Klutz Kids Travel

Kids Travel: A Backseat Survival Kit from Klutz Press, 1994.

This was one of the Klutz Press activity books that I had as a kid! I used to take it on the long road trips we would take across the country during the summer. The reason why this book is called a “kit” is that it came with a pouch with some extra equipment that could be used for the activities in the book and a special activity pad on a clipboard in the back. I don’t have my activity pad anymore, but it had pencil and paper games and puzzles, like mazes, connect-the-dots pictures, and grids for a Battleship style game that they called Lost on Earth, where you would attempt to find famous missing people or things instead of finding your opponent’s battleships.

The Lost on Earth games are especially funny when you know the references for who the missing people or what the missing things are, like who Amelia Earhart or D.B. Cooper is/was. When I was a kid, I didn’t know about D.B. Cooper (this YouTube video from Buzzfeed Unsolved explains), but I think one of the missing people on the activity pad grids was Jimmy Hoffa, and I knew that name (Buzzfeed Unsolved also covered that). The great thing about these references is that, if you’re playing this game with a kid who hasn’t heard of some of these people or things, just explaining who or what they are is activity by itself.

The pouch contained a set of markers for drawing and doing the activities on the activity pad, embroidery thread in different colors for making friendship bracelets and hair wraps, a loop of colorful string for making string figures, a small sheet for the Grown Up Pop Quiz, and some gummy playing pieces and dice for playing Parchesi (a board was included on one of the pages in the book). The gummy pieces would stick to the page, but not so tight that you couldn’t get them off. I think I saw a later edition of this book that used a different style of playing pieces, but I’m not sure now. The gummy pieces do gradually lose their ability to stick over time.

The activities in the book are meant to be done in a car. In the front of the book, there’s a section where you can record which license plates you’ve seen from different states in the US. (A common car activity on US road trips because there are 50 states, and they all have different styles of license plates. In theory, you could see examples of plates from all 50 states in a single, long car trip, but I never did. I’ve seen most of the states during a single trip, but I’ve never been table to check off all of them during a single trip.) There are also rules for playing many classic car games, mostly games that involve talking or hand motions or can be played on paper, like Twenty Questions, Paper, Rock, Scissors, and Hangman. It also describes popular car trip rituals, like holding your breath while passing a graveyard, lifting your feet while going over a bridge, or ducking your head while going under a bridge.

However, even though most of the activities are meant for car trips, many of them would be good for airplane trips as well. When I was a kid, airplanes were quieter, and it was much easier to talk to the person in the seat next to yours than it is now, so the talking games are still better for car trips. However, making friendship bracelets are ok for planes and trains as well as in a car. There are also activities for folding a dollar bill and making a paper fortune teller, making string figures, drawing superheroes, writing things in secret codes, reading palms, and learning some basic sign language.

What I’ve always liked best about this book is the variety of activities. There’s something for everyone in this book, and I’m still amused by some of the games and activities. If there’s an activity that the reader doesn’t like or that won’t work for the current location, there are plenty of others to move on to. Many of the activities in the book are either mentioned in other Klutz books or have entire Klutz books dedicated to them. Also, every part of this book is meant to be used for something. There is a finger maze around the title and copyright page, and when you remove the activity pad in the back, there is a board behind it to use for a game called Penny Hoops, which involves flicking pennies onto target areas on the board to earn points.

Sadly, I don’t think this book and activity kit are being sold new anymore, although there are some copies being sold used (I think most of the used books don’t come with the extra items in the original kit), and the book is available to borrow and read for free online through Internet Archive.

Kids Cooking

Kids Cooking: A Very Slightly Messy Manual by the editors of Klutz Press, 1987.

This book is part of the classic children’s hobby and activity series from Klutz Press. Originally, this book came with a set of plastic measuring spoons, which was attached to the book at the hole in the upper left corner.

The recipes in the cookbook are listed in categories by the type of meal: breakfasts, lunches and snacks, dinners and salads, and desserts. There is also a section of recipes for non-edible things, like play dough and finger paint.

The food recipes are fairly simple, but not the overly-simple, boring recipes that I’ve seen in some children’s books, like how to make a peanut butter sandwich.

Kids can make these recipes, but they’re not for little kids who are still at the level of learning to make their own basic sandwiches. They do involve things like using stoves and ovens and chopping ingredients with a sharp knife. It’s common in the book to include “grown-up assistant with knife” under the list of ingredients and tools needed for recipes.

Some of the recipes in the book include multiple ways to cook something, variations on popular foods or different ways of seasoning a dish. For example, the breakfast section explains different ways to cook eggs, including scrambled eggs, fried eggs, soft or hard boiled eggs, and eggs in a frame.

There are different ways of cooking potatoes in the dinner section, and I also like the popcorn variations in the snack section, which include different ways to flavor popcorn with cheese or peanut butter.

The dessert section includes brownies (“Disgustingly Rich”), chocolate chip cookies, and some more unusual desserts, like frozen bananoids, which are pieces of banana covered in chocolate and frozen.

The section of non-edible recipes also includes a recipe for dog biscuits, Fido’s Fabulous People Crackers. They’re edible for dogs, just not something people would enjoy.

The book is available to borrow and read for free online through Internet Archive.

The Encyclopedia of Immaturity

The Encyclopedia of Immaturity by the Editors of Klutz Press, 2007.

This book is part of the classic children’s hobby and activity series from Klutz Press. It’s a collection of pranks, stunts, and fun things to do. There is too much in this book to describe everything in detail, so I’ll just explain some general themes and highlights.

The stunts and activities are in no particular order, and the book isn’t divided into any special sections. Most of activity or stunts just takes up a page or two of explanation, but some are longer, about three or four pages. None of them are very long.

Some of the activities are classic kids’ activities or pranks, like skipping stones, hanging a spoon from your nose, and Peep jousting (a more modern classic – the book points out that you can do it with regular marshmallows, too, but I like Peeps for the imagery). I remember the one about how to blow a bubble gum bubble from your nose instead of your mouth (found on p. 271) being mentioned in Amber Brown Goes Fourth, when Amber’s new friend, Brandi, teaches her how to do it.

There are also some more difficult tricks to master, like how to do an ollie on a skateboard and how to do a wheelie on a bike. (At least, I consider things like that difficult because I’ve never been able to master them.) I also don’t know how to whistle with my fingers, although the book shows multiple ways to do it.

Some of the pages are designed to be cut out and made into things, like the page that provides a pattern for a paper fortune teller and the page where you cut a square of paper so that it’s possible for a person to go through it.

Some of the activities in the book were also in previous Klutz books, like juggling and how to use trick photography to take pictures that make people look like they’re small enough to pick up. I also remember the backseat rituals for long car trips being part of the Klutz Kids Travel book.

My two favorite sections in the book are the part about how to be a headless person for Halloween and how to sneak around. I never dressed as a headless person as a kid, but I like the idea, and might still do it. I did a lot of sneaking around as a kid because I always loved hide and seek.

There’s quite a variety of activities in this book, including some indoor activities and outdoor activities, and things that can be done on car trips. Some of these activities look kind of gross to me (and still would have when I was a kid because I wasn’t one of the kids who was into gross outs), like how to make fake dog barf, but there’s such a wide selection of activities, I’d say that there’s plenty here for anybody to find fun things to do!

The book is available to borrow and read for free online through Internet Archive (multiple copies), along with the sequel to the book, The Encyclopedia of Immaturity, Volume 2.

The Klutz Book of Card Games

The Klutz Book of Card Games for Sharks & Others by the Editors of Klutz Press, 1990.

This book is part of the classic children’s hobby and activity series from Klutz Press. Originally, this book came with a deck of cards, which was attached to the book at the hole in the upper left corner.

The book begins with a brief history of playing cards. The exact origins of playing cards are unknown, but the book describes some notable events in card game history, including the fact that people throughout history have often disapproved of playing cards, identifying them as signs of sloth or believing them to be associated with the devil (probably for their connection with gambling, although the book doesn’t get that specific). The book says that the modern form of the standard 52-card deck with 4 suits of 13 cards solidified around the late 1400s in Europe.

The book then gives instructions for playing various card games, including various types of solitaire and two-player games as well as games for larger groups. The book has the rules for different versions of Poker and Rummy and some childhood classics like War, I Doubt It, Crazy Eights, and Old Maid. For games that involve gambling concepts, like Poker or Michigan, they recommend using M&Ms.

Besides giving the rules for the games, each section also includes a few words about the history of games or some interesting thoughts or facts about them or tips for playing. Many of the thoughts (and some of the history facts) about games are joking, like the tip for Egyptian War, “This game is traditionally played on lunch or picnic tables, when you’re supposed to be taking your tray back.”

At the end of the book, there are instructions for two magic tricks with cards and for building a house of cards.

The book is available to borrow and free for free online through Internet Archive.

The Klutz Book of Knots

The Klutz Book of Knots by John Cassidy, 1985.

This book is part of the classic children’s hobby and activity series from Klutz Press, and it explains how to tie various useful knots. Originally, this book came with a two cords that could be used to practice the knots, one red and one blue, which were attached to the book through the holes in the front cover. The book begins with an introduction, explaining different categories of knots and how to use them: loops (knots for tying a rope to itself), bends (knots for tying one rope to another), and hitches (knots for tying a rope to something else).

One of the best features of this book is that there are holes, slits, and notches in the thick board pages of the book, so the knots can be practiced directly in the book.

The knots have a variety of uses, and the book even explains how to tie better, longer-holding bows in shoelaces and how to tie the type of bow used for a bow tie.

The book ends with instructions for a magic rope trick.

The book is available to borrow and read online through Internet Archive.

Stop the Watch

Stop! the Watch by the Editors of Klutz Press, 1993.

This book is part of the classic children’s hobby and activity series from Klutz Press. Originally, this book came with a working stopwatch in bright colors, which was attached to the book at the hole in the upper left corner. Unfortunately, I broke my stopwatch years ago, but I liked the book, and I got a new stopwatch to use with it.

The book begins with instructions for using the stopwatch and then offers various timed activities and goals for kids to reach while using the stopwatch. Most of the activities involved kids performing various simple stunts and trying to do them as fast as possible, like counting to 126 by 7s, writing a verse from The Song of Hiawatha, tying shoelaces, singing “Happy Birthday” to Rumpelstiltskin, walking up a flight of stairs with a book balanced on the head, and drawing a picture of a gorilla. There are places in the book to record your efforts and your own time records and the records of your friends. (You can see in my copy where I made notes.)

There are also activities that participants are supposed to perform for a very specific amount of time, trying to keep as close to the allotted time as possible without actually watching the watch. For example, one of the events is hollering the word “Eeeeellllllskin” for exactly 17 seconds.

There are also some events that are meant to be completed by two people acting as a team, like leapfrogging, carrying your partner ten steps, singing “Jingle Bells” while alternating words between partners, and throwing something weird back and forth.

The original edition of this book included time records set by the author and others at Klutz HQ. Readers could compete against these records and try to beat them, and later editions of the book were printed with new records set by readers who reported their results.

In the back of the book, there is a section explaining how to time daily events and predict about how much time you will spend doing those things throughout your life, like how much time you spend in the bathroom. Some of these things can be enlightening, like how much time you spend watching tv (Is it too much?), being emotionally upset (Have you been stressing too much?), or stalling when you’re supposed to be doing something else. There are also some educational ways of using time. The book explains how to tell how fast the car you’re traveling in is driving without looking at the spedometer by timing the distance between mile markers. It also explains how to tell how high you’ve tossed a ball by timing how long it takes to hit the ground.

The book is available to borrow and read online through Internet Archive.