The Magician’s Company

The Magician’s Company by Tom McGowen, 1988.

This is the second book in the Magician’s Apprentice trilogy.

The story picks up where the previous book left off. Armindor the Magician, his apprentice Tigg, and their friend Reepah, who is a creature called a grubber, are on their way home with the “magical” devices that they retrieved in the last book, taking them back to their Guild for investigation. On their way home, they pass through a land consumed by civil war, and they pass a wagon surrounded by dead bodies. They can tell that the people were civilians, probably entertainers, and further down the road the find a young girl about Tigg’s age (around 12 years old), struggling along, carrying her belongings. They ask the girl about herself, and she breaks down crying, telling them how she and her family were fleeing the war, but her aunt and the other members of their puppeteer troupe were murdered by soldiers. The girl, whose name is Jilla, survived by hiding in a secret compartment in their wagon. After her aunt and the others were killed, Jilla gathered up what she could, taking the puppets that would help her to earn her living and a few other belongings not stolen by the soldiers, determined to continue her journey to a safer place, like the city of Inbal.

Armindor and Tigg have horses, and they offer to help the girl on her way to Inbal, a city in another territory. Along the way, Tigg tells Jilla the story of their previous adventures, and Armindor invites Jilla to stay with them awhile longer and even come home to Ingarron with them because it would be very difficult for a young girl to manage on her own in a strange city. Jilla is happy to stay with them because she is thankful for their help and worried about managing on her own yet.

In Inbal, Armindor and Tigg visit the sages in the city to show them their discoveries. They speak to Tarbizon, an old friend of Armidor’s, showing him what they found and explaining the threat posed by the reens, a species of intelligent but diabolical creatures that evolved/mutated from rats, have the ability to talk, use blowguns with poisoned darts, and are plotting to take over the world. (Yes, really. Even they think it’s weird.) Before they continue their journey to Ingarron, they decide to stay in Inbal for the winter because it would be difficult to travel until spring. Someone breaks into the place where they are staying and goes through their belongings. They have no idea who did it, but apparently, whoever it was didn’t find what they were looking for because nothing seems to be missing. Since they will be staying in the city for awhile, they decide to rent a house instead of staying in the guestinghouse (inn) where they have been staying.

While they are looking for a house to rent, Tigg is kidnapped. Fortunately, Reepah is able to sniff out where he is. Armindor pretends that his “magic” is what told him where his apprentice was in order to intimidate the kidnapper. Caught and frightened of the magician’s powers, the kidnapper admits that he was paid to abduct Tigg by Pan Biblo, who is the head servant of Councilor Leayzar, who is part of the High Council of Inbar and who has convinced the other sages that the reen do not pose a serious threat in spite of Armindor’s warnings. When they rescue Tigg, Tigg says that a man had questioned him about the spells that he and Armindor retrieved from the Wild Lands and Armindor would be willing to trade them for Tigg. From this information, Armindor realizes that Leayzar wants the lost technology they’ve discovered, but he can’t figure out why. It doesn’t take long for Armindor to realize that Leayzar is working with the reen. The reen have hired humans to work for them before, and they desperately want pieces of lost technology in order to gain dominance over humans.

Armindor and the others go to the sages in the city and tell them what they’ve discovered about Leayzar, and the other sages take it seriously. Some of them wonder why Leayzar would want to ally with a group that is an enemy of his own species, but Armindor says that it’s hard to say because they don’t know what the reen told Leayzar. Maybe Leayzar doesn’t understand what the reens’ full plans are and whatever they promised him in return was just too compelling to resist. At the end of the previous book, some of the weenitok gave Armindor a sealed box that they found, left over from the end of the Age of Magic. The sages decide that it’s time to open the box and study its contents in the hope of getting some answers. If the last book didn’t fully establish that their world is our world in the far distant future, the contents of the box explicitly state it.

Inside the box, there is a recorded message from the year 2003 (the future at the time this book was written, but the past to us in early 2021, and it’s interesting what this message has to say about the world in 2003). The message is from Dr. Dennis Hammond of the National Science Foundation Project for the Preservation of Civilization. He says that there has been a war between the “Pan-Islamic Brotherhood” (the closest real-life equivalent would probably be the Muslim Brotherhood, but that’s more of a social/political movement or terrorist group (depending on who you ask) rather than an official alliance of nations) and the United States and its allies, including Canada, Europe, China, and the Soviet Union (which stopped existing just a few years after this book was published in real life and would just be called Russia in 2003). Dr. Hammond says that thermonuclear war is pending, and he and other scientists are worried because they think the resulting destruction will be the end of civilization as they know it. (He doesn’t explicitly say this is World War III, but that’s basically what it amounts to. In real life, we haven’t actually had World War III yet as of early 2021, although in 2001 and the following years, there was some speculation that the destruction of the World Trade Center and other terrorist attacks might eventually lead to World War III, so it seems that the author has caught on to a source of world tension even if he didn’t predict how it would come out.) In order to preserve existing knowledge about science and world history, they made a series of these boxes containing small computers designed to last for about 10,000 years and hid them at various locations around North America (so now we know roughly where these characters are) so that future generations that find them will have access to knowledge that may have been lost. The computers even contain language tutorials just in case language has changed too much for this speech to be understandable. It’s fortunate that the early 21th century scientists thought of that because it turns out that none of the sages understood a word of what the voice in the box said. The readers now understand the full situation, but the characters don’t.

Everyone is astonished at this talking box. They’ve never even heard of such a thing, and they think that it must be a “spell” from a past “magician”, which he created to preserve his voice. They understand that the voice is speaking an unfamiliar language, and there is a picture on the included screen showing a finger poking one of the buttons in the box, so they get the idea that the box wants them to press buttons. When Armindor presses the red button indicated, the computer in the box begins a simple language tutorial, showing them pictures of familiar things and saying their names, like “sun” and “cloud.” The sages understand that they’re being taught an ancient language, and they quickly begin taking notes. Armindor is moved to tears because this is exactly what he has been hoping to discover for years, the secrets behind all of the ancient “magic.” They can tell that the “magician” who made the box was trying to teach them, and they’re more than ready to learn!

But, there is still the matter of Leayzar and the reen to deal with. When they learn that Leayzar is looking for Armindor, Jilla suggests a cover they could use to hide their identities: becoming a troupe of puppeteers with her puppets! Becoming puppeteers also gives them the opportunity to spread word of the reen threat to the public through their puppet plays.

The book is available to borrow and read for free online through Internet Archive.

My Reaction

I said in my review of the last book that Armindor and Tigg don’t find any easy answers or any miraculous device that instantly solves all of their society’s problems and launches them back into an age of technology. The computer in the box comes the closest to that, but it’s still not an easy answer because Armindor and the other magicians and sages of his time can’t understand the language it uses or how the computer works when they first find it. They understand enough to know that it’s trying to tell them something and that its creators are trying to teach them how to understand and use it, but it’s going to take some time before they reach the point where they will understand enough of the language to figure out all of the information that the computer has to share. There will be enough work cut out for future “magicians” (really, scientists) of their time, like Tigg, to figure out how the computer works, what information it has to share, and how they can teach the rest of their people what they’ve learned. It’s a turning point in their history, but it’s not an instant solution. Plus, although the characters don’t really understand it at first, the readers are told that there are other boxes that are still waiting to be found. Do these boxes all contain the same information, or are there other pieces of knowledge in each one? There are plenty of secrets for a new generation of scientist/magicians to unravel.

The Puppeteer’s Apprentice

The Puppeteer’s Apprentice by D. Anne Love, 2003.

Poor Mouse works as a scullery maid in a castle in Medieval England.  She has lived there all her life, since someone abandoned her at the castle as a baby.  She has no idea who her parents are, when her real birthday is, or exactly how old she is (the cook once said she was about eleven, but he wasn’t sure).  She doesn’t even have a real name; Mouse was simply the name given to her by the cook, who makes her work hard and beats her if she makes a mistake.  Mouse’s life is hard, but then one day, she makes a big mistake, and the cook gets in a rage and attacks her with a meat hook.  Mouse escapes from him and flees the castle.  She knows that she cannot go back, but she doesn’t know where to go. 

For the first time in her life, Mouse’s fate is in her own inexperienced hands.  For a time, she joins up with a group of travelers, who take her to the city of York.  However, none of them can adopt Mouse, and she must struggle to make a life for herself.  In York, Mouse sees a puppeteer performing, and she is inspired to learn to be a puppeteer herself.  Through a mixture of trickery and pleading, Mouse convinces the puppeteer to take her on as an apprentice. 

Although Mouse makes many mistakes at first, and the puppeteer gets angry and threatens to leave her behind, the two eventually learn to get along with each other.  Mouse gains skill at making and manipulating the puppets, and her confidence grows.  However, danger still lurks in the future, for the puppeteer also has a dark past and dark secrets which pursue the two of them in their travels.

The book is currently available online through Internet Archive.

My Reaction and Spoilers

Stories with abused and neglected children are always sad. Mouse is failed by various adults who are mainly focused on their own lives and securing their own positions in life before she finally becomes independent. We don’t know why Mouse was abandoned as a baby, although it was probably because her parents were poor and maybe unmarried, which would have been a stigma at the time. We can be pretty sure that, whatever happened, Mouse’s parents’ position in life was too precarious to take care of her themselves. The castle cook she lives with is mainly worried about his own job and is more of an unwilling employer to Mouse than a parent. In fact, employment is more of a theme in Mouse’s precarious life than family. Even the puppeteer is more of an employer to Mouse than a parent. Mouse learns from the puppeteer, but it’s as an employee, and Mouse is well aware that she can be abandoned at any time if she fails to please her employer. In the end, Mouse gains an independence that pleases her, but I still found it a little sad because it seems like the one and only person who can’t abandon Mouse is Mouse herself and that there is little or no security in trusting or relying on others. The eventual goal turns out to be employing herself so she doesn’t haven’t to rely on someone who can dump her. I suppose that can be true in real life, too, but it’s one of hard, dark sides of life.

Although, the adult characters’ focus on securing their own lives and positions first is also a testament to the nature of the time when the story is set. Opportunities are limited by social level, and there are few sources of support for those who suffer unfortunate circumstances. Although it seems like the adults in the story are cruel and neglectful, there’s also a desperation to their own situations. The one person in the story who is willing and able to offer more generosity to Mouse than other characters is able to do so because of his privileged position in life. Even the puppeteer, while seeming more free than other characters, is living under danger and threat, and there is genuine risk to sharing in her life that Mouse doesn’t come to understand until later.

The puppeteer always dresses in loose-fitting clothes to cover up the fact that she is a woman.  Although there is no reason why women cannot be puppeteers, she finds it necessary to disguise herself because she is pursued by an enemy from years ago.  Once, her father, who was a master puppeteer, saved the life of a young Duke who was attacked by a man named Ordin.  Ordin was trying to steal some of the duke’s lands.  The old puppeteer and his daughter stood witness against him, and he was thrown into prison.  Later, when he got out of prison, he attacked the party on the road, killing the old puppeteer and his companions.  Only the daughter escaped alive, and she became a puppeteer to support herself.  Ordin escaped, and she was forced to disguise herself to protect herself.  She even refuses to tell Mouse or anyone else what her real name is through most of the book. 

However, Ordin recognizes her one day while she and Mouse are giving a performance.  He and another highwayman follow them on the road and attack them.  The puppeteer kills the other highwayman but is gravely wounded herself.  Mouse fights back against Ordin, knocking him into the fire, and he burns to death.  They are not far from the duke’s castle, so the puppeteer sends Mouse there to get help.  Mouse tells the duke what happened to the puppeteer, and he has her brought to his castle.  The puppeteer, realizing that she will not recover from her wounds, finally tells Mouse her story and offers her name if Mouse wants it for herself.  The duke offers to let Mouse stay at his castle.  Mouse stays the winter, but in the spring, she decides to leave.  She has come to love life on the road, and she promised the puppeteer that she would take care of the puppets.  Mouse decides to take the puppeteer’s name, Sabine, as her own and sets off on a journey to find a place to perform her new puppet play, one telling the puppeteer’s story.