machine to do their homework is cheating or not. Irene has serious reservations about it at first, and their teacher and some classmates think it gives them an unfair advantage when they find out. Danny, on the other hand, defends it, thinking of the computer as just a time-saving tool, like a typewriter, although the computer is doing more for them than a typewriter does. Danny is only focused on the idea of saving time so he can do things other than homework because he’s confident in his own ability to understand the academic subjects and thinks that practicing his skills or proving his knowledge through homework is a waste of his time.

The only reason why the teacher agrees to let them continue using the computer is that Danny’s mother figures out before he does how much extra work he and his friends are doing to teach the computer how to do their homework. This becomes obvious after the teacher gives them a special assignment, beyond what was covered in class, so Danny and his friends have to work extra hard and spend far more time to understand the material themselves and then teach the computer to understand it well enough to do the work. The first assignments weren’t so hard for Danny and his friends to teach the computer how to complete because the kids are at the top of their class, and they do know the material. However, the more difficult the assignments get, and the less familiar they are with the subject matter, the harder it gets to program the computer to handle the assignments. This exposes the flaws in their system and highlights the need for them to understand the material themselves rather than depend on the computer to do their work for them or even necessarily do it more efficiently. The great use of computers is to do tasks more efficiently, but that depends on the task and whether or not the computer has accurate instructions and an efficient knowledge base to draw on to do it. Building the programming and the knowledge base takes the work of a human mind that knows what it’s doing and is willing to put in the effort to do it correctly and to troubleshoot errors.

In this book, we get a glimpse of school in the 1950s. Something that stood out to me was when the teacher mentions that the class sizes have grown considerably in recent years, meaning that she has less time to work with individual students than she used to. This was a real problem in the 1950s, due to the effects of the Baby Boom. This generation of children was much larger than previous generations, so there were shortages of teachers and class space, and teachers and students did complain that students got less individual attention. (This documentary on YouTube shows some of the overcrowding.)

The focus on science and technology in the Danny Dunn stories is also important to the 1950s because that was the beginning of the era of the Cold War technology race, exemplified by the Space Race. The capitalistic United States and its allies competed against the USSR and its allies for world supremacy following WWII, and one of the ways they did that was by trying to develop superior technology and technological skills. This need to compete in the areas of science and technology led to changes in the US public education system, emphasizing the skills that we would call “STEM” skills today (science, technology, engineering, and mathematics). Echoes of those changes still influence the way we think about education in the 21st century.

This technological and scientific focus also influenced children’s entertainment, as adults tried to encourage children to take an interest in science and technology. The Danny Dunn series is one example of this, showing children who are interested in science and new inventions and portraying them as fun and exciting. Another example was the educational tv show Watch Mr. Wizard, which was being broadcast at the time the Danny Dunn books were written and published. Watch Mr. Wizard featured the title character performing experiments in his laboratory and demonstrating scientific concepts to child visitors. It was very popular, and in the 1950s, there were science clubs for children based around this show. This show also helped inspired new generations of shows with a similar premise, such as Bill Nye, the Science Guy, which was popular when I was a kid.

Kat and the Missing Notebooks

KatMissingNotebooks

Kat and the Missing Notebooks by Emma Bradford, 1999.

KatMissingNotebooksDaVinciThis book is part of the Stardust Classics series.

This time, Kat and her aunt, Jessie, find themselves in Florence during the Renaissance. They appear shortly before someone attempts to steal some very important papers belonging to the Florentine City Council from Signor Millori. Kat and Pietro, Signor Millori’s son, both run after the thief, and Kat helps to get the papers back. To thank Kat for her help, Signor Millori invites her and Jessie to stay with him and his family in their palazzo during their stay in Florence.

Signor Millori is a wealthy banker, and the palazzo is a grand place. Kat and Pietro become friends, and he confides in her how much he loves art. Pietro’s father wants him to become a banker, but Pietro’s dream is to study painting with Leonardo da Vinci. In fact, he takes Kat and her aunt to see Leonardo painting a mural at the Palazzo del Vecchio.

Leonardo notices Kat’s aunt and thinks that she has an interesting face. When he asks her to come to his studio to pose for some sketches, she eagerly accepts. Kat hopes that she can use the opportunity to show Leonardo Pietro’s artistic talent and convince him to take Pietro on as a student. However, although Leonardo likes the sketch of Pietro’s that he sees, he says that he has enough apprentices at the moment. Pietro cannot resist the opportunity to study Leonardo’s work, however, and borrows a couple of his notebooks to study.

KatMissingNotebooksFlightBesides being a great artist, Leonardo da Vinci is also a scientist, and along with his notes on art, there are sketches and plans for possible inventions in the notebooks. Kat and Pietro go to return the notebooks the next day, but before they can get to Leonardo’s studio, the same thief who tried to steal Signor Millori’s papers steals the notebooks.

Florence has been at war with Pisa for some time, and the Florentine City Council has consulted with Leonardo da Vinci to see if he can come up with some inventions that would give them the upper hand. They know that the thief must be a spy for Pisa who is trying to see what Leonardo has been working on. However, Kat knows that if they do not retrieve the notebooks, history may be changed. Soon, it becomes obvious that the spy has an accomplice who is living in the Millori’s palazzo. Can Kat and Pietro find the notebooks and stop the spies before it is too late?

Although this is a fantasy story that involves time travel, it is based on historical events, and there is a section in the back that explains more about the Italian Renaissance and Leonardo da Vinci.  At the time of the story, Italy was not a united country.  The Italian peninsula was covered with many small city-states which frequently fought each other.  In 1494, Pisa broke away from Florence, and Florence fought for several years to bring it back under their control, until they eventually succeeded in 1509.  This conflict was the basis for the story, and the artist and inventor Leonardo da Vinci was consulted by the Florentine Council during the struggle.

Also in the back of the book is an explanation of mirror writing, which Leonardo da Vinci used in his notebooks.  There are also instructions for making fresco ornaments and a recipe for Nutty Biscotti.

Kat the Time Explorer

KatTimeExplorer

Kat the Time Explorer by Emma Bradford, 1998.

KatTimeExplorerTrain.jpgTen-year-old Kat is going to be living with her Aunt Jessie for the next year.  Her parents are botanists, and they are spending a year in South America, studying rain forest plants.  Aunt Jessie lives in a house in the same town as Kat and her parents so, by staying with her, Kat can continue going to the same school and see her friends.

Like Kat’s parents, Aunt Jessie is also a scientist and teaches physics at the same college where her parents teach when they’re not doing research abroad.  She inherited her house from their Great-Uncle Malcolm, who was an inventor.  Malcolm never invented anything that made much money or got much attention, but Jessie has been going through his things and discovered something interesting among his unfinished projects: a time machine.  The time machine seems to be nearly complete, although Jessie isn’t quite sure how to operate it or what should power it.  There is a drawing of a strange medallion in Malcolm’s notes, and Jessie found one with the same markings among Malcolm’s belongings, but it’s unclear whether this medallion is supposed to play any role in the time machine’s function or if it’s completely unrelated.

Then, Kat discovers another medallion in Malcolm’s old room, one with identical markings but made out of a different type of metal.  There is a space on the time machine for each of the medallions to fit.  When Kat experiments with how the medallions can fit into the machine, she activates it, transporting herself and Jessie back in time to England in 1851.

They find themselves on a train with other travelers heading to The Great Exhibition in London where people from around the world will be displaying new developments in industry and technology.  No one notices Jessie and Kat’s sudden arrival because the train is packed with people and the time machine has somehow altered their clothing and other small objects in their possession to ones that are appropriate to the period.  They also seem to be able to understand people speaking other languages neither of them knew before.  The time machine itself is packed into an ordinary-looking bag.  The two of them decide that they can’t use the time machine on the train where everyone will see them, and besides, they are both curious about the time they find themselves in.  After a temporary mix-up where they are separated at the train station, they find each other again and manage to locate a woman who will rent a room to them for a couple of days.

Unfortunately, when they start unpacking in their room, they discover that their bag was accidentally switched at the station for an identical one.  They no longer have the time machine and can’t get home!  Inside the bag they have, they find articles of men’s clothing, a small spring of some kind, an incomplete sketch of some kind of invention, a ticket to the Exhibition, and a letter written to someone named Edward from his brother Sidney about the Exhibition and the invention they plan to demonstrate there.  The brothers are very concerned about the success of their demonstration and are depending on results to make some money and save their family’s estate.  With those clues, Jessie and Kat must track down these inventors and find their time machine, saving not only themselves from being stuck in the past but the future of the two brothers!

There is an educational section in the back that explains about the Victorian Era and the Great Exposition.  It also discusses Victorian manners and tea parties.  There are tips for making little sandwiches of the kind people would eat at tea parties.

This book is part of the Stardust Classics series.

Kidnapped on Astarr

KleepKidnappedAstarrKidnapped on Astarr by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Till’s mother, Falda, has mysteriously disappeared, and Till is sure that someone has abducted her.  The only clue he has is an unfinished note that his mother left for him with the letters “RU” on it.  He takes it to Kleep and her grandfather Arko, and the three of them puzzle over what it could mean.  Arko and the kids decide that the two most likely things the letters could be part of are a kind of metal that Arko and Falda are using in the project they’re currently working on (“ruthenium”) or a group of people who are enemies of theirs, the Ruzenians.  The people of Ruzena lived on Astarr before Kleep’s people arrived from Ruel (another possible “RU” word that they ruled out) and have resented their intrusion.

Arko decides that he will first visit the mine where they get their metal, hoping that Falda has gone there in connection with their project to create a new way to anchor small space ships at outer space docks.  However, Kleep and Till can’t help but think that the Ruzenians have kidnapped Falda.  Arko wants them to stay at the house with the robot Zibbit until he returns, but they feel like they can’t wait and decide to take Zibbit with them to investigate the Ruzenians.

It’s a harrowing journey through Ruzenian territory, through a dark forest with giant worms and singing trees whose music threatens to overtake their minds, but they do discover that is where Falda is being held prisoner.  Unfortunately, Kleep, Till, and Zibbit are also captured.  With the king of Ruzena suspicious of the projects that Arko and Falda are working on (he thinks they’re designing weapons, but they’re not), what can they do to escape or get help?

Mystery Dolls From Planet Urd

KleepDollsUrdMystery Dolls from Planet Urd by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Kleep’s grandfather is an inventor, and she loves it when she’s included in the gatherings of other inventors that her grandfather hosts.  They come from many different planets, and she loves to hear them talk about their work.  However, there are some other inventors that Kleep doesn’t like at all.  Slurc, who is from the planet Urd, takes no notice of Kleep until he overhears another inventor telling Kleep about something he has recently learned about that comes from the planet Earth.

Earth is unaware of other planets, like the planet Astarr, where Kleep lives, but people do visit Earth secretly to study the people and their habits.  Kleep’s own parents mysteriously disappeared on a mission to Earth, and Kleep is determined to find them one day.  Pili, an inventor from Ruel, knows that Kleep is interested in anything about Earth, so he gives her an Earth doll.

Children on Astarr do not play with dolls, so Kleep doesn’t really understand what purpose they serve, and it makes her nervous that it looks so much like either a small person or robot but is not alive and does not do anything.  Then, Slurc, listening to their conversation, tells her that children on Urd play with dolls, but theirs are much better, and he promises to send her some that she can share with her friends.  Although Kleep does not really like Slurc, she thanks him for the offer just to be polite.

KleepDollsUrdPic1Sure enough, the dolls from Urd soon arrive, but they make Kleep even more nervous than the doll from Earth.  They seem a little too life-like, and one night, Kleep wakes up, certain that she heard them whispering to each other!

At first, her grandfather and her best friend, Till, think that she’s just imagining it because the dolls make her nervous.  However, when she gives a couple of the dolls to Till, he experiences the same thing!

The dolls from Urd are not normal, and Kleep is sure that they are there for a sinister purpose.  She and her friend must discover what it is and fast!

The setting and inventions on Kleep’s world are imaginative.  I especially like the idea of the learning devices that can send knowledge directly into your mind (maybe a little creepy, but certainly a time-saver).  The plot might seem a little far-fetched, but I liked it when I was a kid, and it’s still entertaining.  It’s my favorite book in the series.  I think of this book every time someone mentions Furbies or any similar sort of electronic toy that is supposed to speak to another.  Furbies especially talk to each other, and they look like they’re from outer space.  Who’s to say what sinister plots might be hatching in their furry little minds?

Toying With Danger

toyingwithdangerToying With Danger by Drew Stevenson, 1993.

Sarah Capshaw is lamenting to her friend Clark that she hasn’t had an interesting case to solve since she and her parents moved to Wilsonburg when their friend Frog tells them that the local bully saw a monster at the old Harley farm outside of town.  Rumor has it that a mad scientist bought the place.  Naturally, Sarah wants to investigate.

It turns out that the “mad scientist,” Dr. Becker, is actually an eccentric toy inventor.  The “monster” is an electronic Frankenstein monster.  Dr. Becker is actually pretty nice and is even interested in seeing the detective board game that Frog is trying to invent.

Even though the monster wasn’t a real monster, there are still strange things happening in the woods surrounding the old farm where Dr. Becker’s workshop is.  The local bully is hanging around in the woods and trying to scare everyone away.  The kids also see a mysterious man hanging around, and Sarah wonders if he could be spying on Dr. Becker in order to steal his designs.

toyingwithdangerpic2It seems that Sarah is right that someone is trying to spy on Dr. Becker.  The kids learn more about the money involved in buying and selling toy designs when they visit the Too Wonderful toy company for a tour with Sarah’s grandfather.  Making toys is serious business, and companies guard their designs very carefully.  The Too Wonderful toy company wants to purchase some of Dr. Becker’s designs, but one of the members of the company says some strange things about Dr. Becker.  Can the kids trust him?  Can they trust the strange Dr. Becker?  Can Sarah catch the spy before it’s too late?

This is part of the Sarah Capshaw Mysteries series.

Chitty Chitty Bang Bang

ChittyChitty Chitty Bang Bang by Ian Fleming, 1964.

Not everyone is aware that the creator of James Bond wrote a children’s book, although the movie Chitty Chitty Bang Bang is a children’s classic.  However, the movie differs greatly from the original book, which doesn’t have anything to do with a toy-obsessed baron who has forbidden children in his kingdom, and there is no Truly Scrumptious (sorry).

Commander Caractacus Pott, retired, is an explorer and inventor who lives in a little house in the countryside with his wife Mimsie and their children, a set of eight-year-old twins named Jeremy and Jemima.  Some of the locals call Commander Pott, “Crackpott” because of his strange inventions, which never earn him very much money until one of this inventions pays off when he sells the candy whistles he creates to Lord Skrumshus’s candy company.

With the money he earns, Pott decides to buy something that his family has wanted for a while: their own car.  But, they don’t want just any boring car like everyone else.  They want something special.  They find it when they spot a former racing car that’s due for the scrap heap.  No one wants it because it would take a lot of time and money to fix.  The Pott family falls in love with it immediately, and Jemima thinks it might even be magical because the license plate says “GEN 11”, which looks like “genii” (or “genie”).  The garage man is relieved to find a buyer who appreciates the car’s history and potential and says that she’s sure to reward them for saving her from being scrap.

After Pott spends a great deal of time fixing up the car (which they name “Chitty-Chitty-Bang-Bang” because of the sounds it makes) and adding some additional inventions of his own, he begins to suspect that both Jemima and the garage man are right: the car is magical and does want to repay them for saving her life.  He starts to notice changes that the car makes to herself overnight, adding extra buttons and features that he knows he didn’t put there.  He’s not sure what they’re for until the family gets stuck in traffic the first time they decide to take the car out for a picnic. Messages on the car’s dashboard light up, telling Pott to pull some of the car’s mysterious levers.  When he does, the car sprouts wings and flies over the other cars in front of them, over towns and beaches, and even over the English Channel!

ChittyPic2

Chitty-Chitty-Bang-Bang takes the Pott family to a sandbar so they can have a private beach all to themselves.  But, that’s only the beginning of their adventure!  Chitty-Chitty-Bang-Bang can also turn into a hovercraft, and the family decides to take it on a special holiday to France.  When they reach the coast of France, they find a cave and start to explore it.  Someone has set up various devices inside to scare people away, but that only makes the Pott family more curious and determined to find out why.

It turns out that the cave is a hideout for a band of smugglers, and when the Pott family destroys it, they want revenge!

ChittyPic1

At the end of the book, there is a recipe for “Monsieur Bon-Bon’s Secret ‘Fooj'” (they mean ‘fudge’, Monsieur Bon-Bon is a character in the story).

Having known the movie version since I was a kid, I really prefer the movie to the book.  With a magical car at their disposal, the more fairy-tale story about the castle and tyrannical, toy-obsessed baron seems more fitting than the story about smugglers.  But, that being said, the book is still a lot of fun.

The book is available to borrow and read for free online through Internet Archive.