The Magician’s Apprentice

The Magician’s Apprentice by Tom McGowen, 1987.

From the title of this book and others in this series, it sounds like the stories take place in a fantasy world. When you’re reading this book, it seems like fantasy at first, but it’s not. It’s actually science fiction.

Tigg is a poor orphan boy who makes his living in the city of Ingarron as a pickpocket because he has no other means for survival. One night, he notices that a sage has left the door to his house open, and although it’s a risk, he decides to enter and see if he can find anything worth stealing. The sage, a man called Armindor the Magician, catches Tigg. In fact, Armindor had deliberately left the door open for Tigg to enter. When, Armindor questions Tigg about who he is, Tigg says that he’s about 12 years old (he’s unsure of his exact age and defines it in terms of “summers”) and that he has no family that he knows of. He lives with an old drunk who makes him pay to live with him with the money he steals.

Tigg asks Armindor what he plans to do with him. He can’t really punish him for stealing from him because Tigg hadn’t had a chance to take anything of Armindor’s before he was caught. Armindor says that’s true, but he was planning on stealing something, so Armindor tells him that he will do the same to him – plan to take something he has while still leaving him with everything he has. Tigg is confused, and Armindor explains his riddle. He witnessed Tigg picking someone else’s pocket and was intrigued by the boy because he seemed to possess courage, wit, and poise. He left his door open for Tigg because he has been looking for a young person with those qualities to be his apprentice. If Tigg becomes his apprentice, he will have to put his good qualities to use for him, but yet, he would keep these qualities for himself as well.

Tigg likes the praise but has reservations about becoming a magician’s apprentice because an apprenticeship would limit the freedom he currently has. His current existence is precarious, but the long hours of work and study involved in an apprenticeship sound daunting. However, Armindor isn’t about to let Tigg get away. He takes a lock of Tigg’s hair and a pricks his thumb for a drop of his blood and applies them to a little wax doll. He tells Tigg that the doll is a simulacrum and that it now contains his soul, so whatever happens to the doll will also happen to him. If Tigg runs away from his apprenticeship, Armindor can do whatever he likes to the doll as his revenge or punishment. Tigg, believing in the power of the simulacrum and feeling trapped, sees no other way out, so he becomes Armindor’s apprentice.

Although Tigg is fearful and resentful of his captivity as Armindor’s apprentice, it soon becomes apparent that life with the magician is better than what he used to have living with the old drunk. Armindor gives him a better place to sleep and better food. There is work and study, but it’s not as difficult or unpleasant as Tigg first thought. At first, he is daunted at the idea of learning to read and do mathematics, but Armindor is a patient and encouraging teacher, and Tigg soon finds that he actually enjoys learning things he never thought he would be able to do.

Armindor’s magical work seems to mainly involve healing sick people. When people come to him with illnesses, he gives them medicines that he calls “spells.” He keeps a “spell book” with instructions for remedies that he’s copied from other sources. Armindor teaches Tigg about the plants he uses in these spells. Armindor also does some fortune-telling, and he teaches Tigg that, too.

However, Tigg is still uneasy because, although Armindor treats him well, he still has that simulacrum of him, and he can also tell that the money he takes in doesn’t seem to account for his personal wealth. Armindor sometimes goes to meetings with other sages, and Tigg is sure that they’re doing something secret.

It turns out that Armindor is planning a special mission involving Tigg, one that will take them on a journey through uninhabited lands to the city of Orrello. Tigg realizes that if he leaves the city with Armindor, he will be committed to whatever secret plans Armindor has. At first, Tigg wants to take the simulacrum and escape, but when Armindor intentionally leaves the simulacrum unguaded where Tigg can easily take it, Tigg realizes that Armindor is telling him that he’s not really a captive and that Armindor is giving him a choice, trusting him to make the right one. Tigg realizes that he likes being trusted and that he trusts Armindor, too. He decides to stay with Armindor as his apprentice and go with him on his mission.

Tigg and Armindor leave town with a merchant caravan. On the way, the caravan encounters a wounded creature called a grubber. Grubbers are described as furry creatures about the size of a cat and have claws, but they have faces like bears and walk on their hind legs and may be intelligent enough to make fire and have their own language. One of the soldiers with the caravan things that the grubber is wounded too badly to save and wants to put it out of its misery, but Tigg insists on trying to save it. Armindor treats the grubber for Tigg, and it recovers. It is intelligent, and Tigg teaches it some simple human words, so they can talk to it. He tells them that his name is Reepah because grubbers have names for themselves, too. Armindor asks him if he wants to return to his own people when he is well, but by then, the caravan has taken them further from the grubber’s home and people, and he says that he doesn’t know the way back, so he’d like to stay with Armindor and Tigg, which makes Tigg happy.

However, Tigg soon learns that their journey has only just begun. They’re not stopping in Orrello; they’re just going to get a ship there to take them across the sea. Their eventual destination is the Wild Lands, an uninhabited area said to be filled with monsters and poisonous mists. Tigg is frightened, but also feels strangely compelled to see the place and have an adventure. Armindor finally explains to Tigg the purpose of their secret mission.

Years ago, there was another magician in Ingarron called Karvn the Wise, and he possessed some rare “spells” that no one else had. Armindor now has one of these “spells”, which he calls the “Spell of Visual Enlargement.” Tigg describes it as looking like a round piece of ice, and when he looks through it, things look much larger than they really are. Tigg is amazed.

Anyone reading this now would know from its description that what Armindor has is a magnifying lens. Tigg and Armindor don’t know the words “magnifying lens”, which is why they call it a “spell”, but that’s what they have. This is the first hint that this book is actually science fiction, and the “spells” are really pieces of lost technology and knowledge that are being rediscovered. One of Arthur C. Clarke’s Three Laws of science fiction is “Any sufficiently advanced technology is indistinguishable from magic.” Armindor the Magician thinks of himself as practicing magic with “spells” because he’s doing things and using things he can’t fully explain, but he’s actually a doctor and scientist. He doesn’t fully understand why these things work like they do, but he’s investigating how different forms of science, technology, medicine, and knowledge work, and he’s passing that knowledge along to his student and assistant, Tigg. So, you might be asking at this point, who made the magnifying lens and why doesn’t Armindor understand exactly what it is?

Armindor knows enough to understand that the lens is made of glass, not ice. He knows what glass is, but he says that their people don’t have the ability to make glass that clear and pure themselves. This lens is the only one of its type they have, and it’s more than 3000 years old, from what Armindor calls the “Age of Magic.” Tigg has heard stories and legends about the Age of Magic, when people apparently had the ability to fly through the air, communicate over long distances, and even visit the moon. The events that brought an end to the “Age of Magic” were “The Fire from the Sky and the Winter of Death.”

Spoiler: I’m calling it a spoiler, but it really isn’t that much of a spoiler because, by the time you reach this part in the story, it starts becoming really obvious, even if the characters themselves don’t quite know what they’re describing. This fantasy world is our world, but far in the future. For some reason, thousands of years in the future, so much of our knowledge and technology has been lost, society has reached the point where people don’t know what magnifying lenses are. Also, there are creatures in this world, like grubbers, that don’t exist in other times. Something major must have happened, and it doesn’t take too long to realize what it was. Even when I read this as a kid in the early 1990s, I recognized what the characters are talking about. This book was written toward the end of the Cold War, in the 1980s, and the concept of nuclear winter was common knowledge at the time and something that was pretty widely talked about and feared, even among kids. We know, without the characters actually saying it, that the winter was caused by nuclear weapons rather than an asteroid striking the Earth because Armindor knows from writings that he’s studied that animals mutated after the “Fire from the Sky.” An asteroid or massive eruption can cause climate change due to debris in the air, but they wouldn’t cause mutation like the radiation from a nuclear explosion would. People also mutated, and Tigg and Armindor and other people now have pointed ears. People have been like that for so long, they think of it as normal, and it’s only when Armindor explains to Tigg about the concept of “mutation” that Tigg wonders what people in the past looked like.

Armindor explains that Karvn had a nephew who was a mercenary soldier. One day, this nephew came home, seriously wounded. He died of his wounds, but before he died, the nephew gave Karvn this lens, explaining that it came from a place in the Wild Lands. He said that there were many other types of “spells” and magical devices there left over from the Age of Magic. The nephew and his friends had hoped to make their fortune selling the secret of this place, but there was a battle, in which the nephew was seriously wounded and his friends were killed. He told Karvn where to find this place in the Wild Lands, but Karvn was too old to make the journey himself. He wrote an account of his nephew’s story, and after his death, all of his belongings and writings became property of the Guild of Magicians, to which Armindor also belongs. Armindor has studied Karvn’s writings, and he thinks he knows where to find this place with magic and spells, and he is going there to claim whatever he can find on behalf of the Guild.

There is danger on this journey. These lands, which Armindor says were once one country long ago, are now smaller countries that war with each other. (This is probably the United States and the different lands were once individual states. When they travel across water, I think they’re crossing one of the Great Lakes, although I’m not completely sure. The author lived in Chicago, so I think that might be the jumping off point for the crossing.) There are bandits and mercenaries and the strange creatures that inhabit this land, and it’s difficult to say whether there is more danger from the creatures or the humans.

This book is available to borrow and read for free online through Internet Archive.

My Reaction

I remembered this series from when I was a kid. It made a big impression on me because of the way that technology was treated as magic. The types of futures depicted in science fiction books, movies, and tv series can vary between extremely advanced technology and civilization, like in Star Trek, and this kind of regression to the past, where even simple forms of technology that we almost take for granted today seem wondrous and are the stuff of legends. Nobody knows what the future actually holds, but I thought this series did a nice job of showing how people who had forgotten much of the everyday knowledge of our time might think and feel when encountering it for the first time, knowing that people who lived in the past were once able to make these amazing things themselves and use them every day.

Because of the mutations that have taken place in animals, probably due to radiation from nuclear fallout, some types of animals have become intelligent. The grubbers, who call themselves weenitok, are peaceful, but the reen (which Armindor realizes are a mutated variety of rat) actually want to gain access to old technology so they can conquer the humans and take over the world for themselves. These are Armindor and Tigg’s worst enemies, along with the human they’ve hired to do their dirty work. (Yes, the mutated rats are paying a human mercenary. Even the characters in the book realize that’s weird.)

When Tigg and Armindor finally reach the special place with the magical devices, it turns out to be an old military base. Much of what they find there has been destroyed by time. Armindor tells Tigg to look for things that are made out of glass, metal that hasn’t corroded, or “that smooth, shiny material that the ancients seemed so fond of” (plastic) because these are the things that are most likely to still be usable. Tigg makes a lucky find, discovering a “Spell of Far-seeing.” It’s a tube that can extend out far or collapse to be a smaller size, and it has glass pieces similar to the magnifying lens, and when you look into it, it makes things that are far away look much closer. (Three guesses what it is.) Tigg also discovers a strange, round object with a kind of pointer thing in the middle that moves and jiggles every time the object is moved but which always points in the same direction when it settles, no matter which way the object is turned. Most of what they find isn’t usable or understandable, but they do find four other objects, including a “spell for cutting” that Armindor thinks that they might actually be able to duplicate with technology and materials that their people have. Each object that they find is described in vague terms based on its shape and materials because Armindor and Tigg don’t know what to call these things. Modern people can picture what they’ve found from the descriptions, and it isn’t difficult to figure out what they’re supposed to be. Sometimes, Armindor and Tigg can figure out what an object is supposed to do just by experimenting with it, but others remain a mystery. Armindor explains to Tigg that is what magicians do, investigate and solve these types of mysteries, “to take an unknown thing and study it, and try it out in different ways, and try to think how it might be like something you are familiar with.” (They’re using a form of reverse engineering.) Tigg decides that he really does want to be a magician and make this his life’s work. He’s going to become a scientist.

I liked it that none of the objects they find are any kind of advanced super weapon or a miraculous device that instantly solves all of their society’s problems and launches them back into an age of technology (although there is an odd sealed box that proves to be important in the next book). There are no easy answers here. In the grand scheme of things, they risked their lives for things that nobody in modern times would risk their lives to retrieve, but they have to do it because, although these things are common in our time, they are unknown in theirs. If they can figure out not only how the objects work and what they were supposed to do but why they work the way they do, they can gradually rebuild the knowledge of the past. The objects that they find are generally useful. Some are labor-saving devices, some are examples of scientific principles they would use to create other things (demonstrating concepts like optics and magnetism) and one is a medical device, which if they can figure out how to use it, will help advance their medical knowledge and treatments.

One of the fun things this book inspired me to do was to look at the world around me while imagining that I had never seen some of the basic objects in the world before. This could be a fun activity to do with kids, something like the archaeology activity that some teachers of mine did with us years ago, where we had to intentionally create objects from some kind of “lost” civilization for our classmates to analyze, to try to figure out what they were supposed to do and how that civilization would have used them. But, you don’t even have to create anything if you use your imagination and try to think what a traveler from another time or another world might think if they saw some of the things in your own home right now. Imagine what someone from a world without electricity would think of something even as basic as a toaster. How would you explain such a thing to someone who had never seen anything like it?

Miss Pickerell Goes to Mars

Miss Pickerell Goes to Mars by Ellen MacGregor, 1951.

This is the first book in the Miss Pickerell series, which was written to introduce scientific concepts to children in an entertaining way.

The story begins when Miss Pickerell is visiting her brother and her nieces and nephews. She takes the children to ride on a ferris wheel, but she refuses to get on it herself because she’s afraid of heights. Really, all she wants to do is take her pet cow home and start getting her rock collection ready for the exhibition at the state fair.

As she leaves, she offers a ride to a man when the bus he was waiting for didn’t stop for him. Although she isn’t anxious for conversation and would prefer silence after her visit with her noisy nieces and nephews, she does make a comment about the sound of a jet overhead. She explains that airplanes are her nieces’ and nephews’ newest obsession, and she’s glad because they were obsessed with flying saucers before, and at least airplanes actually exists. The man riding with her, Mr. Haggerty asks Miss Pickerell if she believes in flying saucers and space travel. Miss Pickerell says that she doesn’t believe in flying saucers and doesn’t think any intelligent person would, but Mr. Haggerty tells her that he will soon be traveling to Mars. At first, Miss Pickerell doesn’t believe him. He says that he works for a scientific expedition whose headquarters is nearby, but the captain in charge of the expedition wouldn’t want him to say too much about it too soon, just in case it doesn’t work out well.

However, Miss Pickerell can’t help but get involved in the project, considering that they’re doing it on her land. Miss Pickerell lets Mr. Haggerty out of the car in front of her farm, but when she enters her own house, she can tell that someone else has been there in the weeks that she’s been gone. Then, she spots the space ship at the end of her cow pasture.

Miss Pickerell marches up to one of the people working on the expedition and demands to know what they’re doing on her property. The man says that they thought that the house was abandoned because it had been empty for weeks and they wanted a quiet place to work on their project. Miss Pickerell threatens to call the governor and report them. She picks the governor to call because, since she lives in the country, there are no police nearby, and she’s met the governor before at the state fair, where he’s given her prizes for her rock collection.

When she calls the governor, he isn’t there, so she leaves a message with his wife and decides to talk to the men at the space ship again while she waits for the governor to call her back. Although she’s afraid of heights, Miss Pickerell climbs into the space ship to talk to the men – right before it launches.

Soon, Miss Pickerell is in outer space and headed for trouble because it turns out that, not only was she not supposed to be there but they’ve accidentally left Mr. Haggerty behind. Mr. Haggerty is important because he’s the one who’s supposed to do the calculations for the flight.

The book is available to borrow and read for free online through Internet Archive.

My Reaction

I vaguely recalled my mother reading us one or two of the Miss Pickerell books from the library when we were kids. I think I liked them at the time, but it had been so long that I’d really forgotten what they were like.

I can definitely see the educational lessons in the book. After the ship launches, it takes awhile to impress on Miss Pickerell the seriousness of their situation and why they can’t just turn around and go back, during which they talk about Mars as a planet and how the ship’s course is programmed into the computer. A young man on the crew, Wilbur, shows Miss Pickerell how to drink water in outer space, and they talk about what gravity is and why there isn’t any in space. By accident, Miss Pickerell has caused further problems by bringing her hammer with her onto the ship because the hammer is magnetic, and the magnet is interfering with the ship’s equipment. Miss Pickerell’s first instinct is to throw the hammer out a door or window, but there are no windows, and Miss Pickerell is treated to an explanation about atmospheric pressure and oxygen in the space ship. Each event on the ship and on Mars itself requires explanation.

Fortunately, they do make it safely to Mars and back, and Miss Pickerell turns out to be surprisingly helpful and is actually glad that she made the trip. On their return, she finds out that Mr. Haggerty has been taking care of her cow, and the governor has invited her for a visit. The governor gives her an award, and she even brings back rocks from Mars with her and gives some to her nieces and nephews.

The Dangerous Book for Boys

The Dangerous Book for Boys by Conn Iggulden and Hal Iggulden, 2006, 2007.

The differences between these books show changes that have taken place in society, the activities that adults want to promote for children, and the types of activities that children can actually use in the 125 years between the times when the two books were published. The motives of the authors of these books were similar, all of them wanting to produce the type of activity/hobby book that they would have liked to have when they were young and didn’t have, not because other hobby books didn’t exist exist when they were young but because they were looking for something that they hadn’t found in the hobby books of their youth. In the 1880s, Daniel Beard set out to write a hobby book for American boys because many of the hobby books of his youth were poorly written and/or came from England, using words that were not used in American English or recommendations for London shops where boys could buy equipment, which were of no use to an American boy. His book, The American Boy’s Handy Book, promoted do-it-yourself hobbies, particularly ones related to outdoor activities and suitable for children who lived near woods and lakes or rivers where they could do things like go fishing, sail boats that they made themselves, or build log cabin playhouses. However, 21st century society is much more urban/suburban, and it can be difficult or impossible for modern children to do something the things that Daniel Beard recommended. The Dangerous Book for Boys was written for 21st century children, who might need a bit of nudging to get off their computers and video game systems now and then and maybe a little academic help or something to ignite an interest in history or science, but are no less interested in learning something new and interesting or something fun to do with their friends. One thing that I hope readers come to understand from these books is that the world is full of things to do. There is more to do in life than anyone will have time to do in a single lifetime, and far, far more than can be contained in any one book. The Dangerous Book for Boys (published first in the UK and later in the US) contains things that 19th century Daniel Beard might have found very interesting but didn’t exist during his time, so they never even occurred to him as possibilities, and there are bound to be more things coming in the future that people either haven’t thought of yet or are quietly working on right now, planning the books and activities of the future. There’s always something to do. People just need time to do things and the willingness to get started.

I like to explain the contents of books so that people will know whether they would like to read them in more detail. It’s difficult to describe the contents of The Dangerous Book for Boys succinctly because the contents are extensive and they are not grouped into convenient categories. It’s more like reading a very long magazine with isolated articles, although some of the articles are related to each other. It’s just that related topics are not put next to each other. For example, the information about reading star maps comes much later in the book than the introduction to astronomy, and information about the solar system comes even later, with many other sections in between. There are also some sections of trivia/interesting information, history, or academic topics which were purposely split into different numbered sections and distributed throughout the book, like Questions About the World (explaining natural phenomena like the seasons, the tides, and why the sky is blue), Famous Battles (divided into sections starting with ancient battles and then more modern ones), Extraordinary Stories (about the lives and accomplishments of famous men, including the Wright Brothers and Robert the Bruce), and Understanding Grammar (a more academic section).

Because it would be difficult for me to explain everything in this book without basically copying the entire table of contents, which would take quite a lot of space to do, I’ll just hit some of the highlights by describing them in sections that the book doesn’t have but which explain the types of activities covered in this book. All of the types of activities that I describe below are included in the book, but there is also more in the book than I could take the time and space to describe in detail.

Useful Skills and Knowledge

The book has sections explaining how to do first aid, how to tie different types of knots, how to wrap a package with brown paper and string, and how to make cloth fireproof.

I was somewhat amused by the section about how to talk to girls. Most of it is good advice, like maintaining a clean appearance and not being vulgar or overdoing it with jokes. Lesson #1 is “It is important to listen.”, which is always true. The part that I thought was funny was in the introduction: “You may already have noticed that girls are quite different from you. By this, we do not mean the physical differences, more the fact that they remain unimpressed by your mastery of a game involving wizards, or your understanding of Morse Code.” To that, I say, “Are you kidding?!” I used to have Morse Code memorized from playing the Nancy Drew computer games by Her Interactive, and I know from my fascination with activity books like this that the reason why Morse Code looks the way it does is that Morse wisely decided to make the letters of the alphabet used the most often the shortest to form. I used to play World of Warcraft, and I played every one of the available factions, but then I got more interested in physical board games and board game history. My female friends continued much longer, although they ended up switching to Final Fantasy. I’ve played both D&D and Call of Cthulu and liked them both. The more wizards, the better, as far as I’m concerned!

I always think that advice about what girls like often fails to take into account that girls are individuals with different interests and hobbies, no matter what their age. Not all woman like to wear high heels (which are stupid, annoying shoes that are bad for your feet, especially those with the dumb, skinny heels that always make me turn my ankle), and some either never wear makeup or consider it an annoying hassle that they feel obligated to do to because other people expect it. Some girls wear their hair long because they like the feminine look or like to experiment with different types of artistic braids and hairstyles, and some girls chop their hair short because they’d rather just quickly run a comb through it and forget about it. Some women, like me and my friends are geeks, who love books, play video games and role-playing games, know various types of computer programming or maker hobbies, study history, and would gladly do most of the activities in books like this. Some girls are into sports and working out. There are even some girls who are into things like hunting and even taxidermy and wished that they could have joined the Boy Scouts instead of learning to sew and bake cupcakes in Brownies. People in general can have many and varied interests. Even though this book was written for boys of the 21st century, I don’t think that the authors are really in touch with women and girls of the 21st century and understand the range of topics that many of them find interesting. Although, I think that the authors’ attitudes about girls’ interests aren’t just due to them growing up in the 20th century themselves. Guys have often tried to figure out what women like and what women want, and they frequently get it wrong because they approach the question from the wrong angle. Chaucer tackled the problem of what women want way back in the Middle Ages, and he figured it out. What women like most is often what men like most: having things their own way. What that means varies from person to person because of our different interests, but in some form or other, that’s what we all want. So, don’t try to figure out what “girls” like; just ask a particular girl what she likes. Guys don’t need to try to please all the girls in the world at once, just the one they’re with. Most people will tell you who they are and what they’re interested in, given the chance (or maybe a Facebook or Instagram page), and when a boy finds a girl who likes things that he also likes or is willing to do things that he likes to do, he’s found a good one.

Aside from random, useful life skills, there is also academic information in the book that would be useful to school, like standard and metric measurements, the sections about how grammar works, the origins of words, Latin phrases, quotes from Shakespeare, the Ten Commandments, and poems that boys should know and books that boys should read.

Games

I count games differently from sports because sports tend to be outdoor activities and require a certain level of physical skill, and games tend to be more general, require less physical skill, and can be played indoors. This book includes some pen-and-paper games, marbles, chess, role-playing games, poker, and table football.

Sports

The book has the rules for soccer and stickball. It also discusses famous baseball players and rugby.

Outdoor Activities

These are activities to do that are related to the outdoors and nature and things to make related that are related to outdoor activities, including fishing, building a treehouse, making a bow and arrow, how to hunt and cook a rabbit, how to tan an animal skin, making a go-cart, and learning various methods of navigation and different types of trees.

Science and Technology

The book describes various topics related to science, like astronomy, insects and spiders, cloud formations, and fossils and dinosaurs. There are also instructions for making projects that would probably make good science fair projects, like a battery, an electromagnet, a periscope, a pinhole projector, and crystals.

History and Geography

There are sections about US geography (I don’t know if the original UK version had this or if it focused on the geography of the UK), Early American History, the Declaration of Independence, the Golden Age of Piracy, descriptions of the Seven Wonders of the World (both ancient and modern), the sections about Famous Battles from history, and a Brief History of Artillery.

Spies and Secret Codes

There are sections about the codes and ciphers that spies use, the Navajo Code Talkers’ Dictionary from World War II, the US Naval Flag Codes, and how to make secret inks.

Crafts

The book explains how to build a workbench, how to grind an italic nib for italic writing, and how to make marbled paper, making paper airplanes and paper hats, boats, and water bombs (these are little origami boxes that you fill with water and splat when you throw them at something – I’ve made them before).

Stunts and Random Skills

These are just random things that are fun to know how to do, like juggling, skipping stones, coin tricks. There is also a section about teaching tricks to dogs.

Dangerous Book for Boys Badges

This is the final part of the book. Since many of the activities in the book are the kind done at summer camps or in scout troops, the book overs suggested “badges” you can award yourself and your friends for doing the activities. Even though the activities in the book are not sorted into specific categories, there are six categories of badges offered:

  • Carpentry and Woodworking
  • Direction and Navigation
  • Hunting and Fishing
  • Nature Exploring
  • Science and Experiments
  • Astronomy and the Solar System.

The book doesn’t specify what activities you should master to award yourself these badges, leaving that up to the reader. My copy says that if you go to their website, you can print out these badges, but that website no longer exists. I don’t know if later printings say something different.

If you’re looking for something to do with the kids during coronavirus lock-downs and/or over summer vacation, this book has plenty of ideas, and you can even make up your own “badges”, using their ideas, my category suggestions, or anything else you would like to do yourself.

The book is available to borrow and read for free online through Internet Archive. I’ve also learned that the book has inspired a tv series, which is available through Amazon Prime. You can see the trailer on YouTube.

Top Secret

TopSecretTop Secret by John Reynolds Gardiner, 1984.

Nine-year-old Allen Brewster’s teacher, Miss Green, is obsessed with the science fair. Every year, there is a silver trophy awarded to the best science fair project and another prize for the best science teacher. No one in Miss Green’s class has ever won the trophy, and so Miss Green has never won the best science teacher award. All the best projects are done by older students. Miss Green hates it, and she’s been known to flunk kids who do especially bad on their science fair projects.

However, Allen Brewster thinks that he’s got the kind of project that Miss Green has been waiting for. When his mother served liver for dinner one night, Allen got to thinking how much nicer it would be if people didn’t have to eat, if they could just get nutrients from the sun, like plants do during photosynthesis. So, he decides that he wants to research human photosynthesis. When he tells Miss Green what he wants to do, she says that’s impossible and refuses to take his idea seriously. Instead, she tells him that he’s going to do a project on the topic of lipstick.

TopSecretTeacherAllen is angry that Miss Green didn’t take him seriously, and lipstick is the last thing that he’s interested in. His parents think that he should just do the lipstick project and forget about it. Even if human photosynthesis were possible, how could a nine-year-old possibly achieve such a thing? Real discoveries are made by important men, not little boys. However, Allen’s grandfather encourages him to persevere in what he wants. He says that Allen has everything that a important man would have: five good senses and a brain that he can use to think. Allen’s grandfather often thinks about strange things himself, and he encourages Allen to think all the time.

“Cause you know what you are when you stop thinking, don’t you?”

“What?”

“You’re dead.”

TopSecretGrandpaAlthough Allen acts like he’s carrying out the lipstick project, with his parents’ help, he continues studying photosynthesis on the side. When Allen gets stuck on what to do next, his grandfather advises him to “think crazy,” to just let his mind explore possibilities and see what it comes up with.

What Allen comes up with is that, in order for a person to experience photosynthesis, the hemoglobin in human blood would have to act like chlorophyll in plants, and the difference between the two substances is magnesium. By experimenting with kitchen leftovers, especially (and unfortunately), the liver his mother made, Allen discovers that he is beginning to experience photosynthesis. He is no longer hungry for food, he craves water, loves sunlight more than ever, and he is turning green.

When his parents realize what he’s done, they panic and take him to a hospital, but the doctor can’t find anything wrong with him. He thinks that Allen is green because of allergies. When he goes to school, people notice right away how weird he looks, but they think that it’s just makeup. Miss Green is furious, sending him home to wash the “paint” off.

Trying to get everyone to believe what he’s done, Allen goes to the local newspaper. They do a story about him, but people still aren’t convinced. However, the President of the United States happens to be visiting the city. Allen writes to him, hoping to convince him of his discovery. In the end, Allen’s discovery is recognized by the government (whose scientists also figure out how to turn him back into a normal human), but it’s also, unfortunately, now considered top secret. Allen won’t be allowed to talk about it anymore or claim credit for it. Putting it in the science fair is completely out of the question. Allen could keep quiet about the whole thing . . . but he doesn’t want to.

TopSecretDoctors

Allen’s discovery has problems. One of which, as he learns for himself while he’s a plant person, is that with photosynthesis, he’s completely dependent on sunlight. During a spell of bad weather, it’s only his desk lamp that keeps him alive. Then, the government people point out that if people aren’t dependent on food, society as we know it would break down. Industries that produce food or food-related items would no longer be necessary. In fact, people wouldn’t really have to work at all because they would no longer need to buy food. Allen thinks that sounds pretty good, but the world would no longer be the same. To the government, the economic and social repercussions of Allen’s discovery are the most important, but personally, I think it’s just as well that the project does end because I think bad weather would be an insurmountable problem.

The humor really makes this story.  I love Allen’s grandfather, who loves coming up with odd ideas and fully supports Allen’s project to turn himself into a plant person.  He matter-of-factly sprays his grandson with bug spray when he gets aphids and has a spot for Allen reserved in his garden, if he needs it.  I’m glad that Allen didn’t remain a plant person because I found his state a little disturbing, but Allen’s description of his experiment is pretty fun.

The Magic School Bus Lost in the Solar System

MSBSolarSystem

The Magic School Bus Lost in the Solar System by Joanna Cole, 1990.

Ms. Frizzle’s class is planning a trip to the planetarium as part of their lesson about the solar system, but of course, their magic school bus has other plans.  When they get to the planetarium and find out that it’s closed for repairs, the bus sprouts rockets and takes them on a real trip through the solar system.

MSBSolarSystemBlastOff

This time, the class is accompanied by Arnold’s visiting cousin, Janet.  Janet is a show-off who brags constantly about everything, making up stories when she has nothing real to brag about.  She gets on the other kids’ nerves, but when they’re separated from Ms. Frizzle because she got out of the bus to fix a taillight broken in the asteroid field, Janet takes charge, using Ms. Frizzle’s lesson plan to continue the field trip, eventually figuring out how to turn the bus around to rescue her and get back to Earth.

MSBSolarSystemMoon

All through the book, there are facts about the sun, the moon, and the planets in the solar system from the students’ reports.  Each time they stop at a planet, a scale shows the difference between Arnold’s weight on Earth and his weight on each planet.  The book considers Pluto to be a planet because it was written before its planet status was reconsidered.

The book is currently available online through Internet Archive.

MSBSolarSystemRescue

The Magic School Bus Inside the Human Body

MSBHumanBody

The Magic School Bus Inside the Human Body by Joanna Cole, 1989.

Ms. Frizzle’s class is now studying the human body, and they are going to take a trip to the science museum to see an exhibit about how bodies digest food for energy.  Of course, this is not going to be a normal field trip, but it is weirder than anything the students could have expected.

MSBHumanBodyFilm

After the class stops at a park for lunch, Arnold is accidentally left behind, and before they can go back for him, the bus shrinks small and is accidentally swallowed by Arnold.

MSBHumanBodySwallow

While his classmates take a trip through Arnold’s body, Arnold panics at being left behind and makes his way back to school by himself, accompanied by a sympathetic bird, not knowing where the rest of the class went.

MSBHumanBodySneeze

The book ends with a section of true and false questions that point out the impossibilities of the class’s field trip inside a student’s body, but also points out that the information about the human body itself is true.

The book is currently available online through Internet Archive.