Alien Secrets

Alien Secrets by Annette Klause, 1993.

Robin Goodfellow, nicknamed Puck (her parents were fond of Shakespeare), is a human girl from Earth in the future.  When the story begins, she has been kicked out of boarding school on Earth and is traveling by space ship to join her parents, who are scientists who have been working on another planet.  They left Robin with her grandmother on Earth, who enrolled her in an English boarding school in order to give her some discipline and some friends her own age, but she was expelled for failing her classes (not to mention throwing a fit and burning her books when she discovered that she had failed).  Puck dreads what her parents will say when she arrives on the planet where they are now living because they had always hoped that Puck would also become a scientist and work with them, but this journey will change Puck’s life.

Before the ship she will be traveling on leaves Earth, Robin witnesses a man attacking someone else, possibly killing him.  Robin does not report the attack because she doesn’t know whether or not the other person was killed, and she doesn’t think that anyone will believe her anyway.  She witnessed this attack while sneaking around a place where she wasn’t supposed to be, and she is being sent to her parents in disgrace after being expelled, so she doesn’t sound like a very credible witness.  However, the man in the fight, Mizzer Cubuk (“Mizzer” is how they say “Mister” in the book), turns out to be traveling on the same ship as Puck.  All Puck can think of to do is to try to avoid him on the ship and hope that he didn’t get a very good look at her after she ran away from his fight.

To Puck’s surprise, the captain of the ship she is traveling on, Captain Cat Biko, asks her if she could make friends with an alien who is also traveling on the ship.  The alien is one of the Shoowa, who were enslaved by another group of aliens called the Grakk.  Now, he is free and finally traveling home to Aurora, the same planet where Puck is going.  The captain feels sorry for him and thinks that he might appreciate a friend and that he might find a human child less intimidating than an adult.

Later, Puck and other passengers are woken out of their sleep by the sounds of wailing and moaning.  One of the women on board, Leesa, says that she saw something that looked like a ghost that walked straight through her. Other people, who didn’t see or hear it, assume that it was nightmares or imagination, but Puck knows that it wasn’t.  One of the crew members, Michael, tells Puck that there have been rumors that the ship is haunted and that other people have seen and heard strange things.

Strange things are happening on the ship, and some of the passengers seem to be hiding something. Who can Puck trust, and who isn’t who they seem to be?

The alien who is traveling on board the ship understands Puck’s feeling of failure.  The alien, called Hush, says that he carries shame because he lost something important, something that his people were counting on him to take home to their planet.  Puck and Hush discuss how people from Earth had fought the Grakk and sought to learn about Grakk technology from Shoowa slaves who were freed after the war.  Even the ship they are now traveling on was once a Grakk ship.  The Earth people kept delaying sending the slaves home because they wanted to pump them for more information and because they were trying to decide if they could really trust them more than the Grakk.  After negotiating with the Earth people about returning home, the Earth people agreed, with some provisions.  They arranged for some of the Shoowa to stay on the Grakk home planet, still working with humans.  Some of them would travel on ships with Earth people, and some others could go home to their own planet.  Hush is the first one to head home, and he was entrusted carrying home an important symbol of his people that his family had protected for generations: a statue that represents a child because children are the future and a source of freedom, according to an ancient Shoowa prophecy. Unfortunately, the statue was stolen from Hush before he could return it to its rightful home. He reported the theft to the Earth security personnel at the station, but they didn’t take him seriously. They thought that he probably just lost it by accident.

The haunting is real in this book.  On a tour of the ship, Puck learns that the ship’s navigator has also seen the ghost aliens.  One of the characteristics of a ship’s navigator is the ability to see hyperspace, something that not everyone has the ability to do, although even scientists in Puck’s future time don’t seem to know why some people can do that and others can’t.  Slowly, it becomes evident that people who are able to see hyperspace are also able to see the ghosts.

On the journey to Aurora, Puck also learns that she is one of the rare people who are able to see hyperspace, giving her a possible future in navigating a space ship, something that she would really enjoy learning.  When she arrives at Aurora and is greeted by her parents, who have missed her while they were apart, Puck also comes to realize that her parents will always love her, even in spite of failing her classes. Even Hush’s people tell him that, although they are happy to have the statue back, his safe arrival was always the most important thing, and they wanted him to come home, whether he successfully brought the statue or not. Both Hush and Puck come to realize that their families will always love and value them even with their imperfections and failings.  With parents who love her and a new vision of the future ahead of her, Puck is ready to make a new life on Aurora.

The book is available to borrow and read for free online through Internet Archive.

Escape to Witch Mountain

EscapeWitchMountain

Escape to Witch Mountain by Alexander Key, 1968.

This is the book that the Disney movie of the same name was based on.  In fact, there have been three movie renditions of this book, although the 1975 Disney version is the one I know the best, and it’s the only film version to call the children by their original book names, Tia and Tony (other versions use the names Danny and Anna or Seth and Sara).  There are some major differences between the book and each of the the movies.  For one thing, most people in the book think that Tia is mute because she speaks at a frequency that ordinary humans can’t hear.  Only her brother, Tony, can hear what she’s saying.  She uses the little case with the double star emblem that she’s had ever since she can remember to carry paper and pencils so that she can write messages in order to make herself understood by other people.  In the 1975 movie, Tia can speak to Tony telepathically, but both children can speak aloud normally and be understood by everyone.

When the book begins, Tia and Tony know that they’ve always been different from other children.  They look different: they have olive skin, pale hair, and very dark blue eyes, which is a somewhat unusual combination. They can do things that others can’t: Tony can make things move with his mind, Tia can open locks without using a key or any other device, and only Tony can understand the strange way that Tia talks that others can’t even hear. They can’t remember any other home than the one they had with Granny Malone, the woman who adopted them, but now that she’s dead, they find themselves wondering who they really are and where they came from.  Tia has shadowy memories of a time before they came to Granny Malone, when they were on a boat and something bad happened to them, but she can’t quite remember what.

With no known relatives to go to, the children are taken to an orphanage, Hackett House, after Granny Malone’s death.  It’s a tough, inner-city environment, where no one has any patience with Tia and Tony’s strangeness.  However, when the children from the orphanage are sent to Heron Lake Camp in the mountains during the summer, a nun recognizes the double star symbol on Tia’s case as one that she had seen before on a letterhead, giving the children their first clue to finding their origins.

Then, a figure from one of Tia’s memories, Mr. Deranian, comes to the orphanage to claim them, saying that he’s their uncle. The children can tell that he’s no relative of theirs. They run away to see a kind priest, Father O’Day, an associate of the nun they met earlier. Father O’Day is the only one who believes the children when they talk about what they remember of their past and isn’t frightened by their strange mental powers. When the children show him a map that they found in a hidden compartment in Tia’s case, he offers to help them find the place marked on it and, hopefully, someone who knows who the children are and where they belong.

The book is currently available online through Internet Archive.  There is a sequel to this book which was also made into a movie, Return from Witch Mountain.

My Reaction and Spoilers

As the children and Father O’Day try to elude Deranian and the others who are chasing them, more of Tia’s memory returns. The children are from another planet. Years ago, their planet was destroyed when it crashed into one of their twin suns. Their people, who call themselves the Castaways, knowing that their planet would not be habitable for much longer, had already begun looking for a new home. Earth was the nearest habitable planet, so some scouts arrived early and began to create a home for them in the mountains of North America, which was the closest environment to their former home.

Unfortunately, when the rest of the children’s people came to Earth, the group that Tia and Tony were with crashed in Eastern Europe. The book was written during the Cold War, so the place where they crashed was controlled by Communists. When the Communists realized the powers these people possessed, they planned to make use of them themselves. One of Tia and Tony’s people escaped with the children and managed to get them aboard a ship heading for America. Before he died of a gunshot wound, he placed some money and a map in Tia’s case so that the children would know where to find the rest of their people. However, the children were traumatized by the experience, and Tia blocked the memory out of her mind. The ship’s captain, upon reaching the United States, gave the children to Deranian, a friend of his. Deranian, not knowing who the children were or what powers they possessed, gave them to Granny Malone to raise. Later, he found out about the children’s abilities from his contacts in Eastern Europe and tried to get the children back.

In the end, Father O’Day manages to reunite the children with the rest of their people, who take them to the community they have built on Witch Mountain, a place where locals are too superstitious to go, named for the odd things they’d seen there when the Castaways first arrived. Father O’Day plans to go there and join the community along with the children someday.

In spite of the Communists being enemies during the Cold War, Tia and Tony say that one of the reasons why their people had trouble establishing themselves in America at first was that they were unaccustomed to the idea of having to buy land to live on.  On their world, no one owned land; land was just there for people to live on and care for.  Their people’s early scouting expedition included selling pieces of their ships in order to raise enough money to buy some land in order to build their community.  Father O’Day is impressed with the Castaways’ commitment to the common good of all people and unselfish sharing.  So, although the oppressive Communist regimes of the Cold War are enemies in the book, some of the ideals of sharing and supporting the common welfare of everyone are still attractive ideals in the book.  The implication in the book is that Tia and Tony’s people are socially as well as technologically advanced and have created the best of all possible systems, a blending of ideals to create the ideal balance.

I can understand why the movies did not include Tia speaking at a frequency no one else can hear and appearing mute.  That would be difficult to show in a movie that relies on characters being able to communicate with each other, and it makes sense to replace it with an ability to communicate telepathically by choice instead.  None of the movies include the Cold War references that were present in the book, and the character of O’Day or the person who helps the children to reach Witch Mountain changes from movie to movie, but the plot of the 1975 Disney movie is still the closest to the original book.

Zathura

Zathura

Zathura by Chris Van Allsburg, 2002.

This book begins where Jumanji ends. It’s not completely a sequel because it has a different set of children and a new game, but it’s connected because the two children from Jumanji left the board game in the park again after they finished it, and they saw two boys that they know pick it up and take it home.

ZathuraBrothersWrestling

However, the two boys, Danny and Walter, don’t end up playing the same jungle board game, Jumanji, that was in the previous book. They find a second board game in the Jumanji box called Zathura and decide to try it instead. Zathura is a space-themed game where players travel a path from Earth to the planet Zathura. Like in Jumanji, elements from the board game come to life as the boys play, and someone must reach the end in order to end the game.

ZathuraStartingGame

Danny and Walter, a pair of brothers, fight a lot. Walter hates doing things with Danny. However, when Danny starts playing the game, sending their house into outer space, Walter must join in and play with his brother in order to bring the game to an end so they can go home. The two of them learn teamwork as they help each other face the dangers of the game while trying to reach Zathura.

ZathuraOuterSpace

There is a movie version of this book, but there are major differences between the original book and the movie. The conflicts between the two boys are similar in the book and the movie, but the movie added a subplot about the boys’ parents being divorced (they weren’t in the original book), an older sister for the boys (it was just the two of them originally), and a kind of alternate reality where the older boy was trapped in the game by himself for years because he wished his brother away before finishing the game until his alternate self realized that he cared about his brother and wanted to cooperate with him.  In the original book, nobody was trapped in the game.

ZathuraAlienRobot

Chris Van Allsburg illustrations are always good, although I have to admit that I preferred the illustrations in Jumanji to the ones in Zathura.  It just seems to me that the pictures in Jumanji were more detailed and realistic.

The book is currently available online through Internet Archive.

ZathuraGoingHome

The Magic School Bus Lost in the Solar System

MSBSolarSystem

The Magic School Bus Lost in the Solar System by Joanna Cole, 1990.

Ms. Frizzle’s class is planning a trip to the planetarium as part of their lesson about the solar system, but of course, their magic school bus has other plans.  When they get to the planetarium and find out that it’s closed for repairs, the bus sprouts rockets and takes them on a real trip through the solar system.

MSBSolarSystemBlastOff

This time, the class is accompanied by Arnold’s visiting cousin, Janet.  Janet is a show-off who brags constantly about everything, making up stories when she has nothing real to brag about.  She gets on the other kids’ nerves, but when they’re separated from Ms. Frizzle because she got out of the bus to fix a taillight broken in the asteroid field, Janet takes charge, using Ms. Frizzle’s lesson plan to continue the field trip, eventually figuring out how to turn the bus around to rescue her and get back to Earth.

MSBSolarSystemMoon

All through the book, there are facts about the sun, the moon, and the planets in the solar system from the students’ reports.  Each time they stop at a planet, a scale shows the difference between Arnold’s weight on Earth and his weight on each planet.  The book considers Pluto to be a planet because it was written before its planet status was reconsidered.

The book is currently available online through Internet Archive.

MSBSolarSystemRescue

The Mysterious Queen of Magic

KleepQueenMagicThe Mysterious Queen of Magic by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Kleep and Till meet a strange young man who is looking for Kleep’s grandfather, Arko.  The young man, Mikkel, tells them a wild story, that an evil wizard is after him.  He is controlling Mikkel’s people on the planet Durth, putting them under a spell and forcing them to become his slaves. Mikkel believes that Arko may have the key to getting rid of him because an old wise man told him to ask Arko how to find Queen Stellara.  Queen Stellara was a legendary queen who could do magic, and Arko has some old write-rolls, scrolls of the kind people used to use before people began using computers alone for learning, that talk about her and her kingdom.  However, Arko doesn’t believe in wizards or magic spells or anything of the kind.

Kleep remembers Arko telling her the old stories from the write-rolls when she was little, and unlike her grandfather, she believes that wizards and magic may be real and wants to try to help Mikkel.  When Arko says that he doesn’t believe in magic and can’t help Mikkel, Kleep and her friend Till decide to use the scrolls to try to help Mikkel find Queen Stellara.  Taking Kleep’s robot, Zibbit, with them, they journey to the planet Loctar, where Queen Stellara was supposed to live.

Although this series is mostly sci-fi with a bit of mystery thrown in, this book is more fantasy.  When Kleep and her friends arrive on the planet Loctar, they discover that they must face a series of challenges to reach the legendary queen’s palace, like heros in a fairy tale.  Magic is real, and they must prove themselves worthy in order to meet the queen and ask her for the solution to the problem of the evil wizard.  But, their ordeal doesn’t quite end there because, while Queen Stellara provides them with the means to fight the wizard, they must face him themselves!

A little corny, but fun, although it’s not my favorite book in the series.  The others were more sci-fi, and this is more fantasy.  Also, for a “detective” series, there isn’t much mystery, more adventure.  It sort of reminds me of the original Star Trek episode Catspaw, except that the magical beings in this one are apparently really magical and not just aliens.  Like the other books in this series, I like the pictures, too.

KleepQueenMagicPic3

Kidnapped on Astarr

KleepKidnappedAstarrKidnapped on Astarr by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Till’s mother, Falda, has mysteriously disappeared, and Till is sure that someone has abducted her.  The only clue he has is an unfinished note that his mother left for him with the letters “RU” on it.  He takes it to Kleep and her grandfather Arko, and the three of them puzzle over what it could mean.  Arko and the kids decide that the two most likely things the letters could be part of are a kind of metal that Arko and Falda are using in the project they’re currently working on (“ruthenium”) or a group of people who are enemies of theirs, the Ruzenians.  The people of Ruzena lived on Astarr before Kleep’s people arrived from Ruel (another possible “RU” word that they ruled out) and have resented their intrusion.

Arko decides that he will first visit the mine where they get their metal, hoping that Falda has gone there in connection with their project to create a new way to anchor small space ships at outer space docks.  However, Kleep and Till can’t help but think that the Ruzenians have kidnapped Falda.  Arko wants them to stay at the house with the robot Zibbit until he returns, but they feel like they can’t wait and decide to take Zibbit with them to investigate the Ruzenians.

It’s a harrowing journey through Ruzenian territory, through a dark forest with giant worms and singing trees whose music threatens to overtake their minds, but they do discover that is where Falda is being held prisoner.  Unfortunately, Kleep, Till, and Zibbit are also captured.  With the king of Ruzena suspicious of the projects that Arko and Falda are working on (he thinks they’re designing weapons, but they’re not), what can they do to escape or get help?

Mystery Dolls From Planet Urd

KleepDollsUrdMystery Dolls from Planet Urd by Joan Lowery Nixon, 1981.

This is part of the Kleep: Space Detective series.

Kleep’s grandfather is an inventor, and she loves it when she’s included in the gatherings of other inventors that her grandfather hosts.  They come from many different planets, and she loves to hear them talk about their work.  However, there are some other inventors that Kleep doesn’t like at all.  Slurc, who is from the planet Urd, takes no notice of Kleep until he overhears another inventor telling Kleep about something he has recently learned about that comes from the planet Earth.

Earth is unaware of other planets, like the planet Astarr, where Kleep lives, but people do visit Earth secretly to study the people and their habits.  Kleep’s own parents mysteriously disappeared on a mission to Earth, and Kleep is determined to find them one day.  Pili, an inventor from Ruel, knows that Kleep is interested in anything about Earth, so he gives her an Earth doll.

Children on Astarr do not play with dolls, so Kleep doesn’t really understand what purpose they serve, and it makes her nervous that it looks so much like either a small person or robot but is not alive and does not do anything.  Then, Slurc, listening to their conversation, tells her that children on Urd play with dolls, but theirs are much better, and he promises to send her some that she can share with her friends.  Although Kleep does not really like Slurc, she thanks him for the offer just to be polite.

KleepDollsUrdPic1Sure enough, the dolls from Urd soon arrive, but they make Kleep even more nervous than the doll from Earth.  They seem a little too life-like, and one night, Kleep wakes up, certain that she heard them whispering to each other!

At first, her grandfather and her best friend, Till, think that she’s just imagining it because the dolls make her nervous.  However, when she gives a couple of the dolls to Till, he experiences the same thing!

The dolls from Urd are not normal, and Kleep is sure that they are there for a sinister purpose.  She and her friend must discover what it is and fast!

The setting and inventions on Kleep’s world are imaginative.  I especially like the idea of the learning devices that can send knowledge directly into your mind (maybe a little creepy, but certainly a time-saver).  The plot might seem a little far-fetched, but I liked it when I was a kid, and it’s still entertaining.  It’s my favorite book in the series.  I think of this book every time someone mentions Furbies or any similar sort of electronic toy that is supposed to speak to another.  Furbies especially talk to each other, and they look like they’re from outer space.  Who’s to say what sinister plots might be hatching in their furry little minds?

ColSec Rebellion

ColSecRebellionColSec Rebellion by Douglas Hill, 1985.

This is the final book in the ColSec Trilogy, a sci-fi series.

In a future where Earth is controlled by an oppressive government, dissidents are exiled to distant planets to start colonies whose resources can be exploited by the government.  However, the colonists have been plotting to take their destinies into their own hands.

Cord MaKiy and his friends, once exiled colonists on the planet Klydor, have joined up with the resistance movement.  They hijack a ColSec ship and return to Earth to gather allies for the rebellion against Earth’s government, called The Organization.

Once on Earth, they turn to the societies that they came from, little groups of outcasts on the fringes of Earth’s society. Cord’s people, the Highlanders who live in the wild areas of Scotland without modern technology, welcome them, and many of the young people are interested in joining the colonies, seeing other worlds, and living in freedom. Similarly, the rebels find more friends among the Vampires, the youth gang that lives in the Bunkers (what’s left of the old subway system under London).

However, the Streeters (a youth gang in the Chicago area) are a different story. Although many of them want to escape their little hideouts in the urban jungle called Limbo, their leader, Tuller, is unwilling to give up his relatively comfortable position of power. When he betrays the rebels to the government, the others have to decide where they stand and if they’re willing to take the risks necessary to gain their freedom.

In a way, the colonists seem to gain their ultimate freedom more easily than expected, but that’s partly a product of the type of repressive government that controls Earth. It isn’t really a military dictatorship, although they do use deadly force against their enemies; it’s more of a greedy corporate structure, designed to bring vast amounts of wealth to the people at the top of the structure, while keeping the lower levels in line to do their bidding.  In the end, as Lathan had guessed in the previous book, The Organization is more concerned with profit and loss than anything else, and the rebels manage to cut them a deal after showing them that fighting would only bring heavy losses with no material gain.

There’s plenty of action in the story as the young rebels struggle to prove themselves to potential allies on Earth and flee the forces of ColSec to return to Klydor, where they issue their ultimatum.  The negotiations with Earth are summed up fairly quickly, and although there are no more books in the series, the ending sets it up for Cord and his friends to continue their life of exploration on other worlds, seeking out new places for people who want to flee the dull repression that still exists on Earth.

The Caves of Klydor

CavesKlydorThe Caves of Klydor by Douglas Hill, 1984.

This is the second book in a sci-fi series, the ColSec Trilogy.

The five remaining colonists on the planet Klydor have been exploring their new planet and trying to survive and to decide what they will do when the government department that exiled them to this planet, ColSec, sends its ship to check on their progress.  Under Earth’s repressive government, dissents are sent into exile to become colonists on alien planets so that the government can later reap the benefits of anything they find or produce.

They get worried when a ship arrives on their planet earlier than expected.  While searching for the ship to see who it is, the colonists encounter Bren Lathan, the best space explorer that works for ColSec.  It’s his job to seek out new planets for ColSec to colonize.  But, it turns out that he’s not there on an assignment for ColSec.  He’s crash-landed on the planet, apparently frightened of pursuers, who may be the people in the space ship now on the planet.

Unfortunately, it turns out that Lathan is being hunted by CeeDees (Civil Defenders, the harsh law enforcement department that Earth’s government uses to keep the civilian population in line).  Worst still, these ones are Crushers, a group known for using extreme force and not leaving survivors.  They spot Cord and Samella, and they think that the two of them killed one of their people (who was actually killed by an alien creature).  Cord and Samella manage to get awhile, stealing one of the CeeDee’s weapons.

Then, they discover that the reason that the CeeDees are after Lathan is that he is involved with a rebellion against the government of Earth, a rebellion that these colonists would very much like to join.

The themes of the story are still survival and teamwork.  The colonists often have differing opinions about how to solve their problems, but they have to work them out because they only have each other to rely on.  Lathan, who is much older than they are, doesn’t really respect them much at first or want to involve them in his plans, comes to realize that their skills and ideas are valuable and that they may be just the people he needs.

The book is available to borrow and read for free online through Internet Archive.

Exiles of Colsec

ExilesColSecExiles of ColSec by Douglas Hill, 1984.

This is the first book in a sci-fi series, the ColSec Trilogy.

In the future, Earth is controlled by a repressive government that sends criminals and dissidents (especially strong youths) into exile on other planets. These exiles are assigned to different planets to form colonies by ColSec (short for Colonization Section). The government then reaps the benefits of whatever resources the colonists find or produce, all while keeping them at a safe distance to prevent them from starting rebellions.

The system works very well as far as the government is concerned, but this time, things don’t go according to plan.  The ship of dissident colonists destined for the planet Klydor crashes, killing most of the people on board.  There are only six survivors, all teenagers:

Cord — A boy from the Scottish Highlands, an area more wild and uncontrolled than most areas of Earth.

Samella — From the area once known as Minnesota (or possibly Manitoba, even the people who live there aren’t sure of the old name).  She lived as part of a commune until a harsh winter brought them to the brink of starvation, and her own family sold her into slavery.  On Klydor, she begins to discover that she has ESP.

Heleth — From the Bunkers, the old Underground tunnels under Old London.  She belonged to a gang called the Vampires, who purposely dye their skin jet black to blend into the darkness of their hidden homes.

Jeko and Rontal — a pair of Free Streeters, gang members from Limbo, in the area of what was once Chicago.

Lamprey — The most dangerous of all, a homicidal maniac who quickly forces the others to do his bidding for fear that he will kill them.

These few survivors are alone on a strange world, where they will have to figure out how to continue to survive and somehow create a life for themselves . . . if Lamprey doesn’t kill them all first.  The other rebels from Earth decide that they will have to stage a rebellion within their own group to get rid of Lamprey, and Cord finds himself appointed to be their leader.

But, it turns out that they aren’t quite as alone on Klydor as they thought, and possibly the most formidable creatures on the planet might be . . . the trees.

This is largely a story of survival as the colonists work together to protect themselves from Lamprey and uncover the secrets of their new world that will allow them to survive.  Samella’s ESP is what allows them to realize the truth about the forest where they have crashed.

The book is available to borrow and read for free online through Internet Archive.