The Hidden Treasure of Glaston

The Hidden Treasure of Glaston by Eleanore M. Jewett, 1946.

The year is 1171.  Twelve-year-old Hugh, a somewhat frail boy with a lame leg, arrives at the abbey of Glastonbury with his father on a stormy night.  Hugh’s father is a knight, and in his conversation with Abbot Robert on their arrival, he makes it known that, although he loves his son, he is disappointed in the boy’s frail condition because he can never be a fighter, like a knight’s son should be.  The abbot rebukes him, saying that there is more to life than war and that he, himself, is also of noble blood.  The knight apologizes, and says that, although it is not really the life that he would wish for his son, he asks that the abbey take him in and educate him.  Although the knight (who refuses to give his name, only his son’s first name) says that he cannot explain his circumstances, the abbot senses that the knight is in trouble and is fleeing the area, perhaps the country of England entirely. 

It is true that the knight is in trouble, and he is fleeing.  Since Hugh’s health is delicate, his father cannot take him along in his flight.  Realizing that the abbey will provide him with a safer life, Hugh’s father wants to see him settled there before he leaves and gives the abbey a handsome gift of expensive, well-crafted books as payment for his son’s education.  The abbot is thrilled by the gift, although he says that they would have accepted Hugh even without it.  Then, the knight leaves, and the monks begin helping Hugh to get settled in the abbey.

Hugh is upset at his father’s leaving and the upheaval to the life he has always known, although he knows that it is for the best because of his family’s circumstances.  Although the story doesn’t explicitly say it at first, Hugh’s father is one of the knights who killed Thomas Becket, believing that by doing so, they were following the king’s wishes. Hugh’s father did not actually kill Beckett himself, but he did help to hold back the crowd that tried to save Beckett while others struck the blows, so he shares in the guilt of the group.  Although Hugh loves his father, he knows that his father is an impulsive hothead.  Now, because of the murder, Hugh’s father is a hunted man. By extension, every member of his household is also considered a criminal.  Their family home was burned by an angry mob, their supporters have fled, and there is no way that Hugh’s father can stay in England.  However, the prospect of life at the abbey, even under these bleak circumstances, has some appeal for Hugh.

Hugh has felt his father’s disappointment in him for a long time because his leg has been bad since he was small, and he was never able to participate in the rough training in the martial arts that a knight should have.  Even though part of Hugh wishes that he could be tough and strong and become the prestigious and admired knight that his father wishes he could be, deep down, Hugh knows that it isn’t really his nature and that his damaged leg would make it impossible.  Hugh really prefers the reading lessons he had with his mother’s clerk before his mother died.  His father always scorned book learning because he thought that it was unmanly, something only for weak people, and Hugh’s weakness troubles him.  Hugh’s father thinks that the real business of men is war, fighting, and being tough.  However, at the abbey, there are plenty of men who spend their lives loving books, reading, art, music, and peace, and no one looks on them scornfully.  For the first time in Hugh’s life, he has the chance to live as he really wants to, doing something that he loves where the weakness of his bad leg won’t interfere. 

The abbot is pleased that Hugh has been taught to read and arranges for him to be trained as a scribe under the supervision of Brother John.  Hugh enjoys his training, although parts are a little dull and repetitive.  Hugh confides something of his troubles in Brother John, who listens to the boy with patience and understanding.  Although he does not initially know what Hugh’s father has done, Hugh tells his about the burning of his family’s home, how they struggled to save the books that they have now gifted to the abbey, and how there were more in their library that they were unable to save.  Hugh tells Brother John how much he hates the people who burned their home and how much he hates the king, who caused the whole problem in the first place. His father would never have done what he did if the king hadn’t said what he said about Thomas Becket, leading his knights to believe that they were obeying an order from their king.  Brother John warns Hugh not to say too much about hating the king because that is too close to treason and tells him that, even though he has justification for hating those who destroyed his home, he will not find comfort in harboring hate in his heart.  He also says that not all that Hugh has lost is gone forever.  People who have left Hugh’s life, like his father, may return, and there are also many other people and things to love in the world that will fill Hugh’s life.  Brother John urges Hugh to forget the past and enjoy what he has now.  When Hugh says how he loves books but also wishes that he was able to go adventuring, Brother John says that adventures have a way of finding people, even when they do not go looking for them.

One day, when Brother John sends Hugh out to fish for eels, Hugh meets another boy who also belongs to the abbey, Dickon.  Dickon is an oblate.  He is the son of a poor man who gave him to the abbey when he was still an infant because he was spared from the plague and wanted to give thanks to God for it.  Dickon really wishes that he could go adventuring, like Hugh sometimes wishes, although he doesn’t really mind life at the abbey.  Because Dickon is not good at reading or singing, he helps with the animals on the abbey’s farm.  Although he is sometimes treated strictly and punished physically, he also has a fair amount of freedom on the farm, sometimes sneaking off to go hunting or fishing.  He also goes hunting for holy relics.  Dickon tells Hugh about the saints who have lived or stayed at the abbey and how the place is now known for miracles.  He is sure that the miracles of Glaston will help heal Hugh’s leg, and he offers to take him hunting for holy relics.  Hugh wants to be friends with Dickon, but at first, Dickon is offended that Hugh will not tell him what his last name is.  Dickon soon realizes the reason for Hugh’s secrecy when a servant from Hugh’s home, Jacques, comes to the abbey to seek sanctuary from an angry mob that knows of his association with Hugh’s father.

The abbot grants Jacques temporary sanctuary but tells him that he should leave the country soon.  When Dickon witnesses Jacques’s explanation of why the mob was after him, comes to understand his connection to Hugh.  Although the mob does not know that Hugh is actually connected to Jacques, Dickon spots the connection and tells Hugh that he forgives his earlier secrecy.  Dickon even helps Jacques to leave the abbey the next day, in secret.

Now that Dickon knows Hugh’s secret, he lets Hugh in on his secrets and the secrets of the abbey itself.  He shows Hugh a secret tunnel that he has discovered.  There is an underground chamber between the abbey and the sea where more parchments and some other precious objects are hidden.  Dickon doesn’t know the significance of all of the objects, although there appear to be holy relics among them.  Dickon’s theory was that monks in the past created this room and tunnel to store their most precious treasures and get them away to safety in case the abbey was attacked and raided.  At some point, part of the tunnel must have collapsed, blocking the part of the tunnel leading to the abbey.  The boys are frightened away when they hear the ringing of a bell and can’t tell where it’s coming from.  Could there have been someone in a part of the tunnel that is now blocked off from the part where they entered?

Since Hugh is sworn to secrecy concerning Dickon’s discovery, he can’t ask Brother John about it directly, but he gets the chance to learn a little more when Brother John asks him to help clean some old parchments so they can reuse them.  Most of them are just old accounting sheets for the abbey that they no longer need.  Brother John said that they were stored in an old room under the abbey.  Hugh asks Brother John about the room and whether there are other such storage rooms underground.  Brother John says that there are rumors about a hidden chamber somewhere between the abbey and the sea where they used to store important objects for safety, but as far as he knows, no living person knows where it is or even if it still exists.  Hugh asks Brother John about treasures, but as far as Brother John is concerned, the real treasures of the abbey are spiritual.  However, when Hugh notices some strange writing on one of the parchment pieces that doesn’t look like accounting reports and calls it to Brother John’s attention, Brother John becomes very excited and orders him to stop cleaning the parchments so that he can check for more of the same writing.  Among the other scrap parchments, they have found pieces that refer to Joseph of Arimathea, who provided the tomb for Jesus after his crucifixion.  According to legend, Joseph of Arimathea also took possession of the Holy Grail, the cup that Jesus used at the Last Supper, which was supposed to have special powers, and that he left the Middle East and brought the Holy Grail to Glaston, where it still remains hidden. This story is connected to the legends of King Arthur, who also supposedly sought the Holy Grail. The parchments may contain clues to the truth of the story and where the Holy Grail may be hidden.

This story combines history and legend as Hugh and Dickon unravel the mysteries of Glastonbury and change their lives and destinies forever.  Although Hugh and Dickon both talk about how exciting it would be to travel and go on adventures, between them, Hugh is the one whose father would most want and expect his son to follow him on adventures and Dickon is the one who is promised to the abbey.  However, Hugh loves the life of the abbey and serious study, and Dickon is a healthy boy who is often restless.  Their friendship and shared adventures at the abbey help both Dickon and Hugh to realize more about who they are, the kind of men they want to be, and where they belong. Wherever their lives lead them from this point, they will always be brothers. 

There are notes in the back of the book about the historical basis for the story. In the book, the monks find the tomb of King Arthur and Guinevere. Although the story in the book is fictional, the real life monks of Glastonbury also claimed to find the tomb of King Arthur. The bones they claimed to find were lost when the abbey was destroyed later on the orders of Henry VIII, but this documentary (link repaired 2-27-23) explains more about the legends and history of King Arthur. The part about Glastonbury is near the end.

The Door in the Wall

The Door in the Wall by Marguerite de Angeli, 1949.

The story takes place in Medieval England. Robin is the son of a noble family. All his life, there has been the expectation that Robin would learn to be a knight, like his father. Soon after Robin turns ten years old, Robin’s father goes away to fight in Scotland, and Robin’s mother arranges for him to be sent away to begin his training as a knight while she takes a position as lady-in-waiting to the queen. However, soon after his parents’ departure, Robin becomes terribly ill and loses the use of his legs.

Now, Robin is miserable and wishing that his mother was still with him to help him get over his illness. Instead, he is looked after by servants. Then, after Robin throws a fit and refuses to eat, his servants disappear. The next person Robin sees is Brother Luke, a friar from St. Mark’s monastery. The friar tells him that his servants were ill and have fled from the plague, but one of them sent him to care for Robin. He feeds Robin and tells him that he will take him to St. Mark’s and continue to care for him there. Robin tells Brother Luke about how he was supposed to be taken away for training but that he was unable to go because he was ill, and he asks how they will get to St. Mark’s because he cannot walk. Brother Luke says that the man who was supposed to escort him to the castle where he would live and be trained as a knight may be unable to get back into London because travel is restricted due to the plague, so Robin’s training will have to wait. As for how they will travel, Brother Luke has a horse that they can ride.

Before they leave, Brother Luke asks Robin to remember the wall around his father’s garden and the wall around the Tower. He points out that all walls have a door in them somewhere and that if you follow a wall long enough, you will eventually find the door. At first, Robin doesn’t understand what Brother Luke is trying to tell him, but the metaphor is the theme of the book and it becomes clear through the adventures that follow. The wall stands for adversity, and the door stands for solutions to problems, other paths to take, and ways to move forward in life. What Brother Luke is trying to say is that there are many types of problems in life (the walls), but that problems have solutions (doors). There are ways around obstacles, and if you persevere, you will find them. He reminds Robin of this throughout the story.

At St. Mark’s, Robin stays in Brother Luke’s quarters, and Brother Luke takes care of him. When Robin is a little stronger, Brother Luke gives him wood to whittle. When he grows stronger yet, Brother Luke gives him writing lessons. As the plague begins to pass and there are fewer patients to tend to, Brother Luke begins to carry Robin around or push him in a cart, taking him to visit other parts of of the monastery.

Since Robin still cannot walk, Brother Luke thinks it’s important to keep his mind and hands busy, one of the first “doors” that he finds for Robin around his current limitations. Brother Matthew oversees Robin as he learns and practices carving wood, teaching him patience when he has a temper tantrum on ruining one of his first projects. Brother Luke helps Robin to write a letter to his father, in which Robin explains his current situation, and a traveling minstrel, John-go-in-the-Wynd, will carry it to Scotland when he goes there with some soldiers. Later, Brother Luke even takes Robin to go fishing and begins teaching him to swim. In spite of these improvements, Robin still worries about his inability to walk and how it will affect his future and his father’s hopes for him to be a knight.

When John-go-in-the-Wynd returns with a reply from Robin’s father, Robin’s father says that he is distressed to hear that Robin has been ill, although he thankful that Robin did not get the plague and die with so many others. Robin’s illness was severe, but he is already showing signs of recovering. His father has made arrangements for him to travel to the castle of Sir Peter in Shropshire, who is Robin’s godfather and where he was meant to go for his training, accompanied by Brother Luke and John-go-in-the-Wynd, as soon as he is well enough to travel. Since Robin has already become well enough to make himself a pair a crutches with his new woodworking skills and has begun to use them, they decide to proceed with the journey.

On the journey to Sir Peter’s castle, they have adventures, narrowly escaping from thieves and visiting a fair in Oxford. Robin encounters Welsh speakers for the first time. Although Robin is worried about what Sir Peter will think of him when he sees his condition, Sir Peter welcomes the travelers gladly. He has recently been injured in battle and still recovering himself. Robin says that he doesn’t think that he will make a very good page because of his difficulties in walking but that he can read, write, and sing to provide entertainment. Sir Peter says that there are many ways to serve others and that people must do what they can.

Brother Luke and John-go-in-the-Wynd stay at the castle to help Robin settle in, and Sir Peter gives Robin duties that he can perform. Robin asks Brother Luke if he thinks that he will ever be able to walk normally again, and Brother Luke admits that he doesn’t know but that he is sure that Robin will have a fine life ahead of him. People are not perfect, but everyone has to do the best they can with what they have. Robin soon learns to get around well enough to navigate the castle easily and play with the other boys, but he is still bent and unable to walk without crutches. Robin’s disability and the craftsman skills he learned from the monks have taught him patience and that he feels better after accomplishing difficult tasks.

Then, one foggy day, the Welsh surround and attack Sir Peter’s castle. The defenders hold out in the keep, but they begin to run low on food, and strangely, the well seems to be running dry. As they run low on water, hope seems to be lost. They begin to devise a plan for someone to slip out and go for help. Robin volunteers to go. He knows where John-go-in-the-Wynd is staying with his mother nearby, and he can tell him about the situation in the castle and where to go for help. Robin knows that if anyone catches sight of him, he will look like a poor, lame, shepherd boy, and no one will suspect him of coming from the castle.

Robin has felt badly about his new disability, but his youth and disability are actually what allow him to pass unchallenged through the enemy lines. Suddenly, his disability actually becomes an advantage, allowing him to do what others cannot. Robin’s future may not be the one that he first expected, but he has found ways to move forward in his life and ends up a hero!

The book is a Newbery Award Winner. It is available to borrow and read for free online through Internet Archive (multiple copies).

Cathedral

Cathedral by David Macaulay, 1973.

This is the story of the construction of a Medieval cathedral. The story takes place in a fictional town in France, Chutreaux, but it is based on the construction of real Medieval cathedrals.

In 1252, the people of Chutreaux decide to build a new cathedral because their old cathedral was badly damaged by a lightning strike and other towns in their part of France are building grand cathedrals. The people know that it takes decades to construct a grand cathedral, perhaps even more than 100 years. The people making the decision to build the cathedral know that they will never see the end of the construction themselves, but they believe that this is an important undertaking, both for the welfare of their community in the future and for the glory of God.

The church leader in Chutreaux is the bishop, but a group of clergymen have been given control of money for the cathedral project. They have chosen to hire a Flemish architect, William of Planz, to create the design for their cathedral and hire the craftsmen who will actually build the cathedral.

Building a cathedral is a massive undertaking that requires many different types of craftsmen and laborers. The book explains that the craftsmen building the cathedral will include a quarryman, a stone cutter, a mason, a sculptor, a mortar maker, a blacksmith, a carpenter, a glass maker, and a roofer. All of these craftsmen are masters of their crafts, with apprentices, assistants, and many general, unskilled laborers doing much of the heavy work.

The building of the cathedral begins with the clearing of the site, marking the basic layout of the building, and building workshops where the craftsmen will be doing their work. The book shows the tools that the various types of craftsmen use. They also need to gather the materials that they will use. There is a quarry where they will cut the limestone blocks they will use to construct the cathedral, and the wood for the roof is brought from Scandinavia by boat.

From there, the cathedral is built in stages, beginning with the foundation and then the walls. The book explains each step of the construction and how it was managed, giving the dates when each phase is completed. It also explains the purpose of various architectural features, such as the flying buttresses that support the walls. There is also a glossary in the back of the book that defines various architectural terms.

Because this is an extremely long-term project, over the course of the book, William of Planz and various craftsmen age and one person dies in a work-related accident, and they are replaced by younger people. The construction is finally finished 86 years after it was started.

I recommended this book to people after the burning of Notre Dame in Paris last year because this cathedral is similar to Notre Dame and can give people an idea of what went into its construction. I think that the time invested in the cathedral construction is one of the key points of the story. The ability to delay gratification in the pursuit of larger goals is an important life skill, but the people who began the cathedral project showed this ability to an even higher degree than most. The book carefully notes that the people of this town understand that they will never see the final product of their contribution of money and labor because the project will take decades to complete, but they still begin the undertaking because they believe that it is the right thing to do for their community, for future generations, and for God. Their ultimate reward is not in immediately profiting from this project but in their legacy, laying the foundations (literally) for the future. In the end, it is their grandchildren who become the ones to complete the project and enjoy the beauty of the finished cathedral, and they consider it more than worth the wait.

The book was also made into a documentary film. The film follows the basic course of the book but with more focus on the lives of the characters, giving them more personality than the book does and inserting more drama into the construction of the cathedral. The story of the town and townspeople alternates with explanations about the history and architecture of cathedrals. The fictional cathedral serves as an example not only of the process of constructing a Medieval cathedral, but the difficulties and dangers it might involve.

The book is available to borrow and read for free online through Internet Archive (multiple copies).

The King’s Fool

The King’s Fool by Dana Fradon, 1993.

I love nonfiction books about unusual and very specific topics! This is a non-fiction book about fools and jesters throughout history. The book begins in a museum, where a class of schoolchildren are being shown a collection of jester statues. One of the statues, Frambert, comes to life and tells the children about his life and the lives other other jesters.

Fools and jesters were the comedians of the past. It was a job for women as well as men. There were different types of professional fools. Some of them were people with unusual appearances, such as dwarfs or people who were unusually tall. Sometimes, university professors took part-time jobs as jesters to supplement their income (teaching has always been a notoriously under-paid profession), using their public speaking skills and knowledge to make intellectual jokes or jokes based on wordplay. Some of them were very successful and made so much money as entertainers that they gave up their teaching jobs. (So, if you’ve discovered that you make more money producing humorous YouTube videos about history than you would as a history teacher or at least find it a useful supplement to your teaching salary, understand that this is just the modern equivalent.)

Among the individual jesters described in the book was Mathurine, a French jester from the 1600s. She liked to dress like an Amazonian warrior from Greek legends as part of her act.

Frambert is a fictional jester, but he describes how he became a jester to demonstrate what a jester’s life was like. According to his fictional biography, his talent for mimicry and making jokes was noticed when he was young, and he was selected for training as a professional fool. When he was 19 years old, he officially became a jester. His children also became jesters after him. Because he was well-loved by his king, he was given a generous pension: a village of his own to govern, which sometimes did happen to favorite jesters.

The book is available to borrow and read for free online through Internet Archive.

Juggling for the Complete Klutz

Juggling for the Complete Klutz by John Cassidy, 1977.

This is the book that started the Klutz Press publishing company as well as the book that inspired the name that I often use online, Jestress. The term “jestress” (which even I have never been sure is proper English) refers to a female jester. Back when I was in high school, I learned how to juggle from this book. In fact, I became obsessed with juggling and jesters (I often become obsessed about odd and random topics), and I started giving myself that nickname. (I’m not the only one who uses that handle, so not every “Jestress” on the Internet is another incarnation of me, but I have used it in several other settings.) However, the Klutz books in general were a regular feature of my youth, as they have been for many people from about the 1980s onward.

Klutz Press began as a small outfit, and the very first book they offered was this guide for learning how to juggle. The author of the book used to teach English, and as the intro to the book explains, he started teaching his students how to juggle as a fun exercise in class. John Cassidy learned how to juggle in college and used it to entertain guests on rafting trips. The author and his friends printed up more copies of his guide to juggling and began selling them. Their company branched out from there.

By the time I bought my copy of the book in the 1990’s, it came with 3 cube-shaped bean bags to use for juggling. The hole in the upper left corner of the book is where the bag holding the bean bags was originally attached. The bean bags are one of the best features of the book. They are weighed well for juggling, which makes them easier to control than other small juggling balls I’ve tried. A friend of mine got a later edition of the food from the 2000s, and the bean bags are a little different – the cloth is more velvety, and they have a different feel to them, like they’re slightly lighter. I prefer the ones I own.

The very first step for learning to juggle in the book is to master “The Drop” – throw all of the bean bags in the air and just let them fall to the ground without trying to catch them. The goal of mastering this is to get used to the idea of dropping things because it’s going to happen a lot while you’re learning. The cube shape of the provided bean bags helps to keep them from rolling too far when you drop them, which happens a lot when you’re learning to juggle. When I was in high school, I started teaching a friend to juggle, and we both agreed that the learning process actually gave our leg muscles a good workout; you really feel them when you have to bend over that many times to pick up dropped bean bags. (The book mentions this later in the section called “Special Problems”, but we considered this a bonus. It’s like doing a bunch of toe touches with more exciting moments in between when you’re throwing stuff in the air.)

From there, the book guides you through mastering the scooping motion of juggling tosses and how not to panic when you realize that the hand that is going to catch a tossed bean bag is already holding one. Successful juggling is largely a matter of timing, maintaining even motions, and eventually, letting muscle memory take over. You toss one ball (or bean bag), and then you toss the next one with the other hand when the first one reaches the top of its arc, freeing that hand for catching. Then, you keep doing that, over and over, to keep all of the juggling balls in motion.

It might feel impossible at first, when you’re still dropping everything, but speaking as someone who learned how to do this about 20 years ago, muscle memory is very strong, and if you build the right habits and keep at it consistently, you will not only eventually master it, but it will feel as natural as riding a bicycle. I don’t even have to look at my juggling balls or my hands while I’m juggling, and I can comfortably carry on a conversation with someone else while juggling, because my hands know what to do with minimal instruction from my brain.

The book has tips for getting around difficulties in learning to juggle, and when you’re feeling more confident, instructions for going even beyond basic juggling. The book explains different types of juggling cycles, how to juggle four or five balls, how to juggle other items besides balls and bean bags, and how to juggle with a partner. The section about clubs is particularly interesting because it not only describes the techniques of club juggling but how to make your own set of juggling clubs from plastic bottles and wooden sticks or dowels.

The book is available online through Internet Archive (multiple copies).

Aria Volume 6

Aria Volume 6 by Kozue Amano, 2005, English Translation 2011.

This is the sixth volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

Unfortunately, although this book is only about halfway through the series, this is the last book of the series that I actually own because the others haven’t been printed in English yet, although I think that additional volumes will be published in English.

The stories included in this volume are:

Orange Days

Athena comes to visit Alicia at Aria Company, and the trainees’ mentors reminisce about how they first met when they were trainees.

Akira was just as prickly and competitive when she was young as she is as an adult. Although trainee Akira said that she was just observing the “losers” at Aria Company, she kept coming around and became friends with Alicia. When she heard about a new trainee at Orange Company with an amazing singing voice, Akira wanted to seek her out, worried about the competition.

While she was telling Alicia about it, the two of them accidentally had a collision with young Athena’s gondola, which is the first time either of them had seen her. Athena was knocked over by the collision, so the other two girls treated her to lunch, partly to make it up to her and partly because Akira wanted to pump her for information about the new trainee at Orange Company, not knowing that Athena herself was the new trainee.

However, Athena didn’t answer their questions about the new trainee. Even back then, she was a person of few words, and she just made a drinking straw crawly snake to amuse President Aria. Still, Athena became friends with Alicia and Akira, joining them in their practice sessions, like Akari, Aika, and Alice share their practices together. Alicia and Akira only discovered that Athena was the trainee with the amazing voice when they decided to practice singing canzones one day.

The mentors end their reminiscences by saying that it seems hard to believe that, now that their training is over, they are so busy that they hardly have time to see each other. When they were trainees, it felt like they would always practice together every day, but now, their lives are different. These comments make the present trainees uncomfortable because they realize that the same thing is likely to happen to them when their training is complete. Alice, Aika, and Akari have come to value each other’s friendship and companionship, and they find it difficult to imagine being without each other.

However, Alicia and Athena tell the girls to not worry too much about it. Time is always moving forward, and it’s true that things will change for them, but that’s not entirely a bad thing. Even though they sometimes miss their training days when they spent so much of their time together, they are also happy with their current lives. They enjoy their careers, and they like helping to train new Undines. In fact, helping to train the next generation of Undines helps them to connect to their own pasts because the young Undines remind them of their own training days. Alicia’s advice is to enjoy where you are and what’s currently happening around you as much as you can. Life will eventually move on, and things will change, so you might as well make the most of where you are now and enjoy it to the fullest, so you will be ready to move on to the next stage of your life and enjoy that as well. Athena says, “Fun times really aren’t meant to be compared. Just enjoyed.”

The young trainees are still affected by the story of their mentors’ friendships and the changes in their lives. Aika points out to Akari that their lives aren’t changing just yet, but the girls have come to a greater realization that their lives will eventually change.

It’s just like how, when people are young and in school, surrounded by the same other students every day, it can be hard to imagine that there will come a day after you graduate when you won’t all be working at the same place and you won’t all be eating lunch together every day. As you get busy building careers and families, it will be harder to see each other and keep in touch. However, that’s not entirely a bad thing. As some people like to say, “You can’t begin the next chapter of your life if you keep rereading the last one.” There are many things in life to enjoy and accomplishments to be made, and like Alicia and Athena explain, you might as well enjoy where you are right now and make the most of it so you won’t look back with regret when it’s time to move on.

Venetian Glass

Akatsuki’s elder brother comes to Aria Company to hire Akari to transport some delicate Venetian glass. Akari is excited because this is the first time that anyone has specifically hired her, although, because she isn’t a full Undine yet, Alicia will have to accompany her on her errand.

When they go to pick up the glass, Akari sees glass-blowing and Venetian glass for the first time.

One of the workers from the glass factory seems kind of surly, but he accompanies them while they transport the glass and explains the history of Venetian glass and what makes it so special.

The reason why the glass worker is so surly is that he feels like a lot of people don’t appreciate his craft. He and his master put their heart and soul into their work, but people say that their “Venentian glass” is fake because it’s made in Neo-Venezia, not in the real Venice, which sank beneath the ocean years ago. The worker laments that the craftsmen who left the sinking city were scattered across Earth before making their way to Neo-Venezia and that details of their craft have been lost over time. Neo-Venezian glass will never be quite the same as the original Venetian glass, and people will never look at it the same way, which the worker finds depressing.

However, one of Akari’s great strengths is finding the beauty in everything and bringing it out for other people to see. She tells the worker that the glass is kind of like Neo-Venezia itself. It’s true, it’s not the original Venice, only re-created in its image. Some aspects of it are the same, but it’s also a different place, on another planet. To some people, that might make it seem like a fake city, just an imitation of the original, but Akari doesn’t think that the real vs. fake concept matters because she loves the city for the beautiful treasure it is. Similarly, Akari thinks that Neo-Venezian glass is a treasure by itself and likes it for what it is, regardless of what the original was or what others say about it.

The worker finds Akari’s viewpoint inspirational and is enchanted by Akari herself, remarking that she’s also a unique treasure. Akatsuki’s brother jokes that Akatsuki might have a rival now for his affection for Akari. Akari knows that Akatsuki has had an unrequited crush on Alicia, so she doesn’t think too much about it. Although it’s true that Akatsuki has a crush on Alicia, Akatsuki’s brother is also correct that Akari inspires greater feelings in others than she realizes and Akatsuki values Akari more than he lets on, maybe more than even he realizes himself. Akari is unique because of her unusual way of looking at things, and her optimistic point of view influences others.

Snow White

One day, while they’re practicing together, Akari asks Aika what kind of adult she wanted to be when she was a kid. Aika, who has admired and even hero-worshipped Alicia ever since Alicia was kind to her when she was a young child, says that she’s always wanted to be an elegant woman like Alicia. Akari says that she wants to be like Alicia, too, but Aika criticizes her for wanting to copy her ambition and says that it’s not likely that Akari would ever be as elegant as Alicia because she still does kid-like things, like collecting stuffed animals.

Their discussion causes Akari to wonder what sort of adult Alicia wanted to be when she was a little kid, and she asks Alicia about it while they’re out walking one day. Instead of answering her directly at first, Alicia demonstrates by starting to build a snowman and pointing out how the people around them react to it.

Each time Alicia and Akari start to make a large snowball for the base of the snowman, different adults stop and help them to make it a bit bigger.

Alicia says that she noticed people like this when she was a child. There are always adults who, when seeing a young girl making a snowman, feel compelled to help her because she can make a much bigger snowball with their help. That’s the type of adult Alicia always wanted to be.

Alicia genuinely enjoys not only her career as an Undine but her role as a teacher and mentor in Akari’s life and in the lives of her friends, helping them to develop in their trade and to become better Undines because of her influence.

Stray Cat

Alice finds a tiny stray Martian cat one day while waiting for Akari and Aika to meet her for practice. The cat’s mother doesn’t seem to be around, and Alice doesn’t know whether the little cat is lost, orphaned, or abandoned. When Aika arrives for practice, she finds both Alice and Akari lying on the ground next to the cat because it looks so happy lying in the sun that Alice thinks they should also try it.

Although Aika warns Alice that she won’t be able to keep the cat because she lives in a dorm at Orange Company and isn’t allowed to keep pets, Alice becomes attached to the cat, names it Maa, and hides it in her room.

At first, she is afraid that her mentor, Athena, will be angry with her, and Aika scares her by saying that Athena will probably kill the cat because she doesn’t like cats. However, Alice loves Maa because she misses the previous president cat of Orange Company, who recently passed away, and Maa reminds her a little of him.

When the secret gets out, and Alice is confronted by Athena about the cat, Alice is scared because Athena is holding a knife for slicing fruit and runs away to leave the tiny Maa where she found him, thinking that it might be the only way to save his life. However, she finds herself unable to abandon Maa and returns to get him, only to find him missing from the box where she left him. In a panic, she spends all night searching the city with her friends to try to find Maa.

However, when they finally give up the search, they discover that Athena has Maa. When she had tried to talk to Alice before, she wasn’t angry. She followed Alice to the place where she left Maa and retrieved him and has been waiting for Alice to return to Orange Company. In Alice’s absence, Athena has persuaded Orange Company to keep Maa as their new company president. Like the other cats used as the presidents/mascots of gondola companies, Maa also has blue eyes.

A Night on the Galactic Railroad

When Akari hears the sound of a train at night, she imagines that it’s a magical train like one she read about in a book, A Night on the Galactic Railroad by Kenji Miyazawa.

Aika has a more practical explanation for what it is, that the sounds of freight trains are more noticeable at night, when everything is quiet, but Akari discovers the truth when President Aria gives her a special train ticket.

It turns out that the mysterious train is a train of cats. (Guess who the conductor is?) Akari could use the ticket from President Aria to ride the train, but instead, she gives it to a sad little kitten who lost his ticket.

Because Akari doesn’t board the train, she never finds out where the train was going. The next morning, it all seems like a strange dream, except both Akari and President Aria have the stamps on their foreheads that Cait Sith gave them.

A Parallel World

President Aria accidentally finds a parallel world in which all the people he knows who are girls are boys and vice versa. Frightening!

President Aria has always wanted to find a gateway to another world, but everything seems so strange that all he wants to do is get back to his world.

He ends up returning to the world he knows when someone tosses him too high in the air while playing with him. Did any of it really happen, or was he just dazed from when he fell?

This one isn’t one of my favorite stories in this series because I think that the premise is kind of goofy. The characters don’t really look all that different when their genders are switched. Most of the difference is in hair styles, and the uniforms of the Undines have pants when they’re normally just long dresses.

Aria Volume 5

Aria Volume 5 by Kozue Amano, 2004, English Translation 2009.

This is the fifth volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Mailman-San

When Akari’s mailman friend has a hole in his gondola, he tries to hire Alicia to help him deliver the mail. However, Alicia is busy, so she allows Akari to help him instead, even though she’s only a trainee.

Akari gets to visit the post office and spends the day helping the mailman deliver the mail. During the course of the day, Akari thinks about the number of letters that people in Neo Venezia send and wonders why they send physical letters instead of e-mail. The mailman explains to her that physical letters feel different from e-mail, and Akari understands.

People in Neo Venezia like the feel of doing things the old-fashioned way, often because the old-fashioned ways have more of a personal touch. The mailman tells Akari that she has really become a part of Neo Venezia.

Canzone

Alice’s mentor, Athena, is also one of the three greatest Undines on Aqua, the Three Water Fairies, like Akari’s and Aika’s mentors. However, Alice has little patience for her because she is clumsy outside of a gondola. Alice hates clumsiness and weakness, even punishing her own left hand for not being as strong as her right.

Akari is concerned about Alice when she sees what she’s doing to her left hand, and she has a sleepover with Alice to learn more about what’s happening with her. That’s when she meets Athena for the first time, although she had earlier seen her in her gondola, singing an enchanting canzone. Athena’s singing ability is one of the reasons why she is so famous as an Undine.

Akari observes the little things that Athena does for Alice, like singing to her at night, and points out to Alice that her left hand helps her more than she realizes.

Alice doesn’t believe it at first, but the next day, she begins to notice that Akari is right. While Alice eats with her right hand, her left hand holds her bowl. When she writes with her right hand, her left hand is holding the page. Her left hand isn’t inactive or useless; it’s been providing support that allows the right hand to do its job.

This revelation also causes Alice to see her mentor in a different light. Like her left hand, clumsy Athena has also been giving Alice quiet support that Alice often fails to notice. Alice reflects on how Athena’s singing comforted her when she first arrived at Orange Company and was homesick. Alice asks Athena why she sings to her, and Athena tells her that she’s just singing as she pleases, that she doesn’t need a reason to sing, that songs don’t really need to be noticed or thanked, and that she should just let the song do its work. However, Alice gains a new sense of gratitude toward her mentor and begins to treat her much better.

The Night of the Meteor Shower

Akari and her friends find out that there is going to be a meteor shower, and Aika suggests that they invite Al the Gnome to watch it with them.

Of all the boys the girls know, Aika likes Al the best. Al isn’t temperamental like Akatsuki or spacey like Woody. Aika is kind of fascinated by how he looks younger than they are even though he’s older and also talks like an old man or an old-fashioned gentleman.

Plus, after living in the underground city, Al has really good night vision, which is helpful as the girls search for a good place to view the meteor shower, away from the lights and crowds of the public square.

Aika finally suggests that they go up on the roof of one of the Himeya Company buildings, which has an excellent view.

Akari explores the rooftops a little on her own, leaving Aika and Al alone together. When Al, whose work as a Gnome is managing the gravity of Aqua, talks to Aika about gravity and attraction and how the gravity of Aqua pulls, the meteors in, she understands a little more about the attraction she feels for Al.

Margherita

Aika’s mentor, Akira, is tough, but she genuinely cares about her students. After a day of training in which many things go wrong, she finds a way to show the trainees how much she appreciates their hard work.

Akira has Aika, Akari, and Alice show her how they would handle a real customer, from helping them into the gondola to giving them a pleasant tour with interesting information. However, she is critical of the way they do things and particularly, some of the safety regulations they forget, like speed limits, not warning other approaching boats of their presence, and allowing themselves to be stuck when high tide comes and makes it impossible for them to pass beneath certain bridges.

Akira says that the reason why she’s being tough is that, when the girls become full Undines, they will be completely on their own in their boats with their customers, with no one else to help them. When there’s a problem or when they make a mistake, it will be their job to fix the situation themselves with their own skill and ingenuity.

When they become stuck on a section of canal because of the rising tide, Akira challenges them to find a way to solve the problem themselves. They find a side waterway that’s been closed off, and take the gondola through that way.

Akira rewards the trainees by taking them to a pizza parlor for a Margherita pizza. (Named for a queen, it’s topped with tomatoes, basil, and olive oil.) The trainees ask her why she didn’t punish them for making a serious mistake in their practice, and she tells them that there would be no point in punishing them because they realized what they did wrong and made an effort to improve, learning from their experience.

I quibble a bit with the teaching method just telling the students to find a way to fix the problem themselves without guidance. It kind of works here because Aika and Akari are now journeyman Undines and have had basic training and experience of the waterways of Neo Venezia to call on, but you can’t do this sort of thing with real beginners who haven’t had that grounding. I’ve had teachers who have tried, and I know the frustration of having them expecting me to call on a grounding I hadn’t received. When I was a kid, I felt terrible about those situations, like I was an idiot, but as an adult, who has since had gaps in my early education filled, I’ve come to realize that the fault wasn’t with me but with the teachers who had not taught me what to do but still expected me to somehow already know. I couldn’t figure out what to do because I didn’t know enough about what I could do yet. You can’t progress well in your education or training for anything without having someone explain the basics to give you the right grounding to build on. You can’t do algebra without knowing your basic operations. You can’t understand how to cook from memory or improvise a dish without first learning how to follow basic recipes. Akira’s approach to letting the students figure out the solution to a problem themselves calls attention to what the girls already know and encourages them to use it, but when that doesn’t work in real life, when you just don’t know what to do at all, it’s time to take a step back and reacquaint yourselves with the basics. You can figure out what to do if you know what’s possible to do, but I’d like to point out that if you don’t know what’s possible, you need some help and guidance to learn.

Shadow Chasing

Akari never minds waiting for people because there are always interesting things and people to watch. One day, when Alicia has to attend a Gondola Association meeting at a famous cafe, Akari says that she and President Aria will just wait for her instead of heading home.

Akari drinks lattes and watches the people going by, just enjoying the ambiance of the square.

There is a man there who seems familiar to Akari, and the two of them begin talking to each other about people watching in the square. The man introduces Akari to the custom of “shadow chasing”, where the restaurant employees move the cafe’s tables into the shade as the shadows move.

Akari reflects on the history of the cafe, Caffe Florian, which she says is actually the same cafe that once stood in the original Venice (which, in Akari’s time, is now submerged beneath the ocean), having been dismantled and moved years ago.

It turns out that her new friend is actually the manager of the cafe.

Aria Volume 4

Aria Volume 4 by Kozue Amano, 2004, English Translation 2008.

This is the fourth volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Neverland

Alicia and Akira arrange a special, surprise trip to the beach for the trainees, a happy day that reminds Akari of Neverland. It starts out with an invitation for each of the trainees that supposedly comes from Peter Pan, inviting them to Neverland, but it turns out to be a fun day at a beach that President Aria found.

Akira wanted the day to be a day of training, but Alicia convinced her that a day of rest and relaxation would benefit the trainees more. The girls put on their swimsuits and enjoy a day of swimming.

Akari thinks that the beach and their day there really is like Neverland, and Alicia realizes that it is because of the way that Akari looks at things. Akari’s strength is the ability to enjoy the simple pleasures in life for what they are, finding the magic in daily life.

This story emphasizes the theme of the series, which is that the most important thing is to choose to be happy.

Traveling Water

Summer on Aqua is very hot, and Akari experiences her first mirages. People on Aqua sometimes call them “traveling water” because they can look like water that you can never reach. (I grew up in Arizona, and I grew up seeing that. On a straight road, the heat waves will look like distant water, waving and reflecting the scenery, but they appear to dry up or move further away as you go toward them.)

On a very hot day, Akari sets out to buy a night light chime and, oddly, seems to find herself all alone, except for President Aria. She follows President Aria, hoping that he will lead her to a place where she can cool off.

Akari finds herself at a mysterious cafe, which is nice and cool. The server gives her and President Aria ice cold milk, and Akari feels better, but the cafe is no ordinary cafe.

It turns out that the cafe is a secret hangout for cats and their king, Cait Sith. Humans do not ordinarily find their way there. They give Akari a special night light chime and urge her to go on her way …

Unless it was all just another mirage.

I love this story for its “was it all a dream” theme and for the cat-shaped chime that helps confirm that it all really happened. I also like the idea/warning that the server offers to Akari, that maybe it’s a good thing not to completely catch up to a mirage. Akari is sometimes a special guest of the magical characters that inhabit their world, going to places and seeing things that others don’t, but she can’t stay among them because her life is in the human world, and she has to let the fantasy elements slip away to return to her ordinary life that is a little less ordinary for the experiences she’s had.

Flying Fish in the Sky

Akari notices that some of the professions on Aqua relate to the four elements: water, fire, earth, and air. The Undines represent water because they spend their time rowing their gondolas, the Salamanders represent fire because they control the heat levels in the atmosphere to control the weather, and the Gnomes represent earth because they work underground to control gravity. The fourth element-based profession is Sylph, which represents air. They are flying deliverymen.

Akari helps a sylph called Woody, a flying deliveryman with a poor sense of direction, after he falls off his flying bike and loses the map he depends on in order to make his deliveries. It’s kind of a scary ride, but it’s also exciting, and Akari gets a bird’s-eye view of her city.

Woody also appears in later stories.

The Legendary Major Fairy

The trainees go to meet the founder of Aria Company, who is considered the Legendary Major Fairy, the grandmother of the younger Undines. She now lives in the countryside, and as the girls help her with some chores and enjoy other activities, Aika keeps looking for hidden tests of their skills or lessons slipped into the activities.

When hidden tests and lessons don’t seem to be in these activities, and the activities just are what they appear to be, Aika gets impatient and worries that maybe the older woman thinks that they’re hopeless and not worth teaching. She asks the Legendary Fairy, who asks them to call her “Grandma”, directly for some advice about being a great Undine, and what she tells them is both simple and yet something that is easy for people to forget.

Grandma’s advice is another repetition of the themes of the entire Aria series, but it’s worth repeating. She tells the girls to enjoy themselves in everything they do (the activities she gave them earlier were for them to enjoy, nothing more), remember that the world and life itself is full of things to enjoy, give yourself credit for your hard work, and when you encounter pain and sadness, try to turn it into something better.

The Redentore

The Undines celebrate Rendentore, a special festival of thanksgiving, with a party on a boat for all of their friends, organized by the trainees. In keeping with the tradition, the trainees invite special guests and use the opportunity to improve their hostess and entertaining skills, designing invitations and planning the meal and entertainment.

The party is a success, and one of the best parts is that the girls have brought together a group of people who otherwise would not have spent time together, except they are tied together by their roles in the lives of the girls.

Aria Volume 3

Aria Volume 3 by Kozue Amano, 2003, English Translation 2004.

This is the third volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

First Gale of Spring

It’s been a full year (full Martian year, which is equal to two Earth years) since Akari moved to Aqua and began her Undine training, and she’s happy that it’s spring again! While Akari and Aika are practicing their rowing one day, they meet another trainee Undine, Alice.

Alice is a young prodigy, only 14. Even though she is rather young and still in school, she’s really good at handling a gondola. However, Aika takes an instant dislike to her, partly because she belongs to Orange Company, a rival of Aika’s gondola company, Himeya. Akari tries to be friendly to Alice and tries to invite her to join them for lunch, but Alice is rude and unfriendly to them.

Aika thinks that Alice has an uppity attitude and is disrespectful to them even though they’re higher level trainees than she is. (There is some mild swearing in this part of the story. Most of the Aria series doesn’t have any swearing at all.) To prove her point and put Alice in her place, Aika decides to challenge Alice to a race.

Part of the reason why Alice is so prickly and unfriendly is that she thinks that people look down on her for being young and because they’re jealous of her skills , but she doesn’t realize how her abrasive attitude affects the people around her and their perceptions of her.

Aika has Akari row their gondola in the race, partly so she can use her secret ability to row a gondola backwards really fast, but Akari has her own ideas of how the race will end. Akari is still thinking of the beauty of spring, and even though she makes sure that her gondola will come in second by stopping to pick flowers (the fact that they had time to pick an entire boatload of flowers indicates just how much of a lead they had), she uses them to remind the other girls

Alice actually appeared in one of the prequel books to the Aria series, Aqua Volume 2, as the friend who went with Akari to visit Aika when Aika had a cold. It was the only Aqua story she was in, and this story in the third volume of the Aria series is the true introduction to her character.

Under the Cherry Blossoms in Full Bloom

Alicia and Akari decide to go on a picnic to enjoy the beauty of nature in spring. Alicia has a special place in mind for a picnic, but the two of them get lost on the way. Although Alicia remembers that getting to her special spot involves following some old train tracks, when they split off in different directions, she can’t remember which way to go.

Akari picks a random direction. It turns out that the direction she picks doesn’t take them to Alicia’s special place, but they find something else interesting: an abandoned train car underneath a cherry tree in full bloom.

The girls explore the train car and find that part of the roof is missing. They lie in the train car and enjoy the cherry blossoms raining down on them. Akari apologizes to Alicia for not finding her special place, but Alicia says that’s fine because this place is nice, too. She says that sometimes, you have to get a little lost to find something new.

Town Treasure

Akari, Aika, and Alice find a message in an old gondola that they borrow from the gondola repairman while Aria Company’s gondolas are being service. The message is in a small box in a hidden compartment of the gondola, and it turns out to be the first clue in a treasure hunt with a special surprise at the end.

Curious to find the treasure, the girls follow the clues through Neo Venezia, and their search leads them to take a second look at places they pass by all the time with little notice and takes them to lesser-known parts of the city that even Aika and Alice, who were born there, haven’t seen.

The treasure hunt finally ends on an often over-looked stairway that actually provides an excellent view of Neo Venezia, and the treasure they find there is the one that made Akari enjoy the treasure hunt from the very beginning.

The girls decide to put all the clues back where they found them, and to their surprise, they notice that there are marks that indicate that many other people have done the same.

Three Water Fairies

Akari and Aika are training under two of the Three Water Fairies, the best-known Undines on Aqua. However, Aika’s mentor, Akira, is much more strict than Alicia. One day, Aika gets fed up with Akira’s strictness and decides to run away and train under Alicia.

When Akira shows up to reclaim her wayward trainee, Akari learns more about Alicia, Akira, and especially about Aika. Akira was seen briefly in Aqua Volume 2, when Aika snuck out of her room to go buy some pudding, and she was the person Aika was trying to avoid because she was the one making her rest from her cold. However, Akira wasn’t actually introduced until this book, like Alice. This story reveals that Alicia and Akira were friends as trainees, like Akari and Aika, and have had a bit of a rivalry, being considered among the three best Undines, but they haven’t seen each other much in recent years.

Aika had reveals that the reason why she admires Alicia so much is that Alicia was nice to her when she was a child. One day, when she was upset about something, Alicia found her and gave her a ride in her gondola and cheered her up by trying different hairstyles with her hair. This experience is what made Aika want so badly to become an Undine herself. However, Aika could not train under Alicia at Aria Company because her parents actually own Himeya Company, something that Aika has never told Akari before. Aika’s family expects her to work her way up through the ranks as an Undine and eventually take over Himeya Company.

To settle the matter of Aika’s future training, Akira proposes a contest, a race between Aika and Akari, to determine whether Aika will become Alicia’s student or return to Himeya Company with Akira. As Alicia guesses, the “race” between their trainees gives Aika an opportunity to return to Himeya without sacrificing her dignity. It also gives both Akira and Aika an opportunity to consider how they really feel about each other and how much they appreciate each other.

While Akira and Alicia talk about Aika and how she’s both similar to and different from her mentor, Akari and Aika aren’t really having a race. Instead, they talk about how Aika feels about Akira.

Aika says that her position as the future heir of Himeya Company doesn’t matter much to her because she just wants to be an Undine, like Alicia, but she admits that people at Himeya treat her differently from the other trainees because they know who she is. They are extra nice to her and try to avoid getting on her bad side because they want to be friends with the boss’s daughter, who will be their future boss someday. Aika admits that, strict as Akira is, she’s also the one who’s the most honest with her, correcting her when she needs it and not worrying about making her angry. Aika realizes that she needs that honesty in her life and that Akira’s training is helping her. At Aika’s insistance, the girls end their “race” and go buy some walnut pastries for Akira, which Aika offers to her as an apology before returning to Himeya with her. Akari realizes the the bond between Aika and Akira is stronger than either of them wants to admit, and she hopes that, someday, she’ll have a bond that strong with Alicia.

This story is important for explaining more of the backstory of the characters and how they relate to each other. There is a running theme in these stories of having characters whose names begin with the letter ‘A’. In most cases, I don’t mind because the names are usually different enough that it doesn’t matter, but Akira and Akari are rather close.

Festa del Boccolo

Festa del Boccolo is the time when men give red roses to the women they love. Akatsuki has had a crush on Alicia for a long time, and he enlists Akari’s help to give her a boatful of roses to impress her. He needs her help because the town is flooded during high tide again, as it is every year during late spring.

Unfortunately, his elaborate gesture doesn’t go as planned because Alicia has already received many other roses from other people, and she assumes that Akatsuki has bought all of his roses for Akari.

Akatsuki accidentally spills the roses in the water, while trying to get Alicia’s attention. He thinks that he’s completely screwed everything up, but Akari points out that his gesture wasn’t futile because, like the roses floating on the water, his love for Alicia spreads out around him and touches everyone, and one day, Alicia is bound to notice. Akatsuki gives Akari a single rose to thank her for her help, and the two of them enjoy a walk together through the flooded city.

Aria Volume 2

Aria Volume 2 by Kozue Amano, 2003, English Translation 2008.

The is the second volume of the second part of a fascinating manga series that combines sci-fi, fantasy, and slice of life. The series takes place about 300 years in the future, when Mars has been terraformed and renamed Aqua (because of all the water on its surface). The human colonies on Aqua are designed to resemble old-fashioned cities on Earth (called Manhome here). The people of Aqua prefer a much slower pace of life than people on Manhome, and aspects of life on Aqua more closely resemble Earth’s past.

The series is divided into two parts. The first two books are the Aqua volumes and introduce Akari Mizunashi, the main character, a young girl who came to Aqua to learn to become a gondolier in the city of Neo Venezia (which resembles Venice). Female gondoliers, called Undines, give tours of the city, giving Akari plenty of time to admire the beauty of her new home and meet interesting people. The two Aqua books are the prequel to the main series, Aria. Aqua covers Akari’s arrival on the planet, her introduction to life on Aqua, and the beginning of her training. The main Aria series show Akari’s continuing training, her progression to becoming a full Undine, her evolving relationships with her friends, and as always, her delight in learning more about her new home and admiring its beauty.

In the second volume of the Aria series, winter comes to Neo Venezia, and Akari experiences the delights of the changing season and the celebration of a New Year as well as continuing to learn more about her new home.

The series has received some criticism for being slow and lacking danger and adventure, but that is not really the point of the series. The main purpose is to show people how to appreciate the small pleasures of life. The sci-fi and fantasy elements (the spaceships, advanced environmental controls, intelligent Martian cats, and even the occasional appearances of the legendary Cait Sith) are mainly background to the stories about the magic of friendship and simple pleasures. Each volume contains a few short stories about Akari and her friends and the little adventures they have on a daily basis and the life lessons they learn. It’s a great series for relaxing when you’re stressed out.

The stories included in this volume are:

Snow Bug

Snow Bugs (a kind of fluffy aphid) appear on Aqua at the onset of winter. They are larger than Earth aphids, and they look like cute little puff balls with eyes.

Akari makes friends with one of them when she and Alicia go out to gather some firewood, and she brings her Snow Bug friend home with her for awhile.

However, the Snow Bugs appear at this time of year because they are migrating to their winter home, and as snow comes to Neo Venezia, Akari has to accept that her little friend must move on with the other Snow Bugs as it gets colder. Fortunately, Snow Bugs have long life spans, so Akari can count on seeing her little friend again next winter.

Utopia

Akari has trouble adjusting to the winter in Neo Venezia because it’s much colder than the winters she is accustomed to on Earth. Aika suggests visiting a hot spring, which Akari has never done before because people on Earth are more technological and not so much into the beauties of nature. Alicia takes Akari and Aika to visit a very special hot spring where the baths are built into a magnificent old mansion.

The mansion has been there for years, and parts of it are now crumbling with disuse, but the hot water from the spring beneath it is now allowed to flow through the lower floors of the old mansion, giving it a mysterious atmosphere, yet it’s still a very relaxing hot bath.

The girls indulge themselves in the baths and have dinner on one of the upper floors with a grand view of the ocean. (Alicia is older than the other girls and a legal adult, so she drinks alcohol. She lets the teenage trainees try a small amount to see what it’s like, but mostly, the younger girls have iced coffee milk.)

After the younger girls have a nap, they go back in the baths, and Alicia shows them a special part of the hot springs. Akari feels a little guilty for taking the day off and indulging themselves, but Alicia says that a break now and then is good.

This is one of my favorite stories in the Aria books because I just like the idea of a mansion being turned into a giant hot spring bath, with water flowing through it. The crumbling bits look a little dangerous to me, but it’s fun to imagine what the rest of the house might be like.

A Day in the Life of the President

President Aria may be an intelligent Martian cat, but he is still a cute kitty. He does cute kitty things, like climbing into bags and boxes, worrying about Akari’s hair dryer, and fighting with a hair brush. It even says that he doesn’t like baths, although he didn’t mind going to the hot spring in the previous story.

Martian cats are supposed to be as intelligent as humans, and it’s established in the series that President Aria and other cats have their own community with Cait Sith, the king of the cats, sneaking off sometimes to meet with each other, but President Aria also does things that people would expect from ordinary pet cats, and it’s not clear why. Then again, it might not matter. The Aria stories are mostly atmospheric and about emotions, so not everything has to be completely explained.

Voices of the Stars

Akari learns about the Gnomes, a group of people who control the gravity on Aqua. Alicia tells her about the gnomes one day when she explains why the gravity on Aqua seems to be the same as on Earth even though its natural gravity would be much less strong. The Gnomes live in their own community underground and only come up to the surface from time to time to go shopping.

One day, Akari and Aika see a group of Gnomes shopping. They help one of them, who is having trouble loading his supplies into his boat. Akari offers to take him home in her gondola, and he accepts, taking her and Aika to see where the Gnomes live underground.

The Gnome, Al, is a trainee Gnome, just a few years older than Akari and Aika, although he is short and looks younger and, oddly, speaks like an older, old-fashioned man. He explains to the girls how the Gnomes control the gravity on Aqua by conducting special high-mass gravitational rocks through a network of pipes surrounding Aqua’s core. As always, the science and technology on Aqua are borderline magical.

Al shows them where he works, and the machinery that controls the sending of rocks through the pipes is like a large pipe organ, making beautiful musical sounds as it works. Al becomes a recurring character in the Aria stories.

Auguri Di Buon Anno

Akari celebrates New Year’s Eve with her friends. It’s interesting how they compare Japanese New Year’s traditions with ones from Venice, from the types of food eaten during the holiday to the way that Japanese people traditionally consider New Year’s Eve a family holiday, while Akari’s friends consider it a holiday to spend with friends in public. Alicia explains to Akari that one of the traditions of Neo Venezia is similar to a traditional Italian custom of throwing out old things on New Year’s Eve as a way of throwing off bad memories from the previous year.

Akari and Alicia join their other friends in the public square on New Year’s Eve, and Akari reflects on how much her life has changed during the last year, since she came to Aqua. During that time, she’s had many new experiences and made many new friends, and she’s grateful for everything that’s happened and all of the good memories she’s had.

Akari and her friends stay out all night and see the sun rise on the first day of the new year.

Carnival

Akari is introduced to the traditions and wonders of a Venice Carnival! Alicia explains the origins of the tradition to her.

However, Akari becomes intrigued by mysterious figure dressed as Casanova. Rumor has it that the same person has played the role of Casanova for 100 years, but no one knows who it is.

Aika and Akari try to follow a member of Casanova’s entourage to see if they can find out who Casanova really is. The two girls get separated, but Akari meets up with Casanova, and he invites her to join his entourage to parade through the crowd.

In the end, Akari does get a look at Casanova without his mask, and it’s a magical end to Carnival!